BEST Astra Malorum Easter Egg Information (Black Ops 7 Zombies)


Astra Malorum has arrived, and this interstellar journey takes the crew to outer house to struggle sci-fi robots and zombies in a unbroken effort to avoid wasting their drained souls. For those who’re searching for an easy-to-follow and step-by-step easter egg information of Astra Malorum for Black Ops 7 Zombies, then you definately’re in the suitable place.

Under, you will discover the final word information for co-op and solo gamers alike to make use of so you’ll be able to full each step of the Astra Malorum EE, and declare the rewards that you just search to show that you are the final Zombies participant who has what it takes to beat the steps, beat the boss, and take house one more soul.

Ashes of the Damned Main Easter Egg Guide (BO7 Zombies)


Ashes of the Damned Main Easter Egg Guide (BO7 Zombies)

Here is a full step-by-step walkthrough of the primary easter egg for Ashes of the Damned in Black Ops 7 Zombies so you’ll be able to simply full the hunt!

Step 1: Activate the Energy and Activate Pack-a-Punch

Astra Malorum Pack-a-Punch in Black Ops 7

Step one is somewhat simple, and that is to turn on the Power and to activate Pack-a-Punch. To take action, you will have to buy the doorways that can take you to the Observatory Dome, after which seize the Harmonic Part gadgets that may be discovered inside The Luminarium and the Machina Astralis. With this stuff, return to the Observatory Dome and work together with the Harmonic Oculus (the piano) to start a lockdown, which, as soon as ended, rewards Pack-a-Punch and the activation of Energy.

Step 2: Acquire the LGM-1 Surprise Weapon

the lgm-1 is claimed

Here is an in depth information on learn how to get the LGM-1. Nevertheless, we’ll present a quick step-by-step under this hyperlink so you’ll be able to proceed with the primary quest:

black-ops-7-zombies-how-to-get-the-astra-malorum-wonder-weapon-lgm-1


How to Get the LGM-1 Wonder Weapon in Black Ops 7 Zombies Astra Malorum (Easy Guide)

The LGM-1 is the Surprise Weapon featured in Black Ops 7 Zombies’ Astra Malorum map. Here is a step-by-step information that can assist you get hold of it simply.

  • Purchase the Broken Drone, which is obtained by taking pictures a Drone that O.S.C.A.R. deploys to defend himself.
  • Purchase 3 Absolute Zero Fragments, that are obtained by taking pictures the Darkish Aether Crystals across the map with a gun that has the Cryo Freeze Ammo Mod.
  • Purchase the Automobile Battery, which is obtained by taking pictures the gear stick in Ol’ Tessie on the Web site.
  • Purchase the Aberrant Wiring, which is obtained by taking pictures a flickering lamp publish that’s discovered randomly within the map.
  • Kill O.S.C.A.R. with the Electro-Volt Projector Entice in The Luminarium by interacting with the lure and destroying his Drones to overcharge his battery.
  • Kill O.S.C.A.R. with the Rocket Ignition Entice within the Museum Infinitum by interacting with the rocket and making O.S.C.A.R. stand immediately behind the rocket thruster. (For those who fail this step, get hold of extra Absolute Zero Fragments and check out once more.)
  • Kill O.S.C.A.R. with the Observatory Dome Entice by having him stand inside the laser beam, which is activated by taking pictures 5 burst gasoline pipes that hiss steam, then by interacting with the piano reverse Pack-a-Punch to align the telescope with the Solar.
  • The ultimate lure may have O.S.C.A.R. drop the LGM-1.

Step 3: Resolve Thurston’s Planets Puzzle

Upon getting acquired the LGM-1 Surprise Weapon, it is time to as soon as once more find O.S.C.A.R. This Elite enemy shall be roaming the map, and your goal is to keep O.S.C.A.R. unaware of your presence and comply with shut behind in an effort to hear his dialogue. Keep behind O.S.C.A.R. with out aggravating him, and he’ll finally play audio logs of Physician Thurston. Hear carefully and preserve subtitles on, as you are going to want to recollect the three planets that Thurston names:

  • Mercury – 1
  • Venus – 2
  • Earth – 3
  • Mars – 4
  • Jupiter – 5
  • Saturn – 6
  • Uranus – 7
  • Neptune – 8

Take the planets that Thurston lists and translate them into their numbered place from closest to furthest from the Solar. This can offer you a three-digit code. Now, head to the Observatory Dome with Pack-a-Punch, and work together with a code machine on the northwest pillar. Doing so appropriately will drop a platform reverse Pack-a-Punch when dealing with northwest, and you may bounce as much as work together with the corpse and seize the Cryo Chamber Key.

Step 4: Purchase Dr. Thurston’s Mind

Contained in the Machina Astralis room, you’ll discover a cryo pod that comprises the corpse of a person in a swimsuit. Work together with the cryo pod because of the Cryo Chamber Key you acquired to open it and reveal Dr. Thurston’s corpse. Now, you will have to get a Rock Noticed to seize his mind. To do that, head to the Museum Infinitum, and within the southwest nook, you’ll be able to smash a show case to seize the Rock Noticed. With the Rock Noticed acquired, return to the frozen corpse on the Machina Astralis and work together with him to noticed his cranium open and take his mind.

On the east wall of The Luminarium, you’ll discover a mind inside a jar. You possibly can work together with the mind in a jar twice to start a 60-second lockdown the place you need to defend the Perfusion Machine from zombies. As soon as the lockdown has ended, you’ll be able to choose up the mind and stroll with it again to the Machina Astralis, the place you need to place it in a rusted machine on the west wall, after which you’ll be able to work together to attach the mind to the community.

Step 5: Resolve the Books and Statues Puzzle

With the Dr. Thurston’s Mind positioned into the machine, return to the telescope by the piano reverse Pack-a-Punch within the Observatory Dome. Now, you will have to find Mars, and as soon as aligned, word the DEC numbers on the underside left of the display screen. Take these numbers and enter them into a tool within the higher space of Machina Astralis, when dealing with west.

Again on the mind station on the Machina Astralis, guide titles will start to seem on a monitor to the left of the mind, and you will have to memorize all 5 titles that seem. Upon getting your guide titles, head into the Archive of Orbis. From contained in the Archive of Orbis, you will have to work together with the bookshelves to find the guide titles the mind confirmed you.

Every wall has a set of bookshelves and a statue bust. The target is to work together with the bookshelves, word how most of the right books are on that wall, after which work together with the statue for the variety of books on stated bookshelf. As an example, if one wall has 2 books you want, then you definately’d work together with that statue bust twice. Nevertheless, you solely have round 15 seconds to work together with all statues, so be sure to know the variety of instances it’s worthwhile to work together with them.

secret room for planet neptune

After interacting with the statues by inputting the variety of corresponding books which are on their wall, a lure door will reveal itself on the west wall while you climb the ladder. Climb the ladder and work together with the article to say the Planet Neptune merchandise.

Step 6: Align the Planets within the Machina Astralis

With the Planet Neptune, return to the Machina Astralis room, the place you’ll be able to place the merchandise within the empty planetarium slot, discovered up the steps, and when dealing with the solar from the southeast. Now, it is time to find 3 items of paper that can showcase a planet and a path (NW = northwest, and so forth). Each bit of paper may have a singular planet and path, however they continue to be in the identical space:

  • Paper #1 – On a desk within the Machina Astralis’ predominant room, when dealing with south
  • Paper #2 – On a desk with a bunch of notes and books, inside the middle of the Archive of Orbis
  • Paper #3 – On a espresso desk in The Luminarum, when dealing with northwest

Together with your planets and instructions now famous from the papers, return to the Machina Astralis and shoot every planet within the path it must be dealing with. That is simply achieved by standing below the solar and searching on the instructions pointed beneath it.

When your planets are appropriately aligned, work together with the mind station to start one other lockdown. This lockdown lasts for round 2 minutes. The one goal is to let the portal cost and defend it from O.S.C.A.R., who will shoot drones into the portal, so be sure to destroy them earlier than they will attain the portal. As soon as the timer expires, you will be teleported to Mars.

Step 7: Activate the Pylons and Seize the Ascendant Eye on Mars

Now that you just’re on Mars, head to the middle and choose up the mind. You possibly can place this mind at an altar behind the map, the place you’ll discover the portal that takes you again to Astra Malorum. Now you can work together with the mind at the start of a spherical to play a sound. As soon as this sound triggers, instantly rush to the southeast gap within the wall, the place you will note 4 pylons within the distance. These pylons have to be shot within the following order: again proper > again left > entrance proper > entrance left (from furthest to closest to you). If completed appropriately, the pylon will gentle blue if shot.

Now, rapidly shoot the orb that sits above the temple to spawn the Ascendant Eye hen that can fly round. You have to to proceed taking pictures the orb above the temple to freeze the Ascendant Eye, and look ahead to anti-gravity to activate in an effort to bounce and seize the hen when it is low sufficient. Now you can place the Ascendant Eye inside a golden pillar within the south nook.

Step 8: Discover the Image Sequence and Shoot the Mars Pillars in Order

With the Ascendant Eye positioned on its statue in Mars, it is time to head again to Astra Malorum and enter the Observatory Core. Now you can work together with a tool to the suitable of the piano, which is able to show 4 distinct symbols in a singular order. One in every of these symbols is not going to be proven within the sequence. As soon as you have famous the order of the symbols, return to Mars with the LGM-1 on the prepared.

On Mars, there shall be 5 distinctive pillars, every with a logo discovered on its floor. You should use the LGM-1 to shoot the highest of the pillars. This can activate the pillars and put together them for the subsequent and last step.

The following step will begin the boss struggle, so be sure to’re prepared together with your weapons, gear, armor, Perks, and GobbleGums!

Step 9: Harmonize the Pillars and Summon the Boss

As soon as every of the pillars has been shot, you will have to work together with them within the order of symbols proven within the Observatory Dome. This must be completed in fast succession, because the step will fail for those who get the order of symbols fallacious or take too lengthy. Simply be sure to know your symbols, together with the one which was within the sequence, however wasn’t visually proven. You will know the sequence has been completed appropriately as every pillar glows blue. With every image now blue, work together with the mind to summon the boss.

Step 10: Defeat Caltheris, the Boss Combat of Astra Malorum

Caltheris is the boss struggle in Astra Malorum, and it has 4 phases which are all equally lethal:

The primary section has Caltheris within the sky because the map itself, the enormous floating cranium. Your weapons do nothing in opposition to Caltheris, and you will have to keep away from its lasers and kill zombies to fill mills with souls. As soon as sufficient zombie souls are within the generator, work together with the mind on the altar to activate a firing sequence. This must be completed a complete of three instances, with the third time requiring each pillars to be lively.

The second section has Caltheris as a rock monster that can chase you across the enviornment, so run and slide to maintain distance, and concentrate on the glowing blue weak spot on the boss whereas avoiding her assaults. This is similar for the third section, Caltheris Ascendant, the place the boss will get a bit greater and begins to throw rocks at you.

The fourth and last section has Caltheris the Needle, which is a huge rock monster that can throw big rocks that may stun you, and in addition produce a gasoline cloud that damages you. The injury section is similar because the others, during which it’s worthwhile to break the boss’s armor and concentrate on the glowing blue weak spots whereas sustaining distance to keep away from dying. As soon as the boss falls, the cutscene begins, and you should have accomplished the Astra Malorum easter egg!

You will not want to stay round after the primary easter egg for Astra Malorum, as it is possible for you to to hunt Cursed Relics as quickly as the sport registers that you’ve accomplished the EE.


cod black ops 7 tag page cover art


Launched

November 14, 2025

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Robust Language, Suggestive Themes, Use of Medication




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