Learn how to Get All Ball x Pit Evolutions


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Bleed

Inflicts 2 stacks of bleed. Bleeding enemies obtain 1 injury per stack when hit by a ball (max 8 stacks).

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Brood Mom

Has a 25% likelihood of birthing a child ball every time it hits an enemy.

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Burn

Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt items are dealt 4-8 injury per stack per second.

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Cell

Splits right into a clone on hit 2 instances.

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Attraction

Every hit has a 4% likelihood of charming the enemy for five seconds. Charmed items stroll up the board and assault enemies.

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Darkish

Offers 3.0x injury however destroys itself earlier than it may be shot once more.

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Earthquake

Offers 5-13 injury to close by items in a 3×3 tile sq.

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Egg Sac

Explodes into 2-4 child balls on hitting an enemy. Has a 3-second cooldown earlier than it may be shot once more.

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Freeze

Has a 4% likelihood to freeze enemies for five.0 seconds. Frozen enemies obtain 25% extra injury.

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Ghost

Passes via enemies.

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Iron

Offers double injury however strikes 40% slower.

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Laser (Horizontal)

Offers 9-18 injury to all enemies in the identical row.

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Laser (Vertical)

Offers 9-18 injury to all enemies in the identical column.

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Gentle

Blinds enemies on hit for 3 seconds. Blinded items have a tough time detecting you and have a 50% likelihood of lacking after they assault.

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Lightning

Offers 1-20 injury to as much as 3 close by enemies.

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Poison

Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for six seconds and every stack offers 1-4 injury per second.

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Stone

Initially offers 300% injury. Injury erodes by 40% every time hitting an enemy (minimal 50%).

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Vampire

Every hit has a 4.5% likelihood of therapeutic 1 well being.

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Wind

Passes via enemies and slows them down by 30% for five seconds, however offers 25% much less injury.

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Murderer

Passes via the entrance of enemies however not the again. Backstabs deal 30% bonus injury.

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Banished Flame

Add 1 stack of darkflame on hit for two seconds (max 6 stacks). Darkflame offers 1-30 injury per stack per second. When the darkflame goes out, it offers 1-100 injury to the enemy.

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Berserk

Every hit has a 30% likelihood of inflicting enemies to go berserk for six seconds. Berserk enemies deal 15-24 injury to adjoining enemies each second.

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Black Gap

Immediately kills the primary non-boss enemy that it hits, however destroys itself afterwards. Has a 7-second cooldown earlier than it may be shot once more.

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Blizzard

Freezes all enemies inside a 2 tile radius for 0.8 seconds, dealing 1-50 injury.

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Bomb

Explodes when hitting an enemy, dealing 150-300 injury to close by enemies. Has a 3-second cooldown earlier than it may be shot once more.

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Brimstone

Applies 1 stack of burn and poison each second to all enemies inside a 2 tile radius (max 4 stacks). Burn offers 1-4 injury per stack per second and poison offers 2-3 injury per stack per second.

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Catapult

Launches 3-5 stone child balls each 1.5 seconds, that are destroyed after hitting something.

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Fireworks

Explodes into 3-6 fireworks. Fireworks goal random enemies, dealing 20-30 injury and making use of 1 stack of burn. Burnt items are dealt 7-11 injury per stack per second.

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Flash

Injury all enemies on display screen for 1-3 injury after hitting an enemy and blind them for two seconds.

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Flicker

Offers 1-7 injury to each enemy on display screen for 1.4 seconds.

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Freeze Ray

Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a ten% likelihood of freezing them for 10.0 seconds.

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Frozen Flame

Provides 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt items are dealt 8-12 injury per stack per second and obtain 25% extra injury from different sources.

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Glacier

Releases glacial spikes over time that deal 15-30 to enemies that contact them and freeze them for two.0 seconds. This ball and its glacial spikes additionally deal 6-12 injury to close by items.

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Hemorrhage

Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or extra, it consumes all stacks of bleed to deal 20% of their present well being.

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Holy Laser

Offers 24-36 injury to all enemies in the identical row and column.

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Incubus

Every hit has a 4% likelihood of charming the enemy for 9 seconds. Charmed enemies curse close by enemies. Cursed enemies are dealt 100-200 after being hit 5 instances.

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Inferno

Applies 1 stack of burn each second to all enemies inside a 2 tile radius. Burn lasts for six seconds, dealing 3-7 injury per stack per second.

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Landslide

Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for five seconds and offers 20-30 injury per second to enemies inside a 2 tile radius.

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Laser Beam

Emit a laser beam on hit that offers 30-42 injury and blinds enemies for 8 seconds.

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Laser Cutter

Consistently emits a laser in entrance of it, which offers 100-150 injury per second.

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Leech

Attaches as much as 1 leech onto enemies it hits, which provides 2 stacks of bleed per second (max 24 stacks).

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Lightning Rod

Crops a lightning rod into enemies it hits. These enemies are struck by lightning each 3.0 seconds, dealing 1-30 injury to as much as 8 close by enemies.

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Lovestruck

Inflicts lovestruck on hit enemies for 20 seconds. Lovestruk items have a 50% likelihood of therapeutic you for five well being after they assault.

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Maggot

Infest enemies on hit with maggots. After they die, they explode into 1-2 child balls.

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Magma

Emits lava blobs over time. Enemies who stroll into lava blobs are dealt 15-30 injury and achieve 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 injury per stack per second. This ball and its lava blobs additionally deal 6-12 injury to close by items.

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Mosquito King

Spawns a mosquito every time it hits an enemy. Mosquitos assault a random enemy, dealing 80-120 injury every. If a mosquito kills an enemy, they steal 1 well being.

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Mosquito Swarm

Explodes into 3-6 mosquitoes. Mosquitos assault random enemies, dealing 80-120 injury every. If a mosquito kills an enemy, they steal 1 well being.

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Noxious

Passes via enemies and applies 3 stacks of poison to close by enemies inside a 2 tile radius. Poison lasts for 4 seconds, and every stack offers 1-3 injury per second.

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Nuclear Bomb

Explodes when hitting an enemy, dealing 300-500 injury to close by enemies and making use of 1 stack of radiation to everybody current indefinitely (max 5 stacks). Every stack of radiation will increase injury obtained by 10%. Has a 3-second cooldown.

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Overgrowth

Applies 1 stack of overgrowth. Upon reaching 3, devour all stacks and deal 150-200 injury to all enemies in a 3×3 tile sq..

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Phantom

Curse enemies on hit. Cursed enemies are dealt 100-200 injury after being hit 5 instances.

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Radiation Beam

Emit a radiation beam on hit that offers 24-48 injury and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to obtain 10% extra injury from all sources per stack.

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Sacrifice

Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 instances.

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Sandstorm

Goes via enemies and is surrounded by a raging storm, dealing 10-20 injury per second and blinding close by enemies for 3 seconds.

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Devil

Whereas energetic, add 1 stack of burn to all energetic enemies (max 5 stacks), dealing 10-20 injury per stack per second and making them go berserk, dealing 15-24 injury to adjoining enemies per second.

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Shotgun

Shoots 3-7 iron child balls after hitting a wall. Iron child balls transfer at 200% pace however are destroyed upon hitting something.

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Soul Sucker

Passes via enemies and saps them, with a 30% likelihood of stealing 1 well being and lowering their assault injury by 20%. Lifesteal likelihood solely applies as soon as per enemy.

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Spider Queen

Has a 25% likelihood of birthing an Egg Sac every time it hits an enemy.

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Metal

Initially offers double injury however strikes 50% slower. Injury will increase by 10% every time it hits an enemy (max 300%).

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Storm

Emits lightning to strike close by enemies each second, dealing 1-40 injury.

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Succubus

Every hit has a 4% likelihood of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.

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Solar

Blind all enemies in view and add 1 stack of burn each second (max 5 stacks). Burn lasts for six seconds and offers 6-12 injury per stack per second.

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Swamp

Leaves behind tar blobs over time. Enemies who stroll within the tar blobs are dealt 15-30, are slowed by 50% for 7 seconds, and achieve 1 stack of poison (max 8 stacks). Every stack of poison offers 1-3 injury per second. The ball and its tar blobs additionally deal 6-12 injury to close by items.

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Vampire Lord

Every hit inflicts 3 stacks of bleed. Heals 1 well being and consumes all stacks when hitting an enemy with at the very least 10 stacks of bleed.

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Virus

Applies 1 stack of illness to items it hits (max 8 stacks). Illness lasts for six seconds. Every stack of illness offers 3-6 injury per second, and diseased items have a 15% likelihood of passing a stack to undiseased close by enemies per second.

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Voluptuous Egg Sac

Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown earlier than it may be shot once more.

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Wraith

Freezes any enemy it passes via for 0.8 seconds.

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Nosferatu

Spawns a vampire bat every bounce. Vampire bats fly in the direction of a random enemy, dealing 132-176 injury on hit, turning right into a Vampire Lord.



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