I will not lie—I’m completely intrigued by Crimson Desert, no matter how large it appears to be. Studying that its open world is greater than Skyrim and Purple Lifeless Redemption 2 did not actually stir me all that a lot, just because I’ve heard that many instances earlier than and I’ve come to be taught that scale does not matter all that a lot. I would not essentially say I’ve ever been disenchanted by a world of that measurement, because the completionist in me does not thoughts having a bunch of actions to finish and collectibles to seek out. Nonetheless, after setting foot in open worlds like Elden Ring and Breath of the Wild, my worth system has been flipped on its head and my requirements modified. Now that I’ve seen what will be achieved with sizable worlds like these, and the way a lot restraint can nonetheless produce one thing worthwhile, Crimson Desert nonetheless has one factor left to show to me.
Pearl Abyss just lately printed the primary features overview for Crimson Desert on its YouTube channel, detailing the sport’s open world and the numerous issues gamers will have the ability to do in it. Whereas I used to be enthralled by what I used to be seeing, by the point it was over, I used to be left asking, “What sort of open world will this be?” That query is not about the way it will look, what sort of actions there shall be, or how I’ll get across the large world—that was all lined within the video. Slightly, it is a query about what Crimson Desert‘s open world values when it comes to participant motivation. Will exploration actually be pushed by real curiosity, or will Pywel in the end be mapped out by way of icons and goals that flip discovery into one other guidelines?
Crimson Desert Claims It Values Curiosity, However I am Curious About Whether or not That Will Really Matter
To be truthful, the primary main overview of Crimson Desert blew me away, and I do not thoughts if some contemplate that to be nothing greater than the results of some unchecked hype. I’ve seen a number of the sport already, however each little element Pearl Abyss simply revealed makes Crimson Desert appear to be the following big open-world experience that I can not wait to sink my enamel into. Plus, what the developer stated about how exploration will work within the sport’s setting of Pywel makes it much more engaging to me. However the cautious aspect of me looks like there is a catch.
“In Pywel, exploration is greater than journey—it is discovery,” the developer stated through the video. “Whether or not it is discovering undiscovered factors of curiosity, hidden treasures, or just a vantage level to absorb the view, there may be a lot that can draw your curiosity to wander. With sights, secrets and techniques, and surprises alongside the best way catching your consideration and no strict path, you may just about go wherever that captures your curiosity.”
In and of itself, that each one sounds promising. The concept of getting countless freedom to discover Pywel to my coronary heart’s content material and do no matter I wish to do is true up my alley. There’s only one small downside although—that is just about what each trendy open-world sport guarantees. Plus, factors of curiosity, hidden treasures, and vantage factors aren’t something new, so Crimson Desert‘s open world wants one thing aside from numbers or a completion share to make these discoveries really value chasing. That is the place its declare that the world will catch my consideration and draw my curiosity ought to consider, however I am a bit nervous it will not be thought of in any respect.
Crimson Desert’s Open World May Finish Up Being Only a Glorified Map With a Lovely Overlay
At one level, virtually each open-world game suffered from the identical downside: bloat. When a sport’s map is made bigger only for the sake of stuffing it with extra content material, it could actually really feel overwhelming, exhausting, and a bit boring in the long run. Nonetheless, I might argue that open worlds can really get away with having an absurd quantity of content material, as long as the map takes a minimalistic strategy to revealing that content material. When gamers step right into a world chock-full of actions and collectibles with no map, they do not know any higher.
However when a sport’s map factors out the place every a type of actions and collectibles are, the achievement that comes with discovering them organically immediately disappears. As an alternative of curiosity guiding exploration, then, gamers find yourself chasing icons and fascinating with the world as a result of the map tells them to, not as a result of one thing caught their eye. That is the road Crimson Desert goes to must stroll rigorously if it actually desires curiosity to matter.
Individuals like me, who merely should full every thing in a sport for some motive, have issue ignoring maps bloated with icons. However once we are thrown right into a world that does not inform us the place every thing is and as an alternative trusts us to seek out all of it on our personal, we are able to extra simply dismiss the considered lacking one thing as a result of we do not know it is there. In that case, ignorance actually is bliss. Nonetheless, with Crimson Desert implying that I can go wherever my curiosity takes me, if I open the map and all I see are icons, exploration shall be much less about curiosity and extra about completion.
Zelda: Breath of the Wild and Elden Ring Taught Me That Open Worlds Can Be Completely different
Once more, I do not thoughts when an open-world map is chock-full of hand-holding icons that inform me the place each single exercise and treasure chest will be discovered. I achieved 100% completion on Murderer’s Creed Valhalla, if that is any indication of my preferences, and though I have not but finished the identical with Murderer’s Creed Shadows, I commonly return to it with the goal of in the future finishing every thing in it as properly. Nonetheless, whereas I take pleasure in watching my completion share go up as I end a quest or discover a new collectible in an open-world sport, I nonetheless crave these experiences that actually take away the guardrails and permit me to be absolutely in control of what I uncover and the place I find yourself. Zelda: Breath of the Wild and Elden Ring, to me, are excellent examples of that, and I hope Crimson Desert follows of their footsteps.
Different video games like Kingdom Come: Deliverance 2, Sable, and The Lengthy Darkish are additionally nice examples of that minimal however environmentally detailed map philosophy.
What actually units these titles aside from different open-world video games is how, even whenever you open their map, you are still not being instructed the place to go. Their maps are designed in such a method that they’ve clear visible cues written on them that can pique your curiosity simply as a lot as what you may see within the distance with out the map pulled up. They do not overwhelm you with markers or goals. As an alternative, they offer you simply sufficient info to spark your curiosity, letting the world itself do the guiding somewhat than a guidelines. In Breath of the Wild and Tears of the Kingdom, for instance, meaning counting on seen landmarks and player-placed pins, whereas Elden Ring reveals its world in fragments and leaves most discoveries unmarked even after the map is stuffed in.
That issues as a result of it really makes exploration a alternative somewhat than an instruction. You progress towards one thing as a result of it seems attention-grabbing, not as a result of the map instructed you it was there. That’s the distinction I’m hoping Crimson Desert understands when it lastly exhibits what its map really seems like. Within the first options overview, it confirmed its Factions map, which seems prefer it primarily strips away every thing however the sport’s factions. However there was additionally a tab labeled “Atmosphere,” and I am hoping that it’ll reveal one thing nearer to a map like Elden Ring‘s or Breath of the Wild‘s.
Till Pearl Abyss exhibits what Crimson Desert‘s full map really seems like, that query of chores versus curiosity goes to hold over every thing the sport guarantees. The world itself seems beautiful, the size is simple, and the gameplay appears enjoyable, however that can all matter much less to me if exploration finally ends up being dictated by a bunch of icons. But when Pywel actually trusts gamers to wander, discover, and resolve for themselves what’s value chasing, Crimson Desert might find yourself standing alongside the best modern open worlds.
- Launched
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March 19, 2026
- ESRB
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Mature 17+ / Blood, Drug Reference, Intense Violence, Robust Language
- Developer(s)
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Pearl Abyss
- Writer(s)
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Pearl Abyss


