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Demolition Drive performs an enormous function within the common gameplay of Helldivers 2, however regardless of its significance, the sport does not precisely inform gamers what it does, nor that it is even a factor within the first place. Practically each explosive weapon and stratagem within the sport is subjected to Demolition Drive’s guidelines, and you may need to know the way this works if you wish to benefit from its mechanics. This Helldivers 2 information briefly touches upon what Demolition Drive is whereas additionally together with notable Demo Drive breakpoints for weapons and stratagems.
What is Invasion Level in Helldivers 2?
Some planets beneath assault by the enemies of democracy will present an Invasion Degree within the Galactic Map of Helldivers 2; here is precisely what it means.
What Does Demolition Drive Do in Helldivers 2?
Demolition Drive determines if an assault can destroy buildings. This has no impact on harm; it’s strictly for, as its identify suggests, demolition functions. Demolition Drive primarily issues towards buildings like enemy spawners (bug holes, warp ships, fabricators, and many others) and obstacles like buildings, partitions, fences, gates, and so forth.
The larger the explosion, the stronger its Demolition Drive. If one thing is not getting destroyed, then your demo power is not robust sufficient.
Helldivers 2’s destruction system checks in case your assault’s Demolition Drive matches or exceeds a construction’s Demolition Drive threshold, which is a quantity between 10 and 60. If the assault beats the demo power threshold, then that construction is both broken or destroyed (often the latter). Listed here are the demo power breakpoints for commonly-seen buildings and side-objectives within the sport:
|
Construction |
Demo Drive Threshold |
|---|---|
|
Bug Gap |
20 (Gap); 40 (Exterior) |
|
Illuminate Warp Ship |
20 (Door); 40 (Exterior) |
|
Bot Fabricator |
20 (Vent); 40 (Exterior) |
|
Bile Titan Bug Gap |
40 |
|
Bulk Fabricator |
20 (Vent); 50 (Exterior) |
|
Stratagem Jammer |
50 |
|
Detector Tower |
50 |
|
Gunship Facility |
60 |
|
Illuminate Monolith |
60 |
|
Broadcast Towers |
20 |
|
Rogue Analysis Station |
50 |
|
Protection Gates |
40 |
|
Container Doorways |
20 |
In the meantime, listed below are some commonly-used weapons and stratagems which might be good for destroying such buildings:
|
Weapon/Stratagem |
Demo Drive |
|---|---|
|
EAT |
30 |
|
Commando |
30 |
|
Recoilless Rifle |
30 |
|
Laser Cannon |
20 |
|
Quasar Cannon |
30 |
|
Orbital Precision Strike |
50 |
|
Orbital Gatling Barrage |
30 |
|
Orbital 120/380/Strolling Barrage |
50 |
|
Orbital Napalm |
30 |
|
Eagle 500KG |
50 |
|
Breaching Hammer |
30 |
|
Defoliation Device |
30 |
|
GL-21 & Belt-Fed Grenade Launcher |
30 |
|
Leveller & Ultimatum |
40 |
|
Grenade Pistol |
30 |
|
Eruptor |
30 |
|
Exploding Crossbow |
20 |
|
Transportable Hellbomb & Hellbomb Stratagem |
60 |
|
C4 Pack |
40 |
|
Dynamite |
40 |
|
Thermite Grenades |
30 |
|
Solo Silo |
40 |
|
AMR |
20 |
|
Autocannon |
30 (APHET); 20 (Flak) |
There are some exceptions to the rule on how demo power impacts buildings:
- Terminid Shrieker Nests and Spore Towers depend as enemies, and whereas they’ve demo power values, they are often destroyed with any weapon that may penetrate their armor.
- Inversely, Fabricators and Warp Ships use Demolition Drive in addition to well being and armor stats.
- Fabricator and Warp Ship weak factors (i.e. open vents and doorways) have decrease demo power breakpoints and use neither well being nor armor.
- Minor destructible buildings like Broadcast Towers and Containers might be destroyed by projectile-based weapons with at the very least 20 Demolition Drive.
- Launched
-
February 8, 2024
- ESRB
-
Mature 17+ / Blood and Gore, Intense Violence, In-Sport Purchases, Customers Work together
- Developer(s)
-
Arrowhead Sport Studios, Nixxes
- Writer(s)
-
Sony Interactive Leisure, PlayStation Publishing



