
From the second Highguard was revealed in December on the Sport Awards, the free-to-play shooter has been marketed as coming from individuals who helped create and develop Titanfall and its battle royale spin-off, Apex Legends. However now, Highguard appears to be backpedaling away from making that direct connection.
On January 26, Highguard’s big launch day on PC and consoles, the devs quietly made a small however very fascinating change to the sport’s retailer web page on Steam. Highguard’s original Steam description said this:
From the creators of Apex Legends and Titanfall, comes Highguard: a PvP raid shooter the place gamers will experience, struggle, and raid as Wardens, arcane gunslingers despatched to struggle for management of a legendary continent.
However on Monday, as documented by SteamDB, this was tweaked to take away all point out of Titanfall and its spin-off. Now the shop web page merely says:
Highguard is a PvP raid shooter the place gamers will experience, struggle, and raid as Wardens, arcane gunslingers despatched to struggle for management of a legendary continent.
It is a vital change, contemplating the very first phrases we heard about Highguard publicly from Geoff Keighley included direct point out of those EA-published sci-fi shooters and the way the studio behind Highguard was made up of former Titanfall devs. Here’s what Geoff said at the 2025 Game Awards before debuting Highguard’s first trailer:
“Our final world premiere comes from 61 members of the team that built Apex Legends and Titanfall. Four years ago, the principals founded a new, independent studio with the hopes of pushing the shooter genre forward…”
An Xbox Wire post published on launch day additionally immediately mentions Titanfall and Apex Legends. However Highguard’s retailer pages on the Xbox and PlayStation digital storefronts don’t point out both sport or the studio’s connection to them.
Kotaku has contacted Highguard PR and its devs to seek out out extra.
After all, some are already speculating as to why this alteration was made. Did EA’s attorneys become involved? Did the devs behind Highguard need to distance the FPS, which is receiving horrible opinions on Steam, from Titanfall and their former colleagues’ work? Or did somebody in advertising merely resolve the Steam retailer web page textual content was too lengthy and needed to shorten it up? We don’t know for now, however both manner it’s a very curious change and only one more unusual growth within the Highguard saga.


