Rocket League: Greatest Controller Bindings


It is laborious to consider, however Rocket League is over a decade previous. Developer Psyonix’s easy idea of “soccer with automobiles” has blown up into a worldwide phenomenon, with gamers of varied ability ranges taking part in from international locations throughout the globe. The sport’s studying curve is likely one of the steepest on the free-to-play market, however the fantastic thing about its physics-based gameplay design is that the extra gamers play, the higher they’re going to get. Their expertise aren’t based mostly on having the very best gear or the best degree, however merely being probably the most practiced. Similar to an actual sport.

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One exterior issue that can have a major affect on a participant’s general capacity in Rocket League is their controller bindings. Whereas any participant could make do with the default controller format, gamers who’re serious about ranking up and taking over the sport’s hardest competitors will see severe enhancements with just some easy tweaks to their controls and controller format. With that mentioned, there are many methods to bake a cake, and gamers ought to by no means really feel restricted to a specific format. Experimentation is how these controller bindings turned extensively used, so experiment away.

Up to date on September eighth, 2025, by Evan Regan: Let’s face it, Rocket League’s default controller bindings aren’t nice. Certain, they’re going to get the job executed, and so they’re definitely ok for gamers attempting to study the ropes of this complex physics-based sports game, however it takes little or no to enhance upon them. It was with that concept in thoughts that this checklist was written within the first place, and it has remained the case ever since. Whereas the controller bindings that the majority skilled {and professional} Rocket League gamers use have not modified within the interim, this checklist was missing some essential settings changes that assist make these alternate controller bindings sing. As such, a couple of honorable mentions have been added to this checklist in its newest replace to assist Rocket League gamers push their sport to the subsequent degree.

Honorable Point out: Deadzones

A screenshot from the reveal trailer for Rocket League's crossover with X-Men '97

Controller and Dodge Deadzones, which could be tweaked in Rocket League’s Settings menu, inform how a lot a participant can transfer the analog stick on their controller with out inflicting their automotive to maneuver in consequence. Whereas this may increasingly seem to be an odd setting to tweak, it has vital gameplay implications.

When it comes to Controller Deadzone, gamers will usually need this setting as little as attainable, in order that their response time interprets extra precisely to their automotive in-game. Most professional gamers have this set someplace between 0.02 and 0.1. In the meantime, Dodge Deadzone impacts how far the analog stick must be moved whereas double-tapping X/A to set off a dodge. This setting is a bit trickier to get proper, and gamers should experiment to seek out the suitable match, however the supposed impact of this adjustment is to make it simpler to start out an aerial with out unintentionally backflipping from the second soar or flipping sideways when attempting to aerial off the wall. Execs usually preserve this setting someplace between 0.3 and 0.7.

Honorable Point out: Sensitivity

Best Sports Indie Games Rocket League

Controller Sensitivity will likely be acquainted to any gamers who’re additionally followers of aggressive FPS video games. This setting will alter how a lot transferring the analog stick impacts the motion of the participant’s automotive. Low sensitivity implies that transferring the automotive will take a agency, deliberate motion of the stick, whereas excessive sensitivity will trigger the automotive to react to the slightest twitch of the thumb.

Rocket League options two sensitivity settings: Steering Sensitivity and Aerial Sensitivity. Consider them as sensitivity on the bottom and sensitivity within the air, respectively. Skilled gamers virtually completely have these two settings someplace between 1.2 and a pair of.0, and usually set Steering and Aerial Sensitivity to reflect one another. This is not a hard-and-fast rule, although. M0nkey M00n, one of many world’s greatest Rocket League gamers, has his sensitivity set to three.8, so it truly is a matter of desire. Gamers ought to experiment to seek out what feels proper. Now let’s get into the controller bindings themselves.

Powerslide – Left Bumper

Permits Gamers To Powerslide And Increase At The Similar Time

Powerslide is one of the most essential abilities to master

Historically, the Powerslide button (or E-brake) is locked to the Sq./X face button on PlayStation or Xbox. Nonetheless, many gamers have discovered that setup restrictive, largely as a result of it limits their capacity to powerslide and enhance concurrently, which is one approach to execute a fast flip in-game.

As an alternative, the generally used format presently is to maneuver Powerslide over to the controller’s Left Bumper, which, on default settings, shows the sport’s Scoreboard. This enables gamers to each Increase and Powerslide on the similar time or offers them the choice to Powerslide whereas nonetheless utilizing their right thumb to control the camera. In both case, it opens up extra versatility, which is all the time useful.

Air Roll Left/Proper – Left Bumper

Makes Air Rolls Simpler And Extra Intuitive

Air rolls create air dribbles, which create some incredible goals

Similar to Powerslide, the default controller setup in Rocket League has the Air Roll operate mapped to the Sq./X face button. Gamers maintain down Sq./X and transfer the Left Thumbstick left or proper to rotate their automotive round its axis whereas within the air. Nonetheless, this format is extraordinarily limiting in what it permits gamers to do whereas they’re air rolling.

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As such, most professional gamers made the identical change as Powerslide and moved Air Roll over to the Left Bumper. Since Air Rolls can solely occur within the air, and Powerslides are restricted to the bottom, the 2 features being tied to the identical button will not ever be a problem. In the meantime, having Air Roll mapped to the Left Bumper makes it far simpler to Increase or management the digicam whereas air rolling. Most experts will flip off Ball Cam whereas executing an air dribble, so manually controlling the digicam throughout these maneuvers turns into important.

Scoreboard – Sq./X

Frees Up The Bumpers For Extra Vital Duties

The scoreboard displays the in-game stats of every player

After gamers make the changes listed beforehand, the controller’s Sq./X button is all of the sudden freed up. It is positive to only go away it unused—not each button on the controller must do one thing always—however the various many gamers have discovered is to maneuver the Scoreboard Show to that button as a substitute.

The one actual purpose for that is that, if a participant is taking a peek on the scoreboard mid-game, odds are they’re both ready on a faceoff or are the third player back and playing defense. Both method, they’ve a possibility to take their thumb off of the Proper Thumbstick, the Increase, or the Soar button for a short on the spot to drag up the rating. It isn’t a vital binding to alter, but when nothing else, it helps discourage scoreboard-peeking in the course of a play.

Increase – Proper Bumper

Some Discover Aerials Simpler With This Setup, However It Can Take Some Getting Used To

Moving boost to a new binding opens up all kinds of possibilities

Now we’re getting a bit extra advanced. Increase is usually tied to the Circle/B button on a controller. This default setup works completely positive in virtually each scenario apart from one: attempting to shortly get off the bottom and into an aerial. In that occasion, having to hit the Soar button (X/A) and then the Increase button provides treasured seconds to the method.

Many gamers merely take care of this minor inconvenience by barring the Increase and Soar buttons with their thumb to press them on the similar time. Nonetheless, the opposite choice is for gamers to maneuver Increase as much as the Proper Bumper. This opens up a ton of potentialities, together with (however not restricted to) faster aerials and easier air dribbles. The one draw back is that gamers should relearn their hand positioning on the controller, as they’re going to ceaselessly must press Throttle (proper set off) and Increase concurrently whereas on the bottom.

Air Roll Left – Left Bumper & Air Roll Proper – Proper Bumper

Air Roll In The Path Of The Button Pressed As an alternative Of With The Left Stick

Some players prefer more precise air roll control

The normal setup—be it with Air Roll mapped to the Sq./X button or the Left Bumper—is to have a single button that primarily engages “Air Roll Mode” after which lets the participant dictate the course of their air roll based mostly on which course they tilt the Left Thumbstick whereas the button is pressed down.

Nonetheless, for gamers who desire a bit more precision and control with their air rolls, there’s a easy resolution. Somewhat than mapping Air Roll completely to the Left Bumper, they will specify that each the Left and Proper Bumpers will trigger their automotive to air roll of their respective instructions. Some gamers discover this a lot simpler to handle, whereas others will discover it a nuisance. It is solely based mostly on private desire. Needless to say this setup will limit gamers from mapping Increase to their controller’s Proper Bumper. Alternatively, gamers can map simply one among Air Roll Left or Proper to the Left Bumper; whereas getting access to each instructions is useful, it is not strictly important for sustaining efficient aerial mechanics.

Soar – Proper Bumper

A Extra Obscure Manner To Make Aerials Simpler

Mapping jump to a new button is a risky move that can pay off with practice

The choice to transferring Increase from Circle/B to the suitable bumper to facilitate quick aerials is to do the very same adjustment with the Soar button as a substitute. The caveats with this format stay the identical: gamers will nonetheless must relearn their hand positioning on the controller to totally adapt to this format, though it is going to be a neater adjustment.

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The profit right here is that, whereas Throttle and Increase usually have to be held down concurrently, Throttle and Soar don’t. If something, gamers will usually be switching from Throttle to Soar fairly than consistently utilizing them on the similar time, which makes the bodily adjustment to this format less complicated than it’s when adjusting to having Increase at Proper Bumper. The draw back is that there are nearly no video games available on the market that map a soar capacity to the shoulder buttons, making the psychological adjustment a a lot tougher process.

Ball Cam – Sq./X

Makes Dribbling Extra Environment friendly In The Proper Fingers

Players who dribble frequently may want quicker access to the Ball Cam toggle

As soon as gamers have moved Powerslide and Air Roll to totally different buttons and opened up the Sq./X button in doing so, it additionally opens up a couple of totally different choices for what to do with that button. Mostly, gamers will make Sq./X the Scoreboard button, however the various is to map the Ball Cam toggle there as a substitute.

That is largely for gamers who discover themselves ceaselessly toggling Ball Cam on and off throughout a match, which is especially frequent amongst gamers who wish to dribble and/or air dribble regularly and want to show Ball Cam on and off once more in a short time. Transferring the Ball Cam toggle all the way down to Sq./X would not make an enormous distinction general, however the gamers who use it ceaselessly will certainly discover the cut up second it saves them when in comparison with making their thumb journey the additional distance to hit the default binding at Triangle/Y.


Grounded Tag Page Cover Art


Rocket League

Launched

July 7, 2015

ESRB

E for Everybody: Gentle Lyrics

Engine

Unreal Engine 3





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