
Three Fields Leisure, a UK studio based by a number of the creators behind the Burnout sequence, has notified its total employees that they may quickly be out of labor because the studio faces doable shutdown.
On December 3, Three Fields co-founder and CEO Fiona Sperry explained on LinkedIn that every one staff of the indie studio behind Danger Zone and the just lately launched open-world racing recreation Wreckreation have been given a discover of redundancy. This can be a legal requirement for corporations within the UK earlier than shedding staff. In her submit asserting the discover of redundancy, Sperry known as this choice “unbelievably painful”, however that the “reality” the studio faces is “stark.”
“As an independent studio, we will not see revenue from [Wreckreation] game sales for the foreseeable future,” stated Sperry. “We have had to self-fund most of this year and all of the post-launch content. Without the enthusiasm or financial support from our publisher [THQ Nordic] to continue development, we simply cannot sustain the studio in its current form. Making this decision has been unbelievably painful.”
Within the submit, Sperry shared a video showcasing a number of the options and new modes that the group has been working so as to add to Wreckreation in doable future updates. The CEO hopes that by displaying these items publicly, “someone out there might also see that potential,” and the studio may very well be partially saved by a brand new writer or investor.
“But even if that hope does not materialise, we want this to stand as a testament to our vision and to the strength, passion, and skill of our tiny team,” stated Sperry. “I truly believe in the potential of this game and in the brilliance of the people who built it.”
Within the submit, Sperry says Three Fields will nonetheless launch a brand new Wreckreation replace, “again at our own cost,” earlier than Christmas that may add crossplay assist, a characteristic followers have been asking for for the reason that open-world Burnout-like game launched in October.
“To everyone who has supported us, played our games, or believed in our studio: thank you,” stated Sperry.


