This Is The ‘Easiest’ Method To Kill A Leaper In Arc Raiders


There are various causes to kill a Leaper, Arc Raiders’ terrifying robotic spider-like menace that may cross huge distances in seconds. The hunt “Into the Fray” particularly asks you to take one out. Weekly trials incessantly require you to break or destroy a Leaper. They’re additionally a supply of some stable loot. Their Pulse Units do respectable injury as a throwable and so they’re wanted for stage 4 of the present Expedition Challenge. Right here’s one of the simplest ways to take them out.

 

Whereas I’d wager Leapers, although intimidating, are the weakest of the bigger Arc forces, their means to traverse giant distances shortly makes them a troublesome goal. They will additionally crush you to dying with out a lot effort. Fortunately, they’re giant, they will’t squeeze into tight areas, and so they don’t hearth any projectiles. So if you’ll find a protected spot with a transparent sightline, and also you’ve obtained the fitting weapons, their ass is grass.

After spending practically 200 hours on this sport, I’ve discovered what I take into account to be the most effective place for taking down a Leaper shortly, whether or not you’re working solo or in a crew. To get there you’re gonna head to Spaceport, particularly the middle of the map close to the Central Elevator. There’s a bunker northeast of the Elevator, sandwiched in between it and the South Trench Tower. That’s our spot.

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The one draw back to this spot is that it’s in a large open space, so that you’re unlikely to be the one one who’ll be a part of the combat and also you’ll need to hold an eye fixed out for hostile gamers. To be sincere, that is additionally true of nearly anywhere within the sport. However this particular location has a number of essential benefits in the case of PvP and fast extraction, so let’s dive in.

Spaceport: The final word Leaper killing grounds

A map shows a key location on Spaceport.
© Screenshot: Embark Studios / Kotaku

This bunker is a superb location to dig in for a Leaper assault as each of its doorways are pre-blocked (if you happen to get there and there’s no choice to breach the door, it means different gamers have damaged in already). The Leaper received’t be capable to climb into the bunker and, as I discussed earlier than, they don’t shoot projectiles, so if you happen to avoid the home windows when it expenses up its singularity area-of-effect assault, you’re mainly untouchable whilst you pour the warmth on our robotic spider pal.

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Talking of that Leaper, they often spawn within the surrounding space. You’ll sometimes see it strolling round close to the Elevator, or near the Launch Towers and Departure Constructing south of the Elevator.

Generally, a Leaper will even spawn on the alternative, japanese facet of the Launch Towers. In principle, you possibly can lure one over to the aforementioned bunker, however it’s a hike and also you open your self to plenty of threat by doing so. If there’s no Leaper within the space close to the bunker, I counsel making your self busy with one thing else and loading again into a brand new occasion of the map the place, hopefully, our prey will likely be ready.

The 1st step: Arming up and fortifying the bunker

Any gun with Heavy Ammo will ship enough injury to the Leaper. A maxed-out Ferro will do properly, as will an Anvil. For those who’re bringing both of these weapons, be sure you have a wholesome quantity of ammo. The Leaper will go down sooner than you assume, however it should take plenty of pictures.

Hullcrackers are okay, however I’d save these for greater threats. Thrown explosives are additionally useful to have, although having stated that, we’re going to be taking pictures the Leaper via a two-foot window within the bunker and there’s an excellent likelihood that within the chaos of your assault, you might screw up the throw and find yourself bouncing the grenade again into the bunker and, properly, that’s a less-than-ideal scenario.

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For those who’re in any respect a fan of Rainbow Six: Siege, you’re going to love this subsequent half. Any mixture of the next objects will assist make your mission extra profitable:

  • Barricade Kit
  • Door Blocker
  • Any entice or mine (Blaze Grenade Traps, Jolt Mines, and even Set off ‘Nades will work well)
  • Lure Grenade (good for sending the Leaper or other Arc away from you if things get messy)

While the Leaper can’t get into the bunker, different gamers can and there’s no guarantee that they’ll be friendly. So we’ve to do what we will to make it onerous for different gamers to get inside whilst you’re taking over the Leaper.

Good factor the bunker is pre-blocked! Different gamers can break these blocks, however they make plenty of sound whereas doing so, which might purchase you time to shift your focus to the invading menace.

However you’ll must smash one of many blocks your self to get in. I like to recommend choosing the west-facing door to interrupt open. When you’re inside, instantly block that door once more with a Door Blocker or place Barricade Kits proper as much as each doorways. (You will get the Barricade Equipment shut sufficient to the door body that you may’t stroll previous it on the western door. That is more durable to do on the japanese door, therefore the explanation I counsel leaving that door untouched while you break in).

A player looks at barricades and traps in a bunker.
© Screenshot: Embark Studios / Kotaku

At this level, with doorways blocked or barricaded, you’ll have purchased your self some useful time from invading gamers trying to benefit from you. Additionally, since there’ll be a Leaper leaping across the bunker as you assault it, enemy gamers open themselves as much as critical threat in the event that they attempt to break via the door blocks or take down the barricades.

Nonetheless, there’s an opportunity an enemy participant can get in to damage your day. It may be onerous to listen to an enemy participant breaching a door or taking down a barricade whereas the Leaper is making a racket whereas bouncing round.

That’s the place the traps turn out to be useful. Go nuts right here with no matter you’ve gotten: Place Jolt Mines in entrance of the door or behind barricades. Rig the door with Blaze Grenade Traps. You would even place some Lure Traps which in principle would go off, sending the Leaper to the doorway and calling over any close by drones, positioning the invading participant in between you and Arc threats.

You may as well place some Explosive Mines on the doorways too, however I’d be cautious of the shrapnel contained in the bunker hitting you. There’s threat of that with the Jolt Mine too, however these simply quickly stun and don’t do any injury.

Step two: Luring the Leaper and commencing the assault

When you’ve fortified the bunker, it is best to be capable to spot a Leaper from inside. There’s often one patrolling south of the bunker. If there’s no Leaper within the space, you’ll have to only reload into a brand new occasion. It’s a standard space for our spider pal, so that you’ll see one ultimately. Simply hearth a shot at it to get its consideration and let it race over to try to assault you.

Players fight a Leaper from a bunker.
© Screenshot: Embark Studios / Kotaku

Since it will probably’t get into the bunker, it received’t be a lot of a menace to you. Its charged-up area-of-effect assault can do injury if you happen to’re shut sufficient to the window, so if you happen to see it charging up, simply again away from the window.

Prioritize your hearth on its eye. Simply hold pouring the injury in. It’ll go sooner if you happen to’re with buddies, however this can be a completely soloable exercise supplied you introduced sufficient ammo. Additionally, it sure would be nice if you had some grenades or Wolfpacks (simply watch out throwing them).

The Leaper isn’t a complete idiot, nevertheless. After taking sufficient injury with out returning any, it should begin to stroll away from the bunker. For those who hold taking pictures it, nevertheless, you’ll retrigger its aggravated state and it’ll proceed to try to bounce on high of the bunker and squeeze into the home windows. However attempt as it’d, it will probably’t.

Maintain taking pictures and it’ll ultimately go down.

Step three: Loot (if you happen to want it) and GTFO

You’re going to make a ton of racket with this assault. Any close by gamers who need to benefit from you would possibly wait till you’re looting the wreckage to leap you. So, as soon as the Leaper’s lifeless, head out, seize what you want after which race over to the close by Elevator to extract.

Except you’re doing a Night time Raid (the place Elevators are your solely manner out), I counsel utilizing a Raider Hatch Key to get out elsewhere so that you don’t need to fiddle with any rats tenting the Elevator.

Closing ideas and concerns

A player looks up at the Launch Towers in Spaceport.
© Screenshot: Embark Studios / Kotaku

Nearly anywhere just like this bunker will likely be a great spot for taking out a Leaper. That stated, this specific bunker on Spaceport is advantageous given its proximity to an Elevator for fast extraction, the truth that the doorways come pre-blocked, and its proper close to a standard Leaper spawn level.

There’s a pre-blocked bunker south of the Central Elevator that additionally may fit, however it’s a bit too near the Departures and Arrivals Constructing the place hostile gamers could also be ready to snipe or bounce you.

Additionally, if you happen to’re taking out a Leaper for a weekly trial, be sure you run this tactic throughout a Night time Raid or an Electromagnetic Storm since it should double the trial factors. The storms are riskier if you wish to loot the stays as you open your self as much as a lightning strike, nevertheless.

There are various different locations throughout Arc Raiders’ present maps to take out Leapers, however this bunker in Spaceport is by far essentially the most dependable spot to only load in and kill one whereas masking your ass from any rats trying to damage your day.

Joyful searching!



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