I used to be practically 30 hours into The Outer Worlds 2 after I lied to a personality throughout a dialog. A number of moments later, a message popped up on my display screen. I had lied sufficient occasions, apparently, that I used to be provided the prospect to take a brand new secret trait that may drive me to lie every time potential, however I may achieve this completely. That is the Flaws System, and it’s one in every of my favourite options in a sport I’ve performed this 12 months.
Launched earlier this 12 months, The Outer Worlds 2 is Obsidian’s greater and higher open-world RPG sequel to 2019’s The Outer Worlds. If the primary sport was a enjoyable try at recreating Bethesda’s Fallout method, The Outer Worlds 2 is the studio nailing it. In reality, I feel in some methods the crew has overwhelmed Bethesda at its personal sport, with improved writing, higher fight, and another cool concepts, like Flaws.
Technically, Flaws were a feature in the first Outer Worlds. However in that sport, they provided a option to take further perk factors in change on your stats being lowered in particular methods. Like, taking an excessive amount of head injury would make you 100% worse at aiming weapons. It was an okay concept that felt too punishing and wasn’t a lot enjoyable. In The Outer Worlds 2, the Flaw system has been revamped so as to add extra chaos to a playthrough. Now, Flaws may be actually wild and supply a mixture of adverse and optimistic results. For instance, in The Outer Worlds 2, in case you steal loads of gadgets, the sport will ultimately detect this and give you a Flaw that allows you to promote stolen items for double their worth, nevertheless it additionally forces you to steal something you get near, which may trigger some awkward moments in a retailer or city.

Flaws in Outer Worlds 2 can, in case you want, throw a wrench into your RPG expertise and shake issues up even dozens of hours right into a playthrough. In case you don’t look them up forward of time, which you shouldn’t, they will boost the latter half of the sport, which may endure from the identical drawback so many RPGs endure from: letting you get caught in a snug however boring rut.
How Flaws in The Outer Worlds 2 make it a greater RPG
that time in an RPG the place you’re nearing max stage, have the weapons that work completely on your construct, and have your expertise dialed in. Fights grow to be boring. Exploration isn’t as thrilling both, as you’ve been to most locations a number of occasions now. That is the purpose at which many gamers put down the sport and stroll away. Possibly you push by means of to wrap it up, having much less enjoyable as you go. However with Flaws, the ultimate stretch of Outer Worlds 2 was nonetheless a wild time for me.
When I tried to speed through dialogue too much, I was offered a Flaw that may let me achieve extra XP, however would randomly select choices throughout dialogue. One other Flaw provided to make my melee strikes extra lethal in change for taking extra injury after I blocked, a suggestion which got here after I spent an excessive amount of time punching random baddies and never sufficient time blocking and dodging.
I didn’t settle for all of them (and I undoubtedly didn’t take the Flaw that makes you settle for all Flaws transferring ahead), however simply having such unusual decisions to ponder 20+ hours into the sport was incredible. Every time a Flaw notification appeared, I perked up. And after I accepted one, just like the Flaw that made me afraid of mechs however capable of do extra injury to them, it altered my playthrough in a approach I actually appreciated and helped get me out of that “stuck in a rut” section so many RPGs have a tendency to finish up in.
The one drawback now could be that after I began taking part in a special sport, I discovered myself eager for foolish, attention-grabbing, and probably game-breaking flaws to seem as I performed. It was a deal with to have the sport react to how I used to be taking part in, actively tempting me with methods to take pleasure in dangerous behaviors or foolish habits (like reloading an excessive amount of) in change for some equally foolish punishments. Now I need extra video games to do this. So right here’s me allowing RPG devs to steal Flaws from The Outer Worlds 2. I’d like that, please!


