Withermoore’s Soul Jar is a aspect quest in Divinity: Unique Sin 2 the place gamers have to search out and destroy a phylactery made by Braccus Rex to entice the soul of a chivalrous knight inside. Withermoore, an undead knight trapped endlessly in limbo, begs the get together to save lots of him from his everlasting torment and destroy his Soul Jar to permit him to die peacefully.
This text supplies an in depth step-by-step information on methods to discover Withermoore’s Soul Jar in Fort Pleasure Jail, in addition to what occurs for those who destroy it or preserve it in your stock. Right here’s the breakdown.
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Withermoore’s Soul Jar Walkthrough in Divinity: Unique Sin 2
Withermoore’s Soul Jar Step-by-Step Information in DOS2
- Play conceal and search with Mody within the caverns.
- Comply with Mody via the traditional hatch to search out Withermoore.
- Use a Shovel to dig up the dust mound subsequent to the place you discover Mody the second time.
- Speak to Withermoore, the impaled skeleton on the wall, to study his story.
- Pull out the Spear of Braccus Rex that’s impaling Withermoore.
- Ask Withermoore about his story and agree to assist him discover his Soul Jar in change for a path main out of the fort.
- Quick journey to Fort Pleasure – Sq. Waypoint and work together with the Shrine of the Divine to activate the button Withermoore described.
- Enter the Hatch to the Underground that opens up close by to enter the Fort Pleasure Holding Cells.
- Destroy or lockpick the door close to the Waypoint and decide up the Jail Key from the stool subsequent to the Magister Houndmaster.
- Use the Jail Key to enter the Fort Pleasure Jail via the primary door and comply with the crimson flag marker on the map to search out the lever subsequent to the stone altar close to the staircase.
- Activate the lever and enter the hatch to enter the Historical Passage.
- Use Telekinesis to put the Vases on high of the vents spewing out the Poison Clouds to dam the passage.
- Choose up Withermoore’s Soul Jar above the Historical Plaque stating “Here lies Withermoore the Supplicant.”
- Return to Withermoore and both destroy Withermoore’s Soul Jar (1600 XP) or say you received’t destroy the Jar (1400 XP) to finish the hunt.
Disguise and Search with Mody
Speak to a baby named Mody within the Caverns, south of Fort Pleasure. He’ll ask you to play conceal and search with him. Agree, and comply with him to his hiding spot to search out him. After catching him as soon as, he’ll say he’ll conceal once more and this time go invisible. Return to the situation the place you talked to him the primary time (close to Frolie), and he’ll come out of invisibility to say that you just caught him.
Speaking to Withermoore
After you discover Mody the second time, he’ll say that he desires to introduce you to a buddy and undergo a small crawlspace close by. Stroll as much as the spot close to the crawlspace the place the daylight is shining down on the bottom, and a dust mound will seem. Use a Shovel to dig up the mound to search out an Historical Stone Hatch. Undergo the Historical Stone Hatch to search out Mody standing beside a big impaled undead knight skeleton known as Withermoore.
Take out the Spear of Braccus Rex that’s used to impale Withermoore to the stone wall (requires 12 Power of 1 Telekinesis), and he’ll inform you his backstory. He’ll reveal that he was imprisoned right here by Braccus Rex after being despatched right here to deliver the Sourcerer King to justice. Braccus Rex trapped Withermoore’s soul in a jar and cursed him to remain alive for all eternity. The one approach Withermoore can die is by destroying the Soul Jar, which he requests the participant to do. In change, he says that he can present you the way in which to escape Fort Joy.
Holding Cells
Agree to assist Withermoore, and he will provide you with a clue: there’s a secret change on the statue of the Seven within the courtyard that results in Fort Pleasure Jail’s predominant ground. Braccus Rex’s phylactery room, the place Withermoore’s Soul Jar is trapped, might be discovered close by.
Quick journey to Fort Pleasure – Sq. Waypoint and work together with the Shrine to the Divine. Choose the choice “Notice the button Withermoore described and press its worn surface.” A small stone hatch to the underground will seem proper subsequent to the statue.
Enter the hatch to search out the Fort Pleasure – Dungeon Waypoint with a locked door close by. Both assault the door to destroy it or use a lockpick to unlock it to enter the Holding Cells.
Fort Pleasure Jail
On the far finish of the Holding Cells is a room with the Magister Houndmaster. Subsequent to him, on a picket stool subsequent to an overturned chair, is the Jail Key. You may both sneak up and seize the important thing or kill the Magister Houndmaster and his lackeys to say it.
Use the Jail Key to open the primary door up the steps to go into the Fort Pleasure Jail predominant space. Right here, open the map and search for the crimson flag on the map to discover a stone altar with a lever close by. Pull the lever, and the altar will give approach, revealing one other hatch that leads right down to the Historical Passage.
Remember to loot the Shiny Purple Ball from the Magister Houndmaster for those who kill him. It is available in handing through the Finding Emmie quest.
Historical Passage
Right here, you’ll see two giant poison clouds blocking the trail forward. Use Telekinesis to transfer the Vases on the perimeters of the room on high of the vents which are spitting out the poison clouds. It will cease the poison gasoline’s unfold. Alternatively, you need to use a fireplace spell to set off the poison clouds and trigger them to blow up, after which run via the world unhurt.
In case you have an undead party member like Fane in your get together, they’ll transfer via the poison clouds with impunity because it does no injury to the undead.
Withermoore’s Soul Jar
On the opposite aspect of the poison clouds, you’ll discover a big chamber with 5 Soul Jars labeled Withermoore’s Soul Jar. Solely certainly one of these jars is actual; the remainder are traps. The true Withermoore’s Soul Jar’s historical plaque states, “Here lies Withermoore the Supplicant.” That is the Jar discovered on the far finish of the room, on the left.
Two of the pretend Withermoore’s Soul Jars will summon undead enemies to combat you. For optimum acquire, it’s value summoning these enemies to achieve further expertise.
There’s a statue in an alcove accessible by way of a ladder within the Historical Passage (close to the Soul Jars) that incorporates the Tyrant’s Stride leg armor piece. This is part of the Tyrant Set and is required to finish the Artefacts of the Tyrant aspect quest.
Destroy or Maintain Withermoore’s Soul Jar
Choose up the actual Soul Jar and produce it again to Withermoore. Right here, you could have two choices:
- Speak to Withermoore and say you’ll destroy the Soul Jar (1600 XP).
- Speak to Withermoore and say you wish to preserve the Soul Jar (1400 XP). Withermoore will turn into hostile (200 XP for killing him).
No matter which technique you select, Withermoore will die. In case you are the one who finally ends up killing him, the Soul Jar in your stock will turn into “Empty,” not directly fulfilling Withermoore’s want.
To get essentially the most expertise, first say to Withermoore that you just received’t destroy the Soul Jar (1400 XP), which is able to make him hostile to you. Then, through the combat, drop Withermoore’s Soul Jar on the bottom (out of your stock) and destroy it with a melee assault or a spell (1600 XP). It will internet you 3000 XP whole, which is essentially the most you may acquire from this quest.
- Launched
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September 14, 2017
- ESRB
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M for Mature: Blood and Gore, Language, Sexual Themes, Violence


