
Wildlight Leisure, the studio behind the brand new not-hero shooter Highguard, has reportedly laid off “most” of its staff simply weeks after the sport launched on January 26.
Degree designer Alex Graner posted concerning the information on his LinkedIn account, saying he’s searching for no matter’s subsequent after he and an unknown variety of his fellow staff have been let go. Kotaku has reached out to Wildlight for remark and can replace the story if we hear again.
Sadly, together with a lot of the staff at Wildlight, I used to be laid off right now.
This one actually stings as there was lots of unreleased content material I used to be actually wanting ahead to that I and others designed for Highguard.
Nevertheless, I’m excited for my subsequent journey. In case your staff or anybody you already know wants an skilled Degree Designer, hit me up!
Highguard was introduced in December throughout the 2025 Sport Awards, and it didn’t go over very well with some sides of the internet. Then the staff at Wildlight went radio silent for weeks till the sport lastly launched on the finish of January and press and content material creators got hands-on time with the sport. The response to the ultimate sport was a bit lukewarm, although Wildlight was fast to answer suggestions concerning the sport’s small 3v3 staff compositions by adding a 5v5 mode inside the first week.
Although the sport appeared to wrestle when it comes to concurrent gamers, director and studio head Chad Grenier stated in an interview with Polygon that the staff was much less involved with participant counts than it was with making one thing its participant base loved. “Whether it gets a thousand people or a hundred million people, it doesn’t matter,” he stated. “What matters most is that the game is loved by the people who played it.”


