Schedule 1 Mixing Information (All Ingredient Results)


As they start to develop their buyer base, Schedule 1 gamers will start to note that some NPCs prefer products with specific effects. Every of the 4 varieties of weed that they will promote has its personal base impact, however by mixing it with elements from the Fuel Mart, gamers can synthesize new strains to fulfill the ever-changing calls for of their clientele.

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All Schedule 1 Cheats and Console Commands

Gamers can rise straight to the highest with these Schedule I console instructions and cheat codes.

Gamers will acquire entry to their first mixing station as a part of the Mixing Mania quest, though they could discover themselves having bother utilizing it to start with. This Schedule 1 mixing information will go over the fundamentals of methods to combine new strains and the elements and processes required for acquiring all 34 of the consequences which can be at present within the recreation.

Methods to Combine All Primary Results in Schedule 1

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Schedule 1 has 16 fundamental results that gamers can add to their product simply by mixing it with a single ingredient. For instance, mixing OG Kush with a Battery will lead to a brand new pressure with the Vivid-Eyed impact added to the unique Calming impact of the OG Kush. Equally, mixing Granddaddy Purple with Viagra will result in a brand new pressure with each the Sedating and Tropic Thunder results. To make use of the mixer, gamers simply want so as to add their product on the left facet and the ingredient that they wish to combine with it on the precise, after which press the Start button.

Desired Impact

Ingredient Required

Athletic

Vitality Drink

Balding

Mouth Wash

Vivid-Eyed

Battery

Calorie-Dense

Donut

Energizing

Cuke

Foggy

Mega Bean

Gingeritis

Banana

Jennerising

Iodine

Lengthy-Confronted

Horse Essence

Sedating

Flu Drugs

Slippery

Motor Oil

Sneaky

Paracetamol

Spicy

Chili

Thought-Frightening

Addy

Poisonous

Gasoline

Tropic Thunder

Viagra

Methods to Combine All Superior Results in Schedule 1

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Along with the 16 fundamental results listed above, there are 18 superior results that may solely be obtained by mixing an ingredient with a pressure that already has a selected impact. For instance, mixing a pressure that has the Calming impact with a Mega Bean will change Calming with Glowing, whereas mixing an Vitality Drink with a pressure that has the Sedating impact will lead to a brand new pressure with the Munchies impact. Gamers also can get the 16 fundamental results this manner. The easiest way to get a selected impact is to work backward, by first including the impact that must be changed after which mixing within the ingredient required to get the specified impact.

Desired Impact

Ingredient Required

Impact Changed

Anti-Gravity

Banana

Smelly

Paracetamol

Munchies

Mouth Wash

Calming

Motor Oil

Paranoia

Athletic

Cuke

Munchies / Slippery

Paracetamol

Electrifying

Balding

Paracetamol

Paranoia / Energizing

Vitality Drink

Schizophenic

Vivid-Eyed

Chili

Sneaky

Flu Drugs

Calming

Paracetamol

Spicy

Viagra

Euphoric

Calming

Flu Drugs

Centered

Gasoline

Paranoia

Horse Essence

Anti-Gravity

Mega Bean

Sneaky

Paracetamol

Foggy

Viagra

Laxative

Calorie-Dense

Battery

Laxative

Cyclopean

Cuke

Foggy

Mega Bean

Thought-Frightening / Energizing

Disorienting

Vitality Drink

Glowing

Gasoline

Electrifying

Mega Bean

Centered

Electrifying

Addy

Lengthy-Confronted

Vitality Drink

Disorienting

Horse Essence

Thought-Frightening

Mega Bean

Shrinking

Energizing

Addy

Foggy

Donut

Shrinking

Vitality Drink

Euphoric

Mega Bean

Thought-Frightening

Euphoric

Addy

Explosive

Battery

Electrifying

Chili

Athletic

Cuke

Poisonous

Donut

Centered

Vitality Drink

Spicy

Flu Drugs

Laxative

Gasoline

Energizing

Explosive

Donut

Calorie-Dense

Centered

Banana

Disorienting

Gasoline

Shrinking

Mega Bean

Seizure-Inducing

Foggy

Flu Drugs

Cyclopean

Gasoline

Laxative

Gingeritis

Addy

Sedating

Donut

Jenerising

Flu Drugs

Thought-Frightening

Iodine

Calorie-Dense

Paracetamol

Centered

Glowing

Battery

Cyclopean

Gasoline

Disorienting

Mega Bean

Calming / Sneaky

Jennerising

Banana

Paranoia

Mouth Wash

Centered

Laxative

Cuke

Euphoric

Vitality Drink

Foggy

Mega Bean

Athletic

Lengthy-Confronted

Chili

Laxative

Munchies

Battery

Shrinking

Cuke

Slippery

Vitality Drink

Sedating

Flu Drugs

Athletic

Motor Oil

Energizing

Paranoia

Cuke

Sneaky

Flu Drugs

Shrinking

Iodine

Foggy

Mega Bean

Jennerising

Paracetamol

Energizing

Refreshing

Addy

Glowing

Banana

Lengthy-Confronted

Chili

Shrinking

Flu Drugs

Electrifying

Horse Essence

Gingeritis

Schizophrenic

Motor Oil

Munchies

Sedating

Gasoline

Munchies

Iodine

Calming

Motor Oil

Euphoric

Mouth Wash

Explosive

Seizure-Inducing

Banana

Centered

Iodine

Euphoric

Shrinking

Vitality Drink

Centered

Slippery

Donut

Anti-Gravity

Flu Drugs

Munchies

Paracetamol

Calming

Smelly

Banana

Poisonous

Gasoline

Gingeritis

Sneaky

Banana

Calming

Donut

Balding

Vitality Drink

Tropic Thunder

Gasoline

Jennerising

Iodine

Poisonous

Mouth Wash

Calorie-Dense

Viagra

Athletic

Spicy

Gasoline

Energizing / Euphoric

Thought-Frightening

Banana

Cyclopean / Energizing

Cuke

Gingeritis

Iodine

Refreshing

Poisonous

Chili

Munchies

Flu Drugs

Euphoric

Mega Bean

Slippery

Motor Oil

Foggy

Paracetamol

Glowing

Viagra

Disorienting

Tropic Thunder

Battery

Munchies

Chili

Anti-Gravity

Gasoline

Sneaky

Paracetamol

Poisonous

Zombifying

Battery

Euphoric

In Schedule 1, a Lethal effect is one that will kill the user. As of the time of writing, the one impact that can do that’s Explosive, so if a buyer has Deadly on their listing of most well-liked results, gamers ought to give or promote them one thing that has the Explosive impact.

Methods to Get All Mixing Elements in Schedule 1

schedule-1-ingredients

Gamers will have the ability to purchase mixing elements from the Fuel Mart. To start with, they’re going to solely have entry to 4 of the 16 elements, with the remaining changing into obtainable as their rank will increase. Usually talking, costlier elements result in more profitable strains, though this is not at all times the case, so gamers ought to regulate their prices to maximise their profitability.

Ingredient

Required Rank

Value

Cuke

Hoodlum I

$2

Banana

Hoodlum I

$2

Paracetamol

Hoodlum I

$3

Donut

Hoodlum I

$3

Viagra

Hoodlum II

$4

Mouth Wash

Hoodlum III

$4

Flu Drugs

Hoodlum IV

$5

Gasoline

Hoodlum V

$5

Vitality Drink

Peddler I

$6

Motor Oil

Peddler II

$6

Mega Bean

Peddler III

$7

Chili

Peddler IV

$7

Battery

Peddler V

$8

Iodine

Hustler I

$8

Addy

Hustler II

$9

Horse Essence

Hustler III

$9

All Schedule 1 Impact Multipliers

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As talked about above, the consequences of a participant’s product could have a direct impression on its value, with some results growing worth far more than others. Shrinking, Cyclopean, and Lengthy-Confronted are one of the best results in Schedule 1, whereas Disorienting, Explosive​​​​​​, and Laxative are among the many worst. To calculate a product’s worth, gamers ought to take a drug’s base worth and multiply it by one plus the sum of its results’ multipliers. So, for instance, Coke ($150 base value) with the Shrinking (0.60), Cyclopean (0.56), Lengthy-Confronted (0.52), and Athletic (0.32) results can be price $150 x (1 + 0.60 + 0.56 + 0.52 + 0.32), which works out to be $450.

Impact

Multiplier

Anti-Gravity

0.54

Athletic

0.32

Balding

0.30

Vivid-Eyed

0.40

Calming

0.10

Calorie-Dense

0.28

Cyclopean

0.56

Disorienting

0.00

Electrifying

0.50

Energizing

0.22

Euphoric

0.18

Explosive

0.00

Centered

0.16

Foggy

0.36

Gingeritis

0.20

Glowing

0.48

Jennerising

0.42

Laxative

0.00

Lengthy-Confronted

0.52

Munchies

0.12

Paranoia

0.00

Refreshing

0.14

Schizophrenic

0.00

Sedating

0.26

Seizure-Inducing

0.00

Shrinking

0.60

Slippery

0.34

Smelly

0.00

Sneaky

0.24

Spicy

0.38

Thought-Frightening

0.44

Poisonous

0.00

Tropic Thunder

0.46

Zombifying

0.58

Default Results in Schedule 1

Whereas Shrooms, Meth, and Coke function clean canvases when gamers first produce them, every of the 4 Schedule 1 weed strains has a default impact upon being harvested. These not solely impression the medication’ default values, but in addition how they work together with sure elements, so gamers might want to take them under consideration when mixing up new recipes.


Schedule I Tag Page Cover Art

Programs


Developer(s)

TVGS

Writer(s)

TVGS

Engine

Unity

Multiplayer

On-line Co-Op

Variety of Gamers

Single-player




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