Solely 28% of Dispatch Gamers Bought the Unhealthy Ending. I Was Certainly one of Them, However I Do not Remorse It.


Spoilers for all Dispatch episodes forward.

One of many causes I really like narrative-driven video games is the best way sturdy characters can pull me in. Dispatch’s forged of misfits did exactly that. Taking part in as Robert Robertson, I took the mentor position critically. I learn early resistance because the cheap warning of people that’ve been failed by authority earlier than. The sport virtually begged me to place each workplace-psychological-safety coaching I’ve ever taken into full digital apply. Vulnerability builds belief, in any case, and AdHoc Studios’ debut title is filled with characters who put on their wounds brazenly. Main them meant exhibiting up the best way they deserved.

However belief goes each methods, and never everybody within the Z-Workforce met me midway. Invisigal, particularly, made that hole onerous to disregard. Whereas others slowly let their guard down, she doubled hers. Invisigal wrapped misdirection in half-truths till each interplay felt extra like a parade of crimson flags than a breakthrough. I stored hoping she’d provide a purpose to depend on her, but as Dispatch‘s stakes rose, she turned the one member who persistently destabilized me. These crimson flags didn’t simply add pressure; they nudged me towards the trail solely 28% of gamers ended up taking.

Dispatch’s Invisigal Began As An Underdog For Me

Should You Cut Invisigal in Dispatch Episode 7 Featured Image

Once I first met the Z-Workforce, it was love at first sight. Dispatch’s characters are merely excellent. Each member is straight away memorable, visually expressive, and completely calibrated to their background. Their prickly, standoffish personalities solely made them extra compelling. Invisigal suits that mould superbly. There have been so many causes I wished to like her—earnestly, totally, with out reservation.

  • Her design already tells a narrative: I knew Invisigal was a romance possibility earlier than I began Dispatch, and regardless that I dedicated to a Blonde Blazer run early, the distinction between these two fascinated me. Blonde Blazer is framed as a great: sturdy, statuesque, lovely, and reliably principled. Invisigal is her visible reverse—small, angular, and undeniably scrappy. However there’s one thing deeply endearing beneath that roughness. Her design suggests a lady who’s needed to survive greater than she ought to have, somebody who discovered to be sharp as a result of softness wasn’t protected.
  • The sport desires you to care about her: It’s apparent that Invisigal was a author’s room favourite. Her backstory, motivations, and main beats are dealt with with hanging intentionality. When it’s her flip within the highlight, Dispatch doesn’t simply nudge you towards her. It stops your entire narrative and holds your consideration there.
  • Her powers are weirdly relatable: This may increasingly sound foolish, however as a fellow extreme asthmatic who has to hold an emergency inhaler in every single place, the concept her invisibility solely works if she holds her breath hits me proper within the empathy. Characters with disabilities in gaming are already uncommon, so this small element made her really feel human in a deeply private means.

Altogether, Invisigal began as the right underdog: visually compelling, narratively wealthy, and simply fragile sufficient to encourage real funding. I wished to root for her.

dispatch-z-team-members

…And Then It All Went Downhill

At first, I stored telling myself Invisigal simply wanted time, area, and a mentor who wouldn’t dismiss her as “difficult.” However the longer we labored collectively, the clearer it turned that one thing elementary wasn’t aligning. Her early and comprehensible disregard slowly morphed right into a repeating cycle: a second of consequence adopted by a retreat, a half-truth masked as vulnerability, a pointy defensive quip proper after what felt like real progress.

dispatch invisigal punching robert

It wasn’t that she lacked depth. She had it in abundance, like each compelling Z-Team member in Dispatch, however the sample exhausted me. I’d prolong belief, she’d stretch it skinny. I’d restore rapport, she’d reframe it as one other check. And someplace between the small betrayals, the emotional whiplash, and the flashes of sweetness that by no means fairly caught, I noticed I wasn’t constructing belief anymore. I used to be managing injury.

Dinner with Blazer or Movies with Invisigal in Dispatch Featured Image


Should You Have Dinner with Blazer or Movies with Invisigal in Dispatch Episode 4?

The ultimate alternative in Episode 4 generally is a troublesome one for gamers to make in Dispatch. Here is what you must do.

I Bought Dispatch’s Unhealthy Ending. And I Stand By It.

Dispatch Invisigal Holding Shroud Mask Bad Ending

Why I Couldn’t Hold Forgiving Invisigal

  • Continuously Undermining Orders: From the beginning, I understood that Dispatch wished me to earn the Z-Workforce’s belief. The early insults and the relentless dragging of Robert had been a part of that rising ache, however even then, the staff nonetheless adopted by. They challenged Robert, not the mission. Invisigal, however, repeatedly took these challenges a step too far. The second at Granny’s Donut Shop in Episode 2 was the primary of many offenses. She adopted her “gut,” and her intestine led straight into an avoidable mess. It wasn’t riot with goal; it was impulsivity with out foresight, persistently placing others in danger.
  • The Uncomfortable Sexual Pressure: Dispatch is an HR violation simulator masquerading as a superhero game, and I totally accepted that once I dedicated to a Blonde Blazer romance run. That route has eyebrow raises, certain, however it’s messy as a result of this stuff, nicely, occur in actual life. Invisigal’s model of flirtation veered into crude, uncomfortable territory, particularly following the dream sequence. Her feedback usually felt invasive moderately than endearing, pushing previous “messy realism” into conduct that genuinely learn as inappropriate. She could also be Dispatch’s most romanced character, however I couldn’t get previous the tone of all of it.
  • Chase Deserved Higher: Chase’s destiny in Dispatch Episode 6 was the ultimate fracture for me. I like Chase. His hilarious dialogue, his friendship with Robert, and his willingness to place himself on the road made him an emotional spine. When Invisigal’s recklessness backed him right into a nook and he turned the one at risk, it crossed a line I couldn’t uncross. Management means making decisions that hold everybody protected—not prioritizing one unpredictable staff member over one other. If Chase hadn’t intervened, another person would’ve been compelled to. Invisigal didn’t simply make a mistake; she made another person pay for it.
  • The Workforce Lastly Stated What I Was Pondering: By Episode 7, the remainder of the Z-Team heroes reached their restrict. I genuinely revered the unity of that second. These misfits, who bicker and banter and undercut one another continually, lastly got here collectively to say one thing actual. Invisigal’s volatility wasn’t simply inconvenient anymore; it was harmful. Their reasoning was uncharacteristically critical. Once they informed me she needed to go, I didn’t really feel manipulated by the narrative. As a dispatcher, you possibly can’t let one particular person change into “special” at the price of everybody else. The staff noticed that clearly, so did I.
Dispatch Invisigal Being Held Down By Royd

Why I Don’t Remorse the Unhealthy Ending

Once I unlocked Dispatch’s bad ending (one which solely 28% of gamers reached), it didn’t really feel like punishment. It was a pure consequence of the alternatives that made sense for my story. It match. It landed. It was genuinely satisfying.

The dangerous ending isn’t my badge of disgrace. It is my canon. It strengthened precisely why I like choice-driven games that respect emotional logic. My run with Invisigal wasn’t destined for belief, and the sport didn’t twist itself into knots attempting to make it work. It honored the trail I walked, even when that path led straight into narrative fallout.

Shroud in Dispatch

And actually? It’s probably the most fascinating model of occasions. The messiest. The one stuffed with unresolved pressure and penalties that promise even richer story threads in a possible Dispatch Season 2. I didn’t get the feel-good finale. I acquired the one which made sense, and that’s why I wouldn’t change a single determination.


Dispatch Tag Page Cover Art


Dispatch

Methods

Launched

October 22, 2025

ESRB

Mature 17+ / Blood, Crude Humor, Intense Violence, Nudity, Sexual Content material, Sturdy Language, Use of Medication and Alcohol

Developer(s)

AdHoc Studio

Writer(s)

AdHoc Studio

Variety of Gamers

Single-player




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