Greatest Meta Weapons in Highguard


Highguard shadow drops with intense 3v3 motion, where players can choose between a variety of characters and compete to raid one another’s base, with the primary base falling granting the opposing staff the victory. With a mixture of aggressive shooter components and fantasy gimmicks, Highguard is unquestionably a novel entry within the shooter market.

As many would possibly count on, gamers have a big selection of weapons they’ll wield, every secured by looting or buying and selling on the vendor. Whereas all weapons are viable in Highguard, some are positively higher than others. Here’s a tier checklist rating all of Highguard’s weapons, from absolute meta picks to ones it’s best to most likely keep away from.

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S-Tier: God Tier Weapons

Saber Rifle

Weapon Kind

Injury

Legendary Variant Buff

Assault Rifle

Legs: 18×3 (54 max)


Physique: 18×3 (54 max)


Head: 27×3 (81 max)

N/A

One of many prime weapons within the sport proper now is definitely a burst weapon, one that’s at the moment dominating the battlefield in Highguard. The Saber Rifle is a wonderful weapon, boasting the best harm potential of all Assault Rifles, with 81 being the max harm per shot if gamers land all three bullets to the top. This grants the gun the flexibility to kill in as few as three pictures to the top in opposition to something above Degree 1 Armor.

Although a little bit extra reliant on accuracy, the Saber Rifle is glorious up shut and at vary, and is extremely straightforward to regulate. If gamers can land their pictures constantly, it’s simply the perfect main weapon to make use of within the sport proper now.

Kraken

Weapon Kind

Injury

Legendary Variant Buff

Shotgun

Legs: 9.9×10 (99 max)


Physique: 9.9×10 (99 max)


Head: 14.8×10 (148 max)

Fires Two Burst Photographs

Relating to the perfect close-range weapon within the sport, no weapon is as highly effective because the Kraken. This pump-action Shotgun is an absolute powerhouse, boasting the flexibility to kill in two pictures if not less than one shot is a headshot and all of its pellets hit their mark. Nonetheless, from afar, the gun’s harm is decreased drastically, since fewer pellets are prone to hit a participant.

The Kraken is right when used as a secondary choice, nice for both opening close-quarters fights or rapidly swapping to when enemies get too shut for consolation. Its Legendary variant solely makes the gun even stronger, as at Legendary rarity, it fires two pictures with a single pull of the set off. The Legendary variant is technically the one weapon within the sport that may one-shot kill, whatever the participant’s armor degree, as long as each pellet hits and not less than one of many pictures is a headshot.

Longhorn

Weapon Kind

Injury

Legendary Variant Buff

Marksman Weapon

Legs: 65 (25 Repeater)


Physique: 65 (25 Repeater)


Head: 97 (37 Repeater)

Enormously damages buildings (Basebreaker)


Hearth a burst shot of two bullets (Double Shot)


Full-auto alteration (Repeater)

The Longhorn is an attention-grabbing weapon, and is at the moment the one true Pistol within the sport. At its base state, from Unusual to Uncommon, it boasts an unbelievable degree of harm per shot, being a two-shot headshot for Degree 2 Armor and under, together with killing in as few as three pictures for Degree 3 and 4 Armor if not less than one is a headshot. Its vary can also be unbelievable, however the gun is notably a lot slower in its charge of fireside than another weapon within the sport.

What makes the Longhorn a real S-Tier weapon, nevertheless, is its Legendary variants, for which it has three. The Basebreaker provides gamers an epic siege merchandise for breaking into bases, however the standouts must be the Double Shot and Repeater. The Double Shot fires two pictures directly, basically doubling the gun’s TTK, whereas the Repeater retains a heavy-hitting harm output however quickly will increase the gun’s fireplace charge, killing opponents extremely rapidly.

Dynasty

Weapon Kind

Injury

Legendary Variant Buff

Assault Rifle

Legs: 14


Physique: 14


Head: 25

Enormously damages buildings

The Dynasty is yet one more Assault Rifle, this time a completely computerized one. Of the 2 absolutely auto choices, it boasts the best harm per shot, although with noticeably extra recoil when firing from a distance. At medium vary, the weapon is reliable, boasting clear iron sights, and if gamers pull down barely when firing, its recoil is barely noticeable till lengthy vary.

What actually pushes the Dynasty to A-Tier standing is its Legendary buff. When at Legendary, the Dynasty is able to destroying partitions extremely rapidly, even when they’re strengthened. This makes it an important software for breaching late sport, chopping down on the necessity to change to your Raid Merchandise.

Viper

Weapon Kind

Injury

Legendary Variant Buff

SMG

Legs: 10 (23 Legendary)


Physique: 10 (23 Legendary)


Head: 15 (46 Legendary)

Elevated Injury however Diminished Firerate

Subsequent up is the Viper, by far the best choice out of the 2 SMGs. This weapon boasts a blistering fireplace charge for a superb TTK, together with a good hipfire unfold for these on the lookout for pure run and gun capabilities. After all, this does include the draw back of comparatively poor accuracy even at mid-range, however it will possibly nonetheless be viable if gamers are solely barely outdoors close-range engagements.

The Viper shines in one-on-one encounters, however in 2v1 conditions, gamers are sometimes required to drag off a fast reload. Its Legendary variant is unquestionably a pressure to be reckoned with, nevertheless. At Legendary, the Viper’s TTK is elevated barely, and it turns into a lot simpler to regulate, extending its usability at a distance.

Ranger

Weapon Kind

Injury

Legendary Variant Buff

Marksman Weapon

Legs: 85 (25 Legendary)


Physique: 85 (25 Legendary)


Head: 148 (43 Legendary)

Full-Auto Alteration

The Ranger is unquestionably a weapon that some gamers might battle with proper off the bat, as a result of it’s a Sniper Rifle that’s closely reliant on accuracy. Nonetheless, put that apart, and gamers have arguably one of many strongest weapons of their arsenal. Perfect and adept for long-range encounters, and with a whopping 148 harm potential for headshots, gamers actually can not go fallacious with the Ranger.

Its Legendary variant is equally good, although it does rework the gun into a special weapon completely. In its Legendary state, the Ranger turns into a full-auto Marksman Rifle, buying and selling harm per shot for a quick fireplace charge and elevated journal capability. It’s extremely sturdy on this state, however it does lose the heavy one-shot harm the gun is thought for.

Huge Rig

Weapon Kind

Injury

Legendary Variant Buff

Particular Weapons

Legs: 30


Physique: 30


Head: 37

N/A

Final up for A-Tier is the Huge Rig, the one Particular Weapon that gamers can get by Provide Drops. This gun is definitely one among the strongest full-auto weapons within the sport, taking down gamers extremely rapidly even when they’re sporting Degree 4 Armor. When used up shut from the hip, the Huge Rig decimates enemies, however it may also be semi-decent from afar if gamers can management its kick.

With a big journal however a gradual motion velocity penalty, the Huge Rig is greatest deployed as a siege weapon, clearing out areas at shut vary throughout a Raid. After all, its use is restricted, because it solely spawns in later rounds and has restricted ammo. The gun additionally doesn’t carry by rounds, so in case you lose it, you’ll have to wait till the subsequent Provide Drop descends.

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Vanguard

Weapon Kind

Injury

Legendary Variant Buff

Assault Rifle

Legs: 9


Physique: 9


Head: 14

N/A

The Vanguard, although arguably the weakest AR when taking a look at pure harm per shot, nonetheless has a spot in Highguard’s meta. Of all of the Assault Rifles, it boasts the quickest RPM within the sport, giving it a aggressive total TTK, and is really rather more steady than the Dynasty. This provides it an edge for gamers who worth accuracy. Stable for run and gun engagements with a little bit extra versatility than pure close-range choices, gamers can’t go fallacious with the Vanguard.

Paladin

Weapon Kind

Injury

Legendary Variant Buff

Shotgun

Legs: 7×5 (35 max)


Physique: 7×5 (35 max)


Head: 10.4 (52 max)

Enormously damages buildings (Basebreaker)


Elevated journal measurement however slower reload (Drum Journal)

The Paladin is unquestionably a worthy weapon to have in a participant’s arsenal. Because the second Shotgun obtainable, it’s largely viable for close-range encounters, doling out stable harm whereas being a lot much less reliant on accuracy due to its massive journal and full auto capabilities. It rapidly falls off from afar, nevertheless. As for its Legendary variants, whereas neither really will increase harm, the Basebreaker is an epic siege weapon, whereas the Drum Journal drastically buffs its journal measurement.

Rocket Launcher

Weapon Kind

Injury

Uncommon Variant Buff

Raid Merchandise

Min: 50 per rocket


Max: 137 per rocket

Deal considerably extra harm to buildings (Thermite)


Lock as much as 3 targets and fireplace homing missiles (Multi-Lock)

Final up in B-Tier is the Rocket Launcher, which isn’t inherently a weapon, however can nonetheless deal some harm when used in opposition to a participant. On common, gamers can dish out a fast 125 harm in the event that they fireplace it at an opponent, which is a large chunk of harm when paired with one other weapon. Nonetheless, the place the Rocket Launcher works greatest is as a raid software for breaching bases.

One rocket from a Rocket Launcher can destroy an everyday wall, whereas two rockets are wanted to destroy a strengthened wall. The Thermite variant, nevertheless, is able to taking down a strengthened wall in only a single shot, making it one of many standouts. The second Uncommon variant can also be price selecting up, retaining the identical use as the primary, however this time able to locking onto and destroying three partitions directly.

C-Tier: Common Weapons

Corsair

Weapon Kind

Injury

Legendary Variant Buff

SMG

Legs: 12×6 (72 max)


Physique: 12×6 (72 max)


Head: 18×6 (108 max)

N/A

The Corsair isn’t a nasty gun by any means. The truth is, it’s really a stable weapon up shut if gamers are capable of land their pictures. Towards Degree 4 armored opponents, the Corsair has the potential to safe a three-burst kill if not less than one burst is a headshot and all bullets land. This kill potential is unquestionably sturdy, however it falls quick compared to the Viper’s spray potential. The Corsair additionally has a considerable quantity of vertical kick main into the second and third pictures, requiring gamers to fireplace in slower bursts or pull right down to handle the recoil.

Blast Hammer

Weapon Kind

Injury

Uncommon Variant Buff

Raid Merchandise

Direct Hit: 1,000 (75 with no ammo)


Charged Hit: 1,000

Slam to create a wall in entrance of you (Earthquake)


Slam to create a tall smokescreen (Smokebringer)

The Blast Hammer is unquestionably an attention-grabbing weapon. Whereas it’s primarily used to destroy buildings, it is usually a assured one-shot kill if gamers are capable of land a charged hit or a direct hit whereas they’ve ammunition. The charged hit can also be able to taking out a number of gamers directly, however that is very situational. After all, for its main use as a raid weapon, the Blast Hammer is a no brainer, particularly for these trying to take down a number of partitions directly.

Zipline

Weapon Kind

Injury

Uncommon Variant Buff

Raid Merchandise

N/A

Unbreakable zipline and elevated velocity (Unbreakable)


Flip invisible when ziplining (Invisible)

The Zipline is a useful raid merchandise in Highguard, and each staff ought to have not less than one participant operating one. This merchandise features as a conveyable zipline, the vary at which it will possibly deploy being immensely far. This permits gamers to journey quick to totally different areas and quickly reposition, however gamers are very straightforward to shoot down whereas using on one.



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