
Larian Studios CEO Swen Vincke has now shared extra particulars about how the acclaimed RPG studio might be approaching the usage of generative AI instruments for growing its subsequent recreation, Divinity. Chatting with followers in an AMA on Reddit, the director walked again a earlier assertion that Larian would use generative AI to assist with references for idea artwork, however did say that Divinity might embody gen-AI belongings within the completed recreation so long as the studio is “100 percent sure about the origins of the training data and the consent of those who created the data.”
The gaming veteran landed in sizzling water final month over comments in an interview with Bloomberg about how Larian was experimenting with AI instruments within the manufacturing of its subsequent recreation, together with producing references for idea artwork, producing PowerPoints, and different early manufacturing work that would assist pace up the prototyping trial and error section. On the identical time, the CEO doubled down on the concept that no AI parts would seem within the completed recreation and said that the studio wasn’t turning to the controversial instruments to try to lower its headcount.
In right now’s AMA, which was promised in response to the prior backlash, Vincke stated that AI will not be used in any respect within the idea artwork section, however did counsel the studio is methods to make use of gen-AI instruments educated completely on the corporate’s personal materials. Right here’s his full statement:
So first off – there may be not going to be any GenAI artwork in Divinity.
I do know there’s been numerous dialogue about us utilizing AI instruments as a part of idea artwork exploration. We already stated this doesn’t imply the precise idea artwork is generated by AI however we perceive it created confusion.
So, to make sure there is no such thing as a room for doubt, we’ve determined to chorus from utilizing genAI instruments throughout idea artwork improvement.
That means there could be no dialogue in regards to the origin of the artwork.
Having stated that, we constantly attempt to enhance the pace with which we will attempt issues out. The extra iterations we will do, the higher normally the gameplay is.
We predict GenAI can assist with this and so we’re making an attempt issues out throughout departments. Our hope is that it might probably help us to refine concepts sooner, resulting in a extra centered improvement cycle, much less waste, and finally, a higher-quality recreation.
The necessary bit to notice is that we are going to not generate “creative assets” that find yourself in a recreation with out being 100% positive in regards to the origins of the coaching information and the consent of those that created the info. If we use a GenAI mannequin to create in-game belongings, then it’ll be educated on information we personal.
Larian’s new place addresses two of the chief criticisms of generative AI instruments. The primary is that they’re utilized by firms to undercut and substitute human creatives. The second is that they produce content material stolen from the thousands and thousands of individuals whose work they had been educated on. A set of gen AI instruments educated totally on Larian’s personal proprietary recreation belongings might doubtlessly side-step that second critique, although it additionally means that Divinity might embody a minimum of some belongings that had been generated with the assistance of AI.
Machine studying for cinematics, not artwork belongings
Gabriel Bosque, Larian’s head of machine studying, defined what these makes use of could be. “There is currently one example of ML generated assets that end up in the game and that is within our cinematics and animation pipeline,” he wrote on Reddit. “In this pipeline we try to capture the actor’s performances as best as we can, so we use ML models to clean, retarget and even add motion when it’s not motion captured. These models are trained exclusively with Larian data.”
Builders have lengthy used machine studying and procedural technology to assist create items of a recreation that people can then go and tweak as wanted. It will be inconceivable to craft the attractive cosmos of No Man’s Sky by hand. The majority of its universe is generated from algorithms designed by the group at Whats up Video games.
However as know-how advances, algorithms have been capable of produce increasingly of the stuff that gamers would possibly discover in a completed recreation, main many followers to balk at issues like sloppy gen-AI loading display artwork and even at the usage of algorithms to generate spoken performances for NPCs, a topic of some controversy for Arc Raiders.
ChatGPT can’t even make good placeholder dialogue
Different builders at Larian clarified that genAI isn’t getting used on the studio for these sorts of issues, and hasn’t confirmed helpful for issues like writing both. “We had a limited group experimenting with tools to generate text, but the results hit a 3/10 at best and those tools are for research purposes, not for use in Divinity,” defined writing director Adam Smith. “Even my worst first drafts – and there are a LOT of them – are at least a 4/10 (although Swen might disagree :p), and the amount of iteration required to get even individual lines to the quality we want is enormous.”
A reoccurring theme all through the AMA is that whereas machine studying processes can pace up improvement or assist with issues like cinematics, most genAI instruments can’t produce completed belongings that will meet the Baldur’s Gate 3 maker’s expectations for high quality. “We see AI as a potential tool to optimize certain workflows,” wrote artwork director Alena Dubrovina. “We don’t need to use AI to make recreation belongings, generate fashions and even base fashions to sculpt on high of, as a result of these belongings would by no means meet the standard bar we’re setting for the artwork in Divinity.
Replace; 1/9/2026, 10:34 a.m. ET: Added extra quotes from the AMA.


