As one of many longest-running survival horror collection, Resident Evil has had considerably of an identification battle over its a few years. Some entries have been extra action-focused, whereas others prioritized the dread and horror many come to the style for. The final entry, Resident Evil Village, arguably leaned towards the motion aspect of the equation. However the upcoming ninth entry, Requiem, goals to double down on the collection’ horror components.
Speaking with IGN, Resident Evil: Requiem’s director Koshi Nakanishi describes the collection as present on a form of Resident Evil 2 and Resident Evil 4 continuum, with 2 demonstrating the collection on the peak of its terror as a horror franchise, and 4 representing its need to take pleasure in providing you with extra action-based options to confronting cities stuffed with the undead. “Firmly swinging the scale [for Requiem] toward the Resident Evil 2 style was our intention,” Nakanishi mentioned. “It’s almost an upgrade of that Resident Evil 2 style.”
RE devs on what makes a recreation scary: ‘we don’t even know anymore’
A return to horror is sweet information for these of us who love RE for the frights at the beginning, and the flexibility for the protagonists to goal a gun competently second. The one downside is that the devs have made so many of those video games that they’re beginning to lose a way of what’s truly scary. “We can’t tell anymore,” Nakanisi mentioned of the fright think about RE video games.
There was truly a little bit of fear internally earlier than we confirmed the [Requiem] hands-off at SGF and the primary hands-on at Gamescom, was this truly scary? As a result of we don’t even know anymore. That is our bread and butter, what we make every single day.
In efforts to make Requiem scarier, the crew debated whether or not or not it was price mutilating the sport’s protagonist, Grace, like earlier characters within the collection: “What if [she] gets a big gash in her leg, or her leg gets cut off?” Nakanishi mentioned. Whereas we don’t precisely know what bodily hurt awaits our lady, based mostly on early footage of the sport, it seems like Capcom has dialed in an acceptable quantity of horror. I imply look at this friggin’ thing.