Battlefield 6 Day 1 Replace Patch Notes Revealed


Forward of its October 10 launch, EA has revealed the patch notes for Battlefield 6‘s day one launch replace, which brings lots of of enhancements and fixes to the extremely anticipated first-person shooter title. Early suggestions has been largely constructive for Battlefield 6, with these taking part within the sport’s beta applauding its multiplayer gameplay, number of maps, distinctive sport modes, and graphical prowess.

What You Should Know Before Buying Battlefield 6

Following the disastrous response to 2021’s Battlefield 2042, EA is working laborious to show itself to the neighborhood as soon as once more. Notably, the beta for Battlefield 6 shattered franchise data, as followers of the long-running collection rushed to see what the builders have managed to create. Now, only a day earlier than launch, Battlefield 6‘s servers are reportedly good to go, with EA promising a clean expertise for anybody selecting up the title on day one. On condition that the sport has reportedly been pre-ordered by over 1.7 million folks on Steam and 22 million gamers jumped into the beta, it stays to be seen whether or not the {hardware} can deal with the load. Regardless, anybody enjoying Battlefield 6 tomorrow can count on to obtain a hefty patch to kick issues off.

Earlier this week, EA teased the launch day patch for Battlefield 6, whereas additionally highlighting the sport’s Season 1 roadmap. Now, the complete patch notes for Model 1.0.1.0 have been revealed, and gamers can count on over 200 modifications on launch day, October 10. Weapon dealing with rebalancing, map enhancements, refined motion, and revised Rush and Breakthrough layouts are a number of the highlights of the patch, together with enhancements for Battlefield 6‘s HUD and UI. The title’s audio has additionally been overhauled, and followers can count on extra refined weapon sounds and clearer pings. Based on the group at Battlefield Studios, the vast majority of the modifications made are a results of participant suggestions.

battlefield 6 campaign npcs graphics fans not happy

These selecting up Battlefield 6 for console could also be in for a nice shock, as in line with EA and DICE, the sport can attain 120 FPS in Efficiency Mode. On common, nevertheless, gamers can count on between 80-90 FPS, which remains to be fairly an achievement. It is unclear whether or not the 120 FPS measurement was unique to the PS5 Professional, however some gamers have reported reaching 110 FPS on the bottom PS5 throughout the title’s beta interval.

Battlefield 6 Gameplay Leak Reveals Weapon Feature Offering 'Huge Tactical Advantage'

Some new Battlefield 6 Twitch Drops are on the best way to have fun the sport’s launch. From October 10 to October 17, gamers can earn a Soldier Pores and skin, Weapon Bundle, Canine Tag, and Automobile Pores and skin by tuning into eligible Battlefield 6 streamers, and by both subscribing or gifting a subscription.

Battlefield 6 Replace 1.0.1.0 Patch Notes (October 9, 2025)

Main Updates for 1.0.1.0:

  • Motion is refined with diminished slide-to-jump momentum, lowered leap peak, and elevated inaccuracy when firing whereas airborne or sliding.
  • Weapon dealing with has been rebalanced by means of normal recoil tuning and changes to make sure extra constant gunplay.
  • Rush and Breakthrough layouts revised to ship a greater stability between Attackers and Defenders.
  • Maps improved with higher traversal, lighting changes, and general efficiency upgrades.
  • UI and HUD have acquired a spread of polish enhancements for clearer prompts, smoother navigation, and extra correct shows.
  • Settings and controls expanded with enhancements throughout a number of areas.
  • Audio overhauled game-wide with clearer pings, refined weapon and automobile sounds, and fixes for lacking or delayed results.
  • Netcode optimized to scale back desync, quick time-to-death, and situations of invisible injury.

CHANGELOGPLAYER:

  • Lowered the velocity that may be carried from sliding into leaping, reducing momentum (particularly horizontal).
  • Elevated the penalty for repeated jumps and barely lowered the leap peak.
  • Elevated weapon inaccuracy when firing whereas leaping or sliding.
  • Adjusted parachute physics; diminished the preliminary acceleration when deploying.
  • Fastened a difficulty the place weapon dispersion may spike far increased than supposed.
  • Fastened a difficulty the place a takedown may launch the sufferer into the air.
  • Fastened a difficulty the place gamers may enter third-person digital camera whereas alive.
  • Fastened a difficulty the place gamers may stay caught in a downed state after being revived with defibs following a headshot.
  • Smoother transition when aiming down sights from hip-fire for higher goal acquisition.
  • Fastened a difficulty the place touchdown animations performed after very brief drops or when climbing objects.
  • Soar touchdown animations have been up to date to really feel smoother and settle sooner.
  • Crouch/stand transition animations now settle extra rapidly.
  • Fastened a difficulty the place an excessive amount of momentum was misplaced when chopping a parachute.
  • Drag & Revive can now be cancelled extra rapidly for higher responsiveness.
  • Up to date parachute, skydiving animations and physics for extra fluid motion.
  • Fastened a difficulty the place fall/touchdown velocity penalties triggered after very brief drops or vaults.
  • Fastened a difficulty the place firing was blocked too lengthy after going inclined from sprinting or fight diving.
  • Fastened a difficulty the place weapon sights appeared misaligned after sprinting.
  • Up to date vaulting animations for medium and excessive obstacles.
  • Improved first-person swimming animations.
  • Lowered digital camera motion when exiting a slide.
  • Toned down digital camera shake when quickly beginning and stopping sprints.
  • Varied enhancements and bug fixes to melee assault and takedown animations.
  • Varied enhancements and bug fixes to Drag & Revive animations.
  • Improved vault detection for extra dependable motion over obstacles.

VEHICLES:

  • Helicopters have been given extra energy and responsiveness, making them simpler to fly, alter mid-flight, and survive assault runs, together with higher possibilities to dodge incoming RPGs.
  • Elevated tank turret velocity.
  • Automobile smoke countermeasures at the moment are more practical at breaking recognizing/lock-ons.
  • Improved the demise digital camera expertise for air autos.
  • Adjusted automobile combine for hit indicators and up to date explosion kill indicator suggestions in opposition to infantry.
  • Automobile aiming conduct (mouse and gamepad) now extra intently matches soldier aiming.
  • Automobile sensitivity and aiming choices now use the identical default ranges and values as soldier controls for consistency.
  • Navigation Terrain Avoidance has been enabled for surface-to-air missiles.
  • Fastened a difficulty the place a automobile may maintain displaying a lock-on warning for a number of seconds after being hit by an MBT-LAW.
  • Added a visual enhance bar for floor autos which have enhance.
  • Fastened a difficulty with the Leopard wreck collision so gamers can now climb it from behind.
  • Improved how tank tracks and automobile wheels work together with destructible objects for extra life like collisions.
  • Lowered the bloom impact on jet bombs (Apache) for clearer visibility.

GADGETS:

  • Fastened a difficulty the place some devices may unequip unexpectedly when leaping.
  • Fastened a difficulty the place Rocket Launcher backblast dealt an excessive amount of injury to infantry.
  • Lowered Rocket Launchers’ blast injury in opposition to infantry to discourage ground-blasting.
  • Rocket Launcher explosions now appropriately examine for partitions and canopy earlier than making use of injury.
  • Eliminated arming time on rockets, permitting gamers to fireplace at flooring/ceilings indoors to open up destruction.
  • Thermobaric grenade concussive impact diminished from 2.5s to 1s.
  • Thermal scopes improved: troopers now seem colder when inclined/dying and warmer when sprinting.
  • Fastened a difficulty the place a Rocket Launcher collision may trigger double injury to autos.
  • Fastened smoke grenades not detonating in some circumstances.
  • Fastened visible points when firing sure Rocket Launchers and scopes.
  • Tracer Dart hipfire crosshair now not seems when aiming down sights.
  • Fastened a difficulty the place Tracer Dart reticle textures have been lacking.
  • Fastened a difficulty the place Drill Cost GL reticle textures have been lacking.
  • CSB IV EOD Bot audio attenuation and patching improved.
  • Distant-entry devices (XFGM-6D, CSB IV Bot, LTLM II) can now not be geared up when you’re out of ammo and don’t have any energetic gadget deployed.
  • Restore Device now overheats barely sooner to stop autos from turning into too sturdy.
  • Restore Device and Defibrillators can now injury enemy devices.
  • Defibrillator injury diminished on each fast zaps and charged zaps.
  • M320 grenade launchers now present ammo kind and rely on the show.
  • M320A1 HE automobile injury tweaked.
  • Assault Ladder ramp deployment angle elevated to 54° (was 45°).
  • Fastened a difficulty the place gamers may unintentionally unequip devices whereas leaping.
  • Improved the throwing arc of the AT-Mine, it now inherits the velocity of the soldier throwing it and higher aligns to the floor it lands on.
  • Up to date spawn blocking interactions between ladders and wiring supplies.
  • Adjusted gameplay volumes so solely the Assault Ladder is blocked from deployment; all different devices can nonetheless be positioned.
  • Fastened an exploit the place the deployable defend may very well be used to climb out of supposed play areas.
  • Fastened a difficulty for the AJ-03 COAG Med Pen the place on-screen VFX ended too early.
  • AT4 now makes use of aim-guided missiles.

RPG-7V2

  • Adjusted sight and reticle for higher aiming.
  • Elevated dispersion when aiming down sights to discourage quick-scoping.
  • Fastened projectiles hitting close by cowl incorrectly when aimed simply above it.

MBT-LAW

  • MBT-LAW is now the default rocket launcher for the Engineer class.
  • Missiles now comply with a extra correct trajectory.
  • Now makes use of auto-guided missiles.
  • Can now not be hip-fired.
  • Sight and reticle up to date for a clearer aiming expertise.
  • Blast injury now appropriately applies to autos.

MAS 148 Glaive

  • Missile trajectory up to date to raised mirror real-world conduct.
  • Two zoom ranges launched.
  • Can now lock on to stationary weapons and autos (AA, TOW, heavy MG).
  • Lock-on distance modified and now can not lock onto targets nearer than 40m.
  • Fastened clipping and reticle points within the scope.
  • Blast injury now appropriately applies to autos.
  • Hipfire crosshair now not seems when aiming down sights.
  • LEDs now appropriately present lock progress, thermal setting, and zoom degree.
  • Discipline of view now transitions extra easily when zooming.

SLM-93A Spire

  • Gadget can now not lock on to air autos beneath radar degree.
  • Fastened a difficulty the place missiles typically didn’t deal injury.

Airburst Incendiary

  • The projectile now detonates on collision.
  • The projectile now credit the right injury proprietor in kill feed and playing cards.
  • The projectiles deal much less structural injury (extra hits required to destroy facades).
  • Gadget now can’t be aimed down sights whereas reloading.
  • Blast and shockwave radius at the moment are aligned with destruction values.
  • Smoke from the Airburst Incendiary now blocks recognizing and lock-ons for troopers and autos.

Bravo3

  • Sight dimension now not scales incorrectly with discipline of view.

SS26

  • Hearth injury now solely applies as soon as to troopers.
  • Injury drop-off has been adjusted.
  • Unlock requirement diminished from Rank 1 to Rank 0.

LTLM II (Transportable Laser Designator)

  • Recognizing angle and most recognizing distance in binocular mode have been made extra forgiving.
  • Can now not laser paint the surroundings.
  • Now removes laser paint marks when a automobile enters thermal smoke.
  • Now appropriately spots autos when laser portray them.
  • Thermal view toggle now updates the UI appropriately.
  • Zoom now prompts immediately and returns to your earlier zoom degree.
  • Deploy animation now performs appropriately.
  • Will now rotate correctly for different gamers when deployed.
  • Improved the Recreation Trace to point out RMB (Zoom) as an alternative of E/R (Work together/Reload).

Deploy Beacon

  • Now permits just one spawn per participant (4 per squad complete) earlier than self-destruct.
  • Enemy Deploy Beacons now show an icon on the minimap when pinged.
  • Can now be deployed at a soldier’s toes if the unique location is blocked.

T-UGS

  • Will now not be destroyed when their proprietor dies.
  • Can now be deployed at a soldier’s toes if the unique location is blocked.

XFGM-6D Recon Drone

  • Now flies sooner when carrying C4, however battery drains sooner as a trade-off.
  • Not receives undesirable pressure when carrying C4, making flight smoother.
  • Motion improved for a extra life like really feel.
  • The Drone now self-destructs after 3 seconds when flown out of bounds.

Provide Pouch

  • Can now not be picked up as soon as deployed.
  • Not restores well being to autos.
  • Not pushes gamers into map geometry.
  • Now follows the identical ping guidelines as restore stations (VO, ping log, icon).
  • Now resupplies as supposed and grants one further C4 as overstock.

WEAPONS:

  • Common recoil changes throughout a number of weapons.
  • Weapon accuracy adjusted to be extra steady when aiming down sights whereas transferring, however much less correct when firing mid-jump.
  • Quite a few weapon attachments up to date to seem appropriately.
  • Elevated bullet unfold when firing automated weapons whereas aiming down sights.
  • M87A1 shotgun now requires extra pellets to safe a kill, rewarding extra correct hits.
  • Fastened a difficulty the place the crosshair appeared bigger than the precise bullet unfold when utilizing shotguns with slug ammunition.
  • Bolt-action rifles: first-shot enhance now applies to each fired shot.
  • Added glow to a wide range of reticles and improved visibility of reticles

MAPS & MODES:

  • All Rush layouts have been up to date primarily based on suggestions from the Open Beta.
  • A number of Breakthrough layouts have been up to date primarily based on Open Beta suggestions.
  • Fastened spawn killing points on Siege of Cairo.
  • Fastened a number of exploits on Siege of Cairo and Iberian Offensive that allowed gamers to succeed in unintended areas.
  • Improved Anti-Air stability on Liberation Peak.
  • Common efficiency enhancements to Operation Firestorm
  • Improved participant traversal throughout Operation Firestorm
  • Adjusted lighting on Operation Firestorm to make indoor areas and sure belongings brighter the place they have been beforehand too darkish.
  • Spawn animations on Operation Firestorm improved throughout a number of sport modes and areas to take away bounce results.
  • Respawning in Squad Loss of life Match is now a one-button motion, simplifying the method in comparison with the two-step choice in Beta.

UI & HUD:

  • Up to date textual content and names for choose weapons and devices for readability.
  • Fastened a difficulty the place lock causes weren’t displaying on the loadout display screen.
  • Fastened character pores and skin names not displaying appropriately within the customization menu.
  • Fastened a difficulty the place locked weapon packages didn’t show attachments appropriately.
  • Fastened incorrect class names displaying on the insertion display screen after switching class.
  • Fastened icons beneath participant names not matching class varieties within the pre-game foyer.
  • Adjusted background colour for Takeover column cells.
  • Fastened choices menu buttons specializing in the mistaken component after choice, enhancing navigation smoothness.
  • Fastened work together and reload setting choices being vertically reduce off.
  • Fastened credit auto-scroll bugs and adjusted scrolling velocity.
  • Credit up to date with a brand new textual content doc, BF6 brand, and centered structure.
  • Added a warning pop-up about XP progress loss when leaving a match through the pause menu.
  • Resupply interplay for Assist troopers now solely seems if you really want well being or ammo.
  • Navigation controls on the deploy display screen and massive map have been improved.
  • Mouse navigation within the Commorose has been made smoother and extra responsive.
  • Commorose now helps southpaw management layouts.
  • Up to date the UI and animations for the coaching paths widget.
  • Soldier and automobile overlays up to date with improved visuals.
  • Squad and pleasant nametags now present clear visuals if you’re being healed, resupplied, or revived.
  • Fastened a difficulty the place recognizing typically positioned a location ping as an alternative of marking the enemy.
  • Fastened a difficulty the place the stock UI stayed seen after dying out of bounds.
  • Automobile hit indicators up to date for higher readability.
  • Up to date visuals for autos tied to capturing targets on the deploy display screen.
  • Fastened a minimap bug the place geometry displayed incorrectly on prime of different geometry.
  • Fastened a difficulty the place fight zone photographs weren’t displayed appropriately on loading screens.
  • Location and hazard pings now embody animations for improved consciousness.
  • Fastened a difficulty the place equipping or selecting up a gadget didn’t set off the right animation.
  • Fastened a difficulty the place enemies pinged by means of smoke didn’t correctly present as hazard pings.
  • Replace of the Rank visuals and iconography.
  • Improved general class id UI (signature gadget, weapon proficiency, traits, and so on.)
  • C4 UI now reveals what number of prices you’ve positioned and the space to your three closest prices.
  • Air automobile resupply stations now have a transparent in-world icon.
  • Fastened a difficulty the place enemy-placed impartial devices may very well be seen by means of geometry.
  • The explosives countermeasure UI now reveals which enemy explosives will probably be intercepted on the minimap.
  • “Sticky-to-edge” icons now embody an arrow indicating course.
  • Non-lethal grenades now use a definite sepia tint for simpler identification.
  • Fastened a difficulty the place weapons didn’t rotate appropriately when previewed.
  • Fastened weapon zoom increments when previewing in menus.
  • Gamers can now rotate weapons whereas in menus.
  • Gamers can now preview attachments even from locked attachment slots.
  • Fastened a digital camera situation that prompted it to flip when previewing flashlight or laser attachments.
  • Improved loadout menu navigation with gamepad (default focus refined for smoother use).
  • Fastened a difficulty the place cosmetics may very well be accessed by deleting and re-adding favorites.
  • Fastened progress monitoring for Class Badges.
  • Added classes to loadout deeplinks for simpler group.
  • Enabled stats delta change when choosing an empty attachment slot in weapon attributes.

SETTINGS:

  • Examine Weapon choice hidden on PC.
  • Voice chat now defaults to off.
  • Adjusted graphics high quality choice: disabling “Auto” now appropriately units Efficiency mode to Customized on PC.
  • PC and console settings at the moment are separated.
  • Added lacking Flick Look Threshold for Keyboard and Mouse.
  • V-Sync moved again to Show settings.
  • Added “Stay on Screen” performance when equipping weapons, packages, and devices in customization.
  • Floor Exchange & Customise button added on PC.
  • Autohide HUD is now set as default.
  • Fastened a difficulty on PlayStation 5 the place the Auto setting didn’t choose the right channel configuration when linked to a TV, soundbar, or controller.
  • Added a Voiceover (VO) quantity slider choice.
  • Added speaker detection suggestions throughout boot.
  • Tuned default grasp combine settings.
  • Adjusted reverb combine for non-HD audio settings.
  • Added an accessibility choice for a motion-sickness-friendly fight roll (digital camera now not rolls).
  • Added an accessibility choice to scale back digital camera bob whereas sprinting.
  • Added a brand new choice to regulate minimap dimension (small, medium, giant).

PORTAL:

  • Eliminated Crossplay choice from server internet hosting.
  • Fastened a difficulty the place AI troopers in Portal weren’t affected by weapon/loadout restriction guidelines.

AUDIO:

  • Adjusted the audibility of directional pings.
  • Lowered quantity for Commorose open/shut sounds.
  • Tweaks to parachute touchdown sounds and low-health respiration results.
  • Changes to incendiary and motion audio mixes.
  • Tuned instant-death sound combine.
  • Directional ping sounds made clearer.
  • Commorose open/shut quantity diminished.
  • Tweaked parachute touchdown and low-health respiration sounds.
  • Tuned instant-death audio combine.
  • Adjusted incendiary and motion audio mixes.
  • Adjusted gadget equip/deploy audio throughout the board.
  • Pleasant soldier and automobile overlays made much less visually distracting.
  • Up to date inside firing sounds for heavy machine weapons, coaxial LMGs, and helicopter autocannons.
  • Added suppression audio results for a number of weapons.
  • Polished firing sound mixes throughout numerous weapons.
  • Adjusted sound profiles for city sniper rifles, city rifles at distance, and SMGs in open fields.
  • Nice-tuned reload and firing sounds for a number of weapons for increased constancy.
  • Tweaked shotgun firing sounds (amplitude, delays, pitch).
  • Up to date shotgun audio in several environments (open discipline, canyon, city).
  • Adjusted audibility of gadget auto-replenish sound when reloading a shotgun within the Assault class’s secondary main slot.
  • Fastened a difficulty the place flares audio was not enjoying for the UH-79 gunner seat.
  • Added distinctive low-health fireplace sounds for various automobile varieties.
  • Fastened a difficulty the place jet “low health fire” sounds continued to play after repairs.
  • Fastened a difficulty the place MBT driver smoke discharge audio was not enjoying.
  • Fastened a difficulty the place the MBT Energetic Safety System audio felt delayed.
  • Fastened a difficulty the place medium injury sounds performed when autos solely took mild injury.
  • Fastened a bug the place troopers in uncovered automobile seats didn’t show squad overlays appropriately.
  • Fastened digital camera shake when firing the RWS helicopter autocannon because the pilot.
  • Lowered loudness and adjusted low-mid frequencies for jets when offscreen, enhancing sound readability.
  • Lowered early reflection audio for helicopters.
  • Adjusted Wartapes V.A.L weapon combine conduct.
  • Adjusted Wartapes V.A.L first-person weapon noise amplitude.
  • Adjusted Wartapes V.A.L third-person noise enhance, decreasing quantity in comparison with first-person.
  • Adjusted Wartapes V.A.L conduct for automobile weapons.
  • Adjusted Wartapes V.A.L conduct for minigun weapons.
  • M240L reload audio improved.

NETWORK:

  • Improved netcode to scale back circumstances the place time-to-death felt too quick.
  • Fastened a difficulty the place gamers may take injury with out being visibly shot.
  • Fastened a difficulty the place well being values weren’t updating appropriately.
  • Improved netcode to scale back circumstances of dying after reaching cowl.
  • Fastened a netcode situation the place injury suggestions was delayed or solely appeared after respawning.


Battlefield 6 tag page cover art


Launched

October 10, 2025

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Robust Language, In-App Purchases, Customers Work together

Developer(s)

Battlefield Studios


Supply: Battlefield Comms on X



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