Nobody might have anticipated the extent of high quality and enjoyable that Expedition 33 has introduced into the gaming world, delivering a gorgeous turn-based RPG that has a lot extra just under the floor. Throughout the sport, the characters gamers can select for his or her get together are vigorous and realism, bridging the hole between actuality and fiction because of the knowledgeable writing and voice-acting behind every one.

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Best Lune Build in Clair Obscur Expedition 33
Gamers can construct Lune in Clair Obscur: Expedition 33 as a dependable healer or highly effective DPS; this is methods to construct Lune.
Lune has rapidly develop into a fan favourite, and a part of the draw to her is her equipment. A mage at coronary heart that makes use of all the fundamental powers attainable, gamers can flip her right into a spell-slinging carry or go for a extra supportive route, because of her insane therapeutic spells. Every ability and every construct is centered across the weapon chosen, and Lune has loads of distinctive selections that remodel her powers in new and attention-grabbing methods.
Up to date September 7, 2025 by Oliver Tuscarny: Clair Obscur has been out for fairly some time, and gamers are persevering with to seek out new and thrilling builds for each one of many characters. Lune continues to be a mainstay in lots of gamers’ events, and since launch, she has remained nearly untouched apart from some bug fixes regarding her Thermal Switch ability.
With that stated, extra distinctive mixtures are being tried and examined every single day, from supportive therapeutic choices to hold mage builds. For gamers who actually wish to attempt new issues, Lune stays top-of-the-line characters by way of construct selection and choices, as nearly each certainly one of her weapons has its personal particular area of interest and place all through the playthrough.
11
Trebuchim
Full-Powered Talents In A Single Flip
- Scaling: Vitality/Luck
- Ingredient: Lightning
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Trebuchim
Degree 4 |
Generate a random Stain on Free Purpose shot. |
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Degree 10 |
+1 AP when Stains are consumed. |
Degree 20 |
Base Assault generates 2 random Stains. |
One of the crucial necessary mechanics with Lune is managing her stains at the side of the AP prices related to every spell. Not solely does the participant want to fret about really with the ability to forged a spell, however additionally they have to consider which stains to generate to offer them probably the most energy out of them. Trebuchim makes all of that simpler, giving each Stains and AP by doing issues the participant does in a normal flip anyway.
Lune has no drawback firing off a couple of pictures to construct up some stains, as most of her spells are fairly low price anyway, so the lowered AP quantity is rapidly made up for by the bonuses introduced by having a number of stains. The randomness could be a bit awkward at occasions, however it’s nonetheless very straightforward to construct up the proper combo and unleash an elemental assault that few can get again up from.
10
Potierim
Full-Powered Talents In A Single Flip
- Scaling: Protection/Agility
- Ingredient: Ice
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Potierim
Degree 4 |
Therapeutic Abilities generate one further 1 Mild stain. |
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Degree10 |
Consuming a Mild Stain applies Sluggish to a random enemy. |
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Degree 20 |
Base Assault generates a Mild Stain. |
Lune’s playstyle revolves round making certain she has dependable entry to the stains she wants and a method to maintain her injury related throughout completely different conditions. Potierim shines right here as a result of it doesn’t simply add extra stains to the combination, but it surely additionally rewards Lune for utilizing her core playstyle of weaving spells collectively, permitting her to reliably cycle via her toolkit, whereas setting herself up for stronger follow-ups with out having to exit of her manner.
The secondary impact of slowing enemies implies that Lune will get extra turns to behave, be it utilizing heals or happening the offensive. It does take till Act 3 to have the ability to purchase it, however the wait is properly value it for a weapon that perfects the cycle mage playstyle.
9
Angerim
Maintain These Burns Coming
- Scaling: Protection/Luck
- Ingredient: Fireplace
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Angerim
Degree 4 |
Base Assault applies 2 Burn per Fireplace Stain. |
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Degree 10 |
Generate one Fireplace Stain at first of every flip. |
Degree 20 |
30% elevated Burn injury per Fireplace Stain |
Fireplace injury is extremely worthwhile throughout the whole playthrough of Expedition 33, so having a weapon that immediately ties into that aspect in an enormous manner might be extremely worthwhile, particularly in opposition to enemies vulnerable to fireplace. Angerim turns primary burns into devastating scorches that rapidly shred via enemy well being bars, flip after flip.
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It is a very self-sufficient weapon that performs off its strengths. A brand new hearth stain each flip, that then buffs up the burn, which might then be added as soon as once more with a easy primary assault, Lune turns into a blazing mage able to shelling out important injury over time and it does not take lengthy for enemies to fall because of the excessive tick injury and punishing spells that apply it.
8
Troubadim
Full-Powered Talents In A Single Flip
- Scaling: Vitality/Protection
- Ingredient: Bodily
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Troubadim
Degree 4 |
Free Purpose Pictures deal injury to a further random goal. |
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Degree 10 |
50% elevated Free Purpose injury. |
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Degree 20 |
Generate a random Stain on Free Purpose shot. |
Lune thrives when she will maintain her momentum going, and Troubadim provides her precisely that. By producing stains simply by Free Aiming, it ensures her turns stay environment friendly and her spell chains keep on-line. This reliability makes it far simpler to arrange the explosive combos that outline her playstyle, or use extra wild card abilities like Mayhem, whereas nonetheless leaving room for utility or therapeutic when wanted.
On prime of its consistency, Troubadim helps Lune overcome the early phases of the struggle by stopping the gradual begins that may go away her susceptible. It turns into accessible pretty early in Flying Waters, however nonetheless capabilities properly into the later phases in opposition to enemies with pesky shields or for conditions the place gamers simply want a bunch of stains abruptly.
7
Deminerim
Trip The Wave Of Lightning
- Scaling: Agility/Luck
- Ingredient: Lightning
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Deminerim
Degree 4 |
Lightning Abilities price 1 much less AP. |
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Degree 10 |
20% elevated Lightning injury with Abilities. |
Degree 20 |
Begin battle with 1 Fireplace Stain |
Deminerim is one a part of an elemental set of weapons that every performs into a selected aspect kind in the identical manner. On this case, lightning is the main target, with the entire level behind the weapon being to deal as a lot electrical injury as attainable, whereas giving the participant stains that naturally buff abilities like Thunderfall and permit them to tear via something of their path.
It is good to not solely have a considerable injury buff that may be very highly effective in a selected construct, but in addition to have assets connected to the weapon that permit the participant maintain within the struggle for longer. It is an incredible weapon selection in opposition to enemies which can be significantly weak to Lightning, and for gamers seeking to tackle the persona of the electrical wizard they at all times wished.
6
Braselim
Full-Powered Talents In A Single Flip
- Scaling: Vitality/Luck
- Ingredient: Fireplace
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Braselim
Degree 4 |
30% elevated Crucial Likelihood per Ice Stain. |
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Degree 10 |
+5% of a Gradient Cost on Crucial hit. |
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Degree 20 |
20% elevated Fireplace injury with Abilities. |
Braselim is an attention-grabbing weapon that’s ideally suited for gamers who actually wish to go large with their abilities. Basically, Lune’s hearth abilities profit from Ice Stains, which implies that having a weapon that not solely has elevated hearth injury, however may also improve crit likelihood, can flip Lune right into a one-shotting machine that may clear whole teams of enemies very quickly.
Abilities like Fireplace Rage are tremendous highly effective with this weapon, because the AoE injury rapidly ramps up and permits gamers to unfold their injury vast slightly than specializing in a single goal. The gradient era can also be fairly good, even when the participant decides to make use of the costs on one other character. Braselim is discovered fairly far into the sport on the Monolith, however there are nonetheless quite a lot of alternatives for gamers to make use of it earlier than the credit roll.
5
Coralim
It is Getting Chilling In Right here
- Scaling: Vitality/Protection
- Ingredient: Ice
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Coralim
Degree 4 |
Ice Abilities price 1 much less AP. |
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Degree 10 |
20% elevated Ice injury with Abilities. |
Degree 20 |
Begin battle with 1 Earth Stain. |
Coralim is one other element-specific weapon that performs immediately into using ice spells. Lune can make use of these skills in multiple different ways, for offense like Ice Lance, and even for assist with Storm. There are a number of choices for methods to construct an ice mage and methods to greatest make use of the added injury and talent to repeatedly forged with no bother.
The most important problem that comes with Lune’s equipment is maintaining constant Stain era, whereas nonetheless placing out some respectable injury in opposition to the enemy. This weapon solves that drawback instantly, and particularly for Ice abilities, it may be a really great tool to deliver into sure encounters, and turns a easy bout of snow right into a full-on blizzard.
4
Lighterim
The Fireplace That Simply Retains On Blazing
- Scaling: Protection/Agility
- Ingredient: Fireplace
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Lighterim
Degree 4 |
Fireplace Abilities price 1 much less AP. |
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Degree 10 |
20% elevated Fireplace injury with Abilities. |
Degree 20 |
Begin battle with 1 Ice Stain. |
The fiery brother of the opposite elemental buffers, Lighterim is actually one of the stronger weapon choices for Lune. Offering an enormous buff to wreck and sustained ability casting, the participant may have no drawback protecting the injury over time and may have entry to stronger spells far earlier into the struggle that will in any other case take fairly some time to get going.

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Hell is a superb instance of a ability that may be very potent however usually takes a couple of turns to tug off. With this weapon, gamers can feasibly pull it off after only one flip, because of the weapon producing an additional ice stain every flip, and abruptly, an encounter that appears as if it might go on for a while, abruptly will get lower quick by the blazing onslaught made attainable with this weapon.
3
Kralim
Chain Collectively All The Parts
- Scaling: Vitality/Agility
- Ingredient: Lightning
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Kralim
Degree 4 |
Casting a Talent will increase the Talent injury of all different components by 20%. Resets when casting a Talent of a earlier aspect. |
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Degree 10 |
On flip begin, if no Stains, 2 random Stains are generated. |
Degree 20 |
+1 AP when Stains are consumed. |
technique when taking part in as Lune is to both determine on a selected elemental kind and go full on into that archetype, or to maintain choices open and construct out a extra balanced set of abilities to tackle the a number of threats that await. This weapon performs into the latter, encouraging gamers to repeatedly swap between spell varieties and offering greater than sufficient assets to make that attainable.
It is an incredible weapon that seeks out probably the most inventive and quick-thinking gamers, and although it may be arduous to ensure that sure spells will go off with full impact, the power to forged a spell each single flip, mixed with an as much as 100% buff, makes Kralim an distinctive selection for just about any Lune construct and is simply tremendous enjoyable to make use of total.
2
Betelim
Ramping Up The Harm
- Scaling: Vitality/Agility
- Ingredient: Earth
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Betelim
Degree 4 |
Utilizing a Talent that consumes Stains will increase injury by 20%. Can stack as much as 5 occasions. Resets on utilizing a Talent with out consuming Stains. |
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Degree 10 |
On flip begin, if no Stains, 2 random Stains are generated. |
Degree 20 |
+1 AP when Stains are consumed. |
Betelim is a brilliant enjoyable weapon that brings a bunch of energy together with pleasure. A really comparable playstyle to Kralim, the place gamers had been in a position to throw out spells each single flip prefer it’s nothing, solely on this case, gamers are usually not restricted by needing to swap between completely different spell varieties and might as an alternative proceed to unleash spells of accelerating strengths, simply via cautious casting alone.
The ability actually must be skilled firsthand to know, as the power to not solely deal absurd quantities of harm in just some turns, however to have the ability to maintain the abilities coming regardless of every part that’s thrown on the participant, could make the fights really feel like a stroll within the park as there may be just about no restrict to the quantity of spells and degree of harm that this one weapon can present.