I’ve put dozens of hours into Pokémon Legends: Z-A’s Mega Dimension DLC, and for some time, I believed the problem I used to be encountering every now and then wherein my Pokémon, when preventing within the new Hyperspace maps, would go in the other way of their goal and assault air, was only a minor, occasional oddity not value a lot consideration, and so I opted to simply navigate round it as greatest I might. However after placing far more time into grinding the sport as I try to find Latias in a randomly generated portal, I went seeking to see if anybody else had skilled this odd, battle-breaking bug. Turns out, I am not alone.
Although this glitch isn’t unique to one of many randomly chosen Hyperspace maps, this odd assault pathing does appear to happen most ceaselessly on the one which has a largely open subject with one or two giant scaffolding constructions on the perimeters of the realm. These maps are made up of the “dreams” of Lumiose Metropolis residents, so that they manifest as distorted photographs of the particular metropolis, mashing collectively completely different areas with no rhyme or motive. So whereas this space doesn’t have buildings, it does have scaffolding of the kind you usually discover close to buildings in the true Lumiose, and for those who use a close-range assault, Pokémon will usually race towards the construction and get caught in it lengthy sufficient that the assault will outing and so they’ll robotically use the transfer, usually hanging the air as an alternative of a wild monster.
I managed to seize this footage of my Mega Raichu flying away from an Alpha Pidgeot that’s about to whoop my ass after I instructed him to make use of Thunder Punch. This transfer ought to be a fast close-range jab, however as an alternative Raichu decides to take the scenic route and will get caught on the scaffolding.

For the second, within the absence of an official repair, gamers are discovering methods round it. Assaults like Psychic and Thunderbolt don’t miss, so even when your Pokémon takes an odd detour in Hyperspace, you possibly can a minimum of know you gained’t be losing your limited time in these rifts with an assault that gained’t land. However it could be good to not have to try this, so we’ve reached out to The Pokémon Firm for touch upon the scenario.
Whereas many followers have reported bizarre assault pathing with close-range assaults and Pokémon taking odd routes to strike an opponent, the oddest instance of this for me concerned one among my Pokémon barely transferring in any respect when utilizing mid-range ones like Flamethrower. My Houndoom, who’s my go to fire-type assault consumer, is usually in a position to breathe fireplace on an enemy and take them out in a single hit. Nevertheless, when positioning for this assault in Hyperspace, the hellhound virtually all the time stops in need of getting its goal inside the assault’s precise vary, leaving my opponents with an odd sizzling flash moderately than something that really makes contact. If my coach character wasn’t in vary himself, Houndoom would by no means get shut sufficient to land the hit.
In Legends: Z-A, you’re usually challenged to provoke battles with out being detected, and if you may get in vary to lock onto a foe, your Pokémon will transfer in to shut the gap, however with mid-range assaults like Flamethrower, the pathing appears wonky in Mega Dimension.
I actually didn’t discover it a lot throughout my preliminary playthrough, however the extra grinding I’ve accomplished, the extra I see this can be a actually unusual and frequent downside, particularly for sorts that usually battle at shut vary like preventing and regular. Hopefully this will get patched quickly and Mega Raichu can preserve flying as much as fools and knocking them out Superman-style.


