Schedule 1 has launched a giant new replace proper in the beginning of November 2025. Though the newest Schedule 1 replace is titled the Halloween Replace, it would not really convey any new seasonal content material to the sport.
Schedule 1 is likely one of the largest shock hits of the 12 months thus far. Previous to its launch, Schedule 1 had little or no fanfare, however solo developer TVGS (Tyler) put the sport out into Early Entry to wonderful phrase of mouth. By Might, Schedule 1 had made $125 million in revenue, with much more within the time since. Within the months since, Tyler has continued to launch new Schedule 1 updates, however the developer has mentioned a number of instances that he hopes to make them extra frequent sooner or later.
The newest Schedule 1 patch notes had been made accessible on Steam following the v.0.4.1 Halloween Replace’s launch. Regardless of the title, it is not really centered on including new seasonal content material, nevertheless it does add tons of stuff for gamers to check out to make constructing their empire extra fascinating. The spotlight right here is the addition of a sewer system, which affords “a brand new approach to navigate Hyland Level with out having to fret about police and cartel members.” There’s additionally a brand new ladder system, which seems like extra of a framework for future Schedule 1 updates, though ladders have additionally been added to some current buildings.
Traversing the brand new sewers would not come with out dangers, although. Two new NPCs have been added, the sewer king and the sewer goblin, which provides one other factor of problem to the sport. Gamers can even buy the new sewer maintenance office property in Schedule 1, too. All of this means the sewers might turn out to be an enormous a part of the gameplay loop sooner or later, making this a very game-changing replace. On prime of the brand new additions, Tyler claims that gamers ought to get pleasure from a 10-15% framerate enhance following optimizations made within the new Schedule 1 replace.
Schedule 1 updates have been gradual however regular since launch, and gamers are already wanting ahead to the subsequent important content material drop. It was put to a participant vote again in September, when it was confirmed that Shrooms would be the next big Schedule 1 update. On the time, Tyler mentioned it might take till late November for the Shrooms replace to be launched, so it is nonetheless on monitor in the mean time.
Schedule 1 November 2, 2025 Replace Patch Notes
Additions
- Added sewer system.
- Added climbing system.
- Added ladders to numerous buildings.
- Added sewer maintenace workplace property.
- Added sewer entry key.
- Added 2x1m plastic desk.
- Added trash crown.
- Added rubbish throne.
- Added water step sound.
- Added ‘sewer king’ NPC.
- Added ‘sewer goblin’ NPC.
- Added meth LODs.
- Added new ‘replication queue’ system to assist stagger community visitors when a participant joins a multiplayer sport.
- Added loading dock to west Fuel-Mart.
- Added 5 extra graffiti places.
Tweaks/Enhancements
- Refactored the environmental FX and post-processing system to assist transitioning between completely different visible zones.
- Modified fog coloration and density to be managed by day-night timeline as a substitute of a primary curve/gradient.
- Tweaked occlusion settings for extra aggressive culling.
- Tweaked shadow cascades.
- Tweaked numerous LODs.
- Disabled car FixedUpdate calculations when car is static.
- Optimized compass rendering.
- Disabled a light-weight optimization approach that wasn’t really offering any efficiency enchancment.
- Modified lots of calculations to be on-demand as a substitute of each body.
- Disabled extra gentle shadows when high quality is ready yo medium or under.
- Modified numerous cooldowns to make use of world time (Time.timeSinceLevelLoad) as a substitute of handbook time monitoring.
- Eliminated pointless replace loops from various scripts.
- Changed some MeshColliders with primitive colliders.
- Cached animation string hashes on begin as a substitute of recalculating on use.
- Turned off shadows for a bunch of small objects.
- Tweaked graffiti surfaces to solely generate texture knowledge when required as a substitute of when the sport begins. This was inflicting a ~1s hitch and pointless reminiscence allocation each time loading a sport.
- Reorganised the construction of the primary scene. This should not have any seen impression however makes my job simpler sooner or later 🙂
Bug fixes
- Mounted police world imaginative and prescient occasions not working correctly (this permits police to ‘share’ their data of the place a wished participant is.
- Mounted a bug the place NPCs would shoot on the participant even when not seen.
- Mounted some duplicate GUIDs.
- Mounted police officer imaginative and prescient getting bugged if killed whereas looking for the participant.
- Mounted ‘cuke results’ and ‘power drink results’ utility gadgets being usable in merchandise slot filters.
- Mounted not with the ability to pickpocket unconscious NPCs in case you have just lately failed a pickpocket.
- Mounted null reference error that occurred when inserting money right into a storage entity.
- Take away some pointless Participant.log spam.


