
When Cyberpunk 2077’s first-person perspective was revealed again in 2018, fairly a couple of followers have been fearful. For CD Projekt Purple lovers who have been used to staring in the back of Geralt’s attractive little ponytail all day in The Witcher 3 and for others who simply wished to have the ability to see their painstaking customizations of protagonist V, the choice sparked its justifiable share of skepticism. Nonetheless, it ended up understanding fairly properly, and now one of many recreation’s leads has taken to social media to elucidate why.
On Sunday, Igor Sarzyński, who labored as Cyberpunk 2077’s Cinematic Director earlier than being bumped as much as Artistic Director for Cyberpunk 2, elaborated on the workforce’s determination to make use of a first-person perspective in 2077 through a thread on Bluesky.
“Purely from narrative design pov I think subjective FPP [first-person perspective] works well with ‘77 story, genre and world. You’re a mind trapped in a decaying body with only means of leaving it being through technological consciousness processing,” he wrote (thanks, Games Radar).
Sarzyński went on to elaborate on the function the angle performs in our expertise of a recreation’s story. Third-person perspective, he feels, “is better for more defined characters – Geralt, Kratos, Ellie – where you play-replay someone else’s story. FPP lends itself to more avatar-like player characters. V exists somewhere in the middle of this spectrum but for reasons stated above ^ i feel FPP was better for ‘77.”
He additionally added that the digicam lets the sport’s visions of “digital ghost” Johnny Silverhand, which he described as a “thing existing only in your subjective perception – rather than both of you being seen equally by an external, objective TPP cam,” really feel extra immersive.
Sarzyński clarified that his feedback aren’t meant as a touch on the perspective that can be utilized in Cyberpunk 2, or the rest concerning the recreation for that matter. “It might be a play-doh stop-motion RTS for all we know,” he joked. It’ll doubtless be a very long time till we hear extra information about Cyberpunk 2, however I’m simply glad to listen to from considered one of its leads. It’s at all times neat to listen to concerning the pondering behind a design determination, particularly at a large studio that might, if it wished to, be much more cagey about its growth course of.
Cyberpunk 2077’s sequel continues to be a methods away, however we do know that it’ll be set in Night City once again, alongside a second metropolis that’s “like Chicago gone wrong.” CD Projekt Purple additionally apparently started toying with some type of on-line multiplayer for the sport shortly after it moved into pre-production final yr, however it’s unclear if that’ll even be carried out.


