Bleed
Inflicts 2 stacks of bleed. Bleeding enemies obtain 1 injury per stack when hit by a ball (max 8 stacks).
Brood Mom
Has a 25% likelihood of birthing a child ball every time it hits an enemy.
Burn
Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt items are dealt 4-8 injury per stack per second.
Cell
Splits right into a clone on hit 2 instances.
Attraction
Every hit has a 4% likelihood of charming the enemy for five seconds. Charmed items stroll up the board and assault enemies.
Darkish
Offers 3.0x injury however destroys itself earlier than it may be shot once more.
Earthquake
Offers 5-13 injury to close by items in a 3×3 tile sq.
Egg Sac
Explodes into 2-4 child balls on hitting an enemy. Has a 3-second cooldown earlier than it may be shot once more.
Freeze
Has a 4% likelihood to freeze enemies for five.0 seconds. Frozen enemies obtain 25% extra injury.
Ghost
Passes via enemies.
Iron
Offers double injury however strikes 40% slower.
Laser (Horizontal)
Offers 9-18 injury to all enemies in the identical row.
Laser (Vertical)
Offers 9-18 injury to all enemies in the identical column.
Gentle
Blinds enemies on hit for 3 seconds. Blinded items have a tough time detecting you and have a 50% likelihood of lacking after they assault.
Lightning
Offers 1-20 injury to as much as 3 close by enemies.
Poison
Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for six seconds and every stack offers 1-4 injury per second.
Stone
Initially offers 300% injury. Injury erodes by 40% every time hitting an enemy (minimal 50%).
Vampire
Every hit has a 4.5% likelihood of therapeutic 1 well being.
Wind
Passes via enemies and slows them down by 30% for five seconds, however offers 25% much less injury.
Murderer
Passes via the entrance of enemies however not the again. Backstabs deal 30% bonus injury.
Banished Flame
Add 1 stack of darkflame on hit for two seconds (max 6 stacks). Darkflame offers 1-30 injury per stack per second. When the darkflame goes out, it offers 1-100 injury to the enemy.
Berserk
Every hit has a 30% likelihood of inflicting enemies to go berserk for six seconds. Berserk enemies deal 15-24 injury to adjoining enemies each second.
Black Gap
Immediately kills the primary non-boss enemy that it hits, however destroys itself afterwards. Has a 7-second cooldown earlier than it may be shot once more.
Blizzard
Freezes all enemies inside a 2 tile radius for 0.8 seconds, dealing 1-50 injury.
Bomb
Explodes when hitting an enemy, dealing 150-300 injury to close by enemies. Has a 3-second cooldown earlier than it may be shot once more.
Brimstone
Applies 1 stack of burn and poison each second to all enemies inside a 2 tile radius (max 4 stacks). Burn offers 1-4 injury per stack per second and poison offers 2-3 injury per stack per second.
Catapult
Launches 3-5 stone child balls each 1.5 seconds, that are destroyed after hitting something.
Fireworks
Explodes into 3-6 fireworks. Fireworks goal random enemies, dealing 20-30 injury and making use of 1 stack of burn. Burnt items are dealt 7-11 injury per stack per second.
Flash
Injury all enemies on display screen for 1-3 injury after hitting an enemy and blind them for two seconds.
Flicker
Offers 1-7 injury to each enemy on display screen for 1.4 seconds.
Freeze Ray
Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a ten% likelihood of freezing them for 10.0 seconds.
Frozen Flame
Provides 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt items are dealt 8-12 injury per stack per second and obtain 25% extra injury from different sources.
Glacier
Releases glacial spikes over time that deal 15-30 to enemies that contact them and freeze them for two.0 seconds. This ball and its glacial spikes additionally deal 6-12 injury to close by items.
Hemorrhage
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or extra, it consumes all stacks of bleed to deal 20% of their present well being.
Holy Laser
Offers 24-36 injury to all enemies in the identical row and column.
Incubus
Every hit has a 4% likelihood of charming the enemy for 9 seconds. Charmed enemies curse close by enemies. Cursed enemies are dealt 100-200 after being hit 5 instances.
Inferno
Applies 1 stack of burn each second to all enemies inside a 2 tile radius. Burn lasts for six seconds, dealing 3-7 injury per stack per second.
Landslide
Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for five seconds and offers 20-30 injury per second to enemies inside a 2 tile radius.
Laser Beam
Emit a laser beam on hit that offers 30-42 injury and blinds enemies for 8 seconds.
Laser Cutter
Consistently emits a laser in entrance of it, which offers 100-150 injury per second.
Leech
Attaches as much as 1 leech onto enemies it hits, which provides 2 stacks of bleed per second (max 24 stacks).
Lightning Rod
Crops a lightning rod into enemies it hits. These enemies are struck by lightning each 3.0 seconds, dealing 1-30 injury to as much as 8 close by enemies.
Lovestruck
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruk items have a 50% likelihood of therapeutic you for five well being after they assault.
Maggot
Infest enemies on hit with maggots. After they die, they explode into 1-2 child balls.
Magma
Emits lava blobs over time. Enemies who stroll into lava blobs are dealt 15-30 injury and achieve 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 injury per stack per second. This ball and its lava blobs additionally deal 6-12 injury to close by items.
Mosquito King
Spawns a mosquito every time it hits an enemy. Mosquitos assault a random enemy, dealing 80-120 injury every. If a mosquito kills an enemy, they steal 1 well being.
Mosquito Swarm
Explodes into 3-6 mosquitoes. Mosquitos assault random enemies, dealing 80-120 injury every. If a mosquito kills an enemy, they steal 1 well being.
Noxious
Passes via enemies and applies 3 stacks of poison to close by enemies inside a 2 tile radius. Poison lasts for 4 seconds, and every stack offers 1-3 injury per second.
Nuclear Bomb
Explodes when hitting an enemy, dealing 300-500 injury to close by enemies and making use of 1 stack of radiation to everybody current indefinitely (max 5 stacks). Every stack of radiation will increase injury obtained by 10%. Has a 3-second cooldown.
Overgrowth
Applies 1 stack of overgrowth. Upon reaching 3, devour all stacks and deal 150-200 injury to all enemies in a 3×3 tile sq..
Phantom
Curse enemies on hit. Cursed enemies are dealt 100-200 injury after being hit 5 instances.
Radiation Beam
Emit a radiation beam on hit that offers 24-48 injury and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to obtain 10% extra injury from all sources per stack.
Sacrifice
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 instances.
Sandstorm
Goes via enemies and is surrounded by a raging storm, dealing 10-20 injury per second and blinding close by enemies for 3 seconds.
Devil
Whereas energetic, add 1 stack of burn to all energetic enemies (max 5 stacks), dealing 10-20 injury per stack per second and making them go berserk, dealing 15-24 injury to adjoining enemies per second.
Shotgun
Shoots 3-7 iron child balls after hitting a wall. Iron child balls transfer at 200% pace however are destroyed upon hitting something.
Soul Sucker
Passes via enemies and saps them, with a 30% likelihood of stealing 1 well being and lowering their assault injury by 20%. Lifesteal likelihood solely applies as soon as per enemy.
Spider Queen
Has a 25% likelihood of birthing an Egg Sac every time it hits an enemy.
Metal
Initially offers double injury however strikes 50% slower. Injury will increase by 10% every time it hits an enemy (max 300%).
Storm
Emits lightning to strike close by enemies each second, dealing 1-40 injury.
Succubus
Every hit has a 4% likelihood of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.
Solar
Blind all enemies in view and add 1 stack of burn each second (max 5 stacks). Burn lasts for six seconds and offers 6-12 injury per stack per second.
Swamp
Leaves behind tar blobs over time. Enemies who stroll within the tar blobs are dealt 15-30, are slowed by 50% for 7 seconds, and achieve 1 stack of poison (max 8 stacks). Every stack of poison offers 1-3 injury per second. The ball and its tar blobs additionally deal 6-12 injury to close by items.
Vampire Lord
Every hit inflicts 3 stacks of bleed. Heals 1 well being and consumes all stacks when hitting an enemy with at the very least 10 stacks of bleed.
Virus
Applies 1 stack of illness to items it hits (max 8 stacks). Illness lasts for six seconds. Every stack of illness offers 3-6 injury per second, and diseased items have a 15% likelihood of passing a stack to undiseased close by enemies per second.
Voluptuous Egg Sac
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown earlier than it may be shot once more.
Wraith
Freezes any enemy it passes via for 0.8 seconds.
Nosferatu
Spawns a vampire bat every bounce. Vampire bats fly in the direction of a random enemy, dealing 132-176 injury on hit, turning right into a Vampire Lord.


