As they start to develop their buyer base, Schedule 1 gamers will start to note that some NPCs prefer products with specific effects. Every of the 4 varieties of weed that they will promote has its personal base impact, however by mixing it with elements from the Fuel Mart, gamers can synthesize new strains to fulfill the ever-changing calls for of their clientele.
All Schedule 1 Cheats and Console Commands
Gamers can rise straight to the highest with these Schedule I console instructions and cheat codes.
Gamers will acquire entry to their first mixing station as a part of the Mixing Mania quest, though they could discover themselves having bother utilizing it to start with. This Schedule 1 mixing information will go over the fundamentals of methods to combine new strains and the elements and processes required for acquiring all 34 of the consequences which can be at present within the recreation.
Methods to Combine All Primary Results in Schedule 1
Schedule 1 has 16 fundamental results that gamers can add to their product simply by mixing it with a single ingredient. For instance, mixing OG Kush with a Battery will lead to a brand new pressure with the Vivid-Eyed impact added to the unique Calming impact of the OG Kush. Equally, mixing Granddaddy Purple with Viagra will result in a brand new pressure with each the Sedating and Tropic Thunder results. To make use of the mixer, gamers simply want so as to add their product on the left facet and the ingredient that they wish to combine with it on the precise, after which press the Start button.
|
Desired Impact |
Ingredient Required |
|---|---|
|
Athletic |
Vitality Drink |
|
Balding |
Mouth Wash |
|
Vivid-Eyed |
Battery |
|
Calorie-Dense |
Donut |
|
Energizing |
Cuke |
|
Foggy |
Mega Bean |
|
Gingeritis |
Banana |
|
Jennerising |
Iodine |
|
Lengthy-Confronted |
Horse Essence |
|
Sedating |
Flu Drugs |
|
Slippery |
Motor Oil |
|
Sneaky |
Paracetamol |
|
Spicy |
Chili |
|
Thought-Frightening |
Addy |
|
Poisonous |
Gasoline |
|
Tropic Thunder |
Viagra |
Methods to Combine All Superior Results in Schedule 1
Along with the 16 fundamental results listed above, there are 18 superior results that may solely be obtained by mixing an ingredient with a pressure that already has a selected impact. For instance, mixing a pressure that has the Calming impact with a Mega Bean will change Calming with Glowing, whereas mixing an Vitality Drink with a pressure that has the Sedating impact will lead to a brand new pressure with the Munchies impact. Gamers also can get the 16 fundamental results this manner. The easiest way to get a selected impact is to work backward, by first including the impact that must be changed after which mixing within the ingredient required to get the specified impact.
|
Desired Impact |
Ingredient Required |
Impact Changed |
|---|---|---|
|
Anti-Gravity |
Banana |
Smelly |
|
Paracetamol |
Munchies |
|
|
Mouth Wash |
Calming |
|
|
Motor Oil |
Paranoia |
|
|
Athletic |
Cuke |
Munchies / Slippery |
|
Paracetamol |
Electrifying |
|
|
Balding |
Paracetamol |
Paranoia / Energizing |
|
Vitality Drink |
Schizophenic |
|
|
Vivid-Eyed |
Chili |
Sneaky |
|
Flu Drugs |
Calming |
|
|
Paracetamol |
Spicy |
|
|
Viagra |
Euphoric |
|
|
Calming |
Flu Drugs |
Centered |
|
Gasoline |
Paranoia |
|
|
Horse Essence |
Anti-Gravity |
|
|
Mega Bean |
Sneaky |
|
|
Paracetamol |
Foggy |
|
|
Viagra |
Laxative |
|
|
Calorie-Dense |
Battery |
Laxative |
|
Cyclopean |
Cuke |
Foggy |
|
Mega Bean |
Thought-Frightening / Energizing |
|
|
Disorienting |
Vitality Drink |
Glowing |
|
Gasoline |
Electrifying |
|
|
Mega Bean |
Centered |
|
|
Electrifying |
Addy |
Lengthy-Confronted |
|
Vitality Drink |
Disorienting |
|
|
Horse Essence |
Thought-Frightening |
|
|
Mega Bean |
Shrinking |
|
|
Energizing |
Addy |
Foggy |
|
Donut |
Shrinking |
|
|
Vitality Drink |
Euphoric |
|
|
Mega Bean |
Thought-Frightening |
|
|
Euphoric |
Addy |
Explosive |
|
Battery |
Electrifying |
|
|
Chili |
Athletic |
|
|
Cuke |
Poisonous |
|
|
Donut |
Centered |
|
|
Vitality Drink |
Spicy |
|
|
Flu Drugs |
Laxative |
|
|
Gasoline |
Energizing |
|
|
Explosive |
Donut |
Calorie-Dense |
|
Centered |
Banana |
Disorienting |
|
Gasoline |
Shrinking |
|
|
Mega Bean |
Seizure-Inducing |
|
|
Foggy |
Flu Drugs |
Cyclopean |
|
Gasoline |
Laxative |
|
|
Gingeritis |
Addy |
Sedating |
|
Donut |
Jenerising |
|
|
Flu Drugs |
Thought-Frightening |
|
|
Iodine |
Calorie-Dense |
|
|
Paracetamol |
Centered |
|
|
Glowing |
Battery |
Cyclopean |
|
Gasoline |
Disorienting |
|
|
Mega Bean |
Calming / Sneaky |
|
|
Jennerising |
Banana |
Paranoia |
|
Mouth Wash |
Centered |
|
|
Laxative |
Cuke |
Euphoric |
|
Vitality Drink |
Foggy |
|
|
Mega Bean |
Athletic |
|
|
Lengthy-Confronted |
Chili |
Laxative |
|
Munchies |
Battery |
Shrinking |
|
Cuke |
Slippery |
|
|
Vitality Drink |
Sedating |
|
|
Flu Drugs |
Athletic |
|
|
Motor Oil |
Energizing |
|
|
Paranoia |
Cuke |
Sneaky |
|
Flu Drugs |
Shrinking |
|
|
Iodine |
Foggy |
|
|
Mega Bean |
Jennerising |
|
|
Paracetamol |
Energizing |
|
|
Refreshing |
Addy |
Glowing |
|
Banana |
Lengthy-Confronted |
|
|
Chili |
Shrinking |
|
|
Flu Drugs |
Electrifying |
|
|
Horse Essence |
Gingeritis |
|
|
Schizophrenic |
Motor Oil |
Munchies |
|
Sedating |
Gasoline |
Munchies |
|
Iodine |
Calming |
|
|
Motor Oil |
Euphoric |
|
|
Mouth Wash |
Explosive |
|
|
Seizure-Inducing |
Banana |
Centered |
|
Iodine |
Euphoric |
|
|
Shrinking |
Vitality Drink |
Centered |
|
Slippery |
Donut |
Anti-Gravity |
|
Flu Drugs |
Munchies |
|
|
Paracetamol |
Calming |
|
|
Smelly |
Banana |
Poisonous |
|
Gasoline |
Gingeritis |
|
|
Sneaky |
Banana |
Calming |
|
Donut |
Balding |
|
|
Vitality Drink |
Tropic Thunder |
|
|
Gasoline |
Jennerising |
|
|
Iodine |
Poisonous |
|
|
Mouth Wash |
Calorie-Dense |
|
|
Viagra |
Athletic |
|
|
Spicy |
Gasoline |
Energizing / Euphoric |
|
Thought-Frightening |
Banana |
Cyclopean / Energizing |
|
Cuke |
Gingeritis |
|
|
Iodine |
Refreshing |
|
|
Poisonous |
Chili |
Munchies |
|
Flu Drugs |
Euphoric |
|
|
Mega Bean |
Slippery |
|
|
Motor Oil |
Foggy |
|
|
Paracetamol |
Glowing |
|
|
Viagra |
Disorienting |
|
|
Tropic Thunder |
Battery |
Munchies |
|
Chili |
Anti-Gravity |
|
|
Gasoline |
Sneaky |
|
|
Paracetamol |
Poisonous |
|
|
Zombifying |
Battery |
Euphoric |
In Schedule 1, a Lethal effect is one that will kill the user. As of the time of writing, the one impact that can do that’s Explosive, so if a buyer has Deadly on their listing of most well-liked results, gamers ought to give or promote them one thing that has the Explosive impact.
Methods to Get All Mixing Elements in Schedule 1
Gamers will have the ability to purchase mixing elements from the Fuel Mart. To start with, they’re going to solely have entry to 4 of the 16 elements, with the remaining changing into obtainable as their rank will increase. Usually talking, costlier elements result in more profitable strains, though this is not at all times the case, so gamers ought to regulate their prices to maximise their profitability.
|
Ingredient |
Required Rank |
Value |
|---|---|---|
|
Cuke |
Hoodlum I |
$2 |
|
Banana |
Hoodlum I |
$2 |
|
Paracetamol |
Hoodlum I |
$3 |
|
Donut |
Hoodlum I |
$3 |
|
Viagra |
Hoodlum II |
$4 |
|
Mouth Wash |
Hoodlum III |
$4 |
|
Flu Drugs |
Hoodlum IV |
$5 |
|
Gasoline |
Hoodlum V |
$5 |
|
Vitality Drink |
Peddler I |
$6 |
|
Motor Oil |
Peddler II |
$6 |
|
Mega Bean |
Peddler III |
$7 |
|
Chili |
Peddler IV |
$7 |
|
Battery |
Peddler V |
$8 |
|
Iodine |
Hustler I |
$8 |
|
Addy |
Hustler II |
$9 |
|
Horse Essence |
Hustler III |
$9 |
All Schedule 1 Impact Multipliers
As talked about above, the consequences of a participant’s product could have a direct impression on its value, with some results growing worth far more than others. Shrinking, Cyclopean, and Lengthy-Confronted are one of the best results in Schedule 1, whereas Disorienting, Explosive, and Laxative are among the many worst. To calculate a product’s worth, gamers ought to take a drug’s base worth and multiply it by one plus the sum of its results’ multipliers. So, for instance, Coke ($150 base value) with the Shrinking (0.60), Cyclopean (0.56), Lengthy-Confronted (0.52), and Athletic (0.32) results can be price $150 x (1 + 0.60 + 0.56 + 0.52 + 0.32), which works out to be $450.
|
Impact |
Multiplier |
|---|---|
|
Anti-Gravity |
0.54 |
|
Athletic |
0.32 |
|
Balding |
0.30 |
|
Vivid-Eyed |
0.40 |
|
Calming |
0.10 |
|
Calorie-Dense |
0.28 |
|
Cyclopean |
0.56 |
|
Disorienting |
0.00 |
|
Electrifying |
0.50 |
|
Energizing |
0.22 |
|
Euphoric |
0.18 |
|
Explosive |
0.00 |
|
Centered |
0.16 |
|
Foggy |
0.36 |
|
Gingeritis |
0.20 |
|
Glowing |
0.48 |
|
Jennerising |
0.42 |
|
Laxative |
0.00 |
|
Lengthy-Confronted |
0.52 |
|
Munchies |
0.12 |
|
Paranoia |
0.00 |
|
Refreshing |
0.14 |
|
Schizophrenic |
0.00 |
|
Sedating |
0.26 |
|
Seizure-Inducing |
0.00 |
|
Shrinking |
0.60 |
|
Slippery |
0.34 |
|
Smelly |
0.00 |
|
Sneaky |
0.24 |
|
Spicy |
0.38 |
|
Thought-Frightening |
0.44 |
|
Poisonous |
0.00 |
|
Tropic Thunder |
0.46 |
|
Zombifying |
0.58 |
Default Results in Schedule 1
Whereas Shrooms, Meth, and Coke function clean canvases when gamers first produce them, every of the 4 Schedule 1 weed strains has a default impact upon being harvested. These not solely impression the medication’ default values, but in addition how they work together with sure elements, so gamers might want to take them under consideration when mixing up new recipes.


