I just lately obtained to play extra Battlefield 6, however this time on the sport’s two greatest maps, and I had a blast playing in these big ol’ stages. However after I obtained an opportunity to talk to the devs behind Battlefield 6, I needed to ask a wierd query: Do you all have a button that allows you to blow up the whole lot that’s destructible within the franchise’s famously destructible maps? The reply was sure, and there’s a very good purpose why.
Throughout a Zoom interview with DICE producer Jeremy Chubb and design director Shashank Uchil, we talked about all of the work that goes into making a giant Battlefield map and the way a lot effort they put into remaking the enduring and beloved Operation Firestorm map, which can be accessible in BF6 at launch. However, when our dialog veered into speaking about methods to stability maps that may blow up in all types of the way, I needed to ask if they’d a device or button that lets them destroy the whole lot in a single click on. So I requested and obtained a blunt reply:
“Yeah,” stated Chubb. I then requested if it was enjoyable to hit that button, and each Chubb and Uchil replied, with laughter of their voices, that sure, it was certainly enjoyable to hit that large button.
“It is fun!” Chubb instructed Kotaku whereas laughing extra. “It usually causes some big meltdowns in teams working on performance because we designed the maps not to be instantly triggered, like every instance of destruction [all at once]. And [the button was pressed] a few times, and there were some raised eyebrows about what we were doing for sure.”
After I talked about that EA ought to launch GIFs of the maps utterly blowing up after hitting that button, Uchil stated that was a “good idea.” So that you’re welcome, EA advertising group.
The rationale for BF6‘s big red button
You might be wondering why there’s a button in Frostbite, the engine BF6 is constructed on, that allows you to blow up a complete map immediately. The reply is in order that the group can simply playtest the map in its most destroyed state to ensure it’s nonetheless enjoyable and balanced.
“So…think of the map as [having] three different states, right,” defined Uchil. “The map starts out in a pristine state, or however it is meant to be at the beginning. And then, as the map progresses, it gets more and more destroyed. And towards the end, if everybody’s using a rocket launcher or C4, you hit peak destruction. And like I said, the game has to be good in all three phases, the pristine phase, the in-between phase, and the final phase.”
In keeping with Uchil, the “big red button” is the most effective device for shortly testing that ultimate part of every map.
“You can see what is the worst-case scenario,” stated Uchil. “Is there enough cover? Do we need to add some more things? Do we need to bring some more assets so in the final stage, it’s still fun to play? So yeah, that’s why we have the big button.”
At this level, I used to be absolutely distracted by the thought of the button, and requested if anybody had ever pressed it by chance. That doesn’t appear to have occurred, and since the maps weren’t constructed to immediately explode, it might result in issues if it did.
“I mean, we have times when you can crash a bunch of things,” stated Uchil. “The destruction is meant to happen in parts. But if everything explodes at the same time, then it would melt down your computer.”
Now I hope somebody is ready to mod Battlefield 6 after it launches on October 10 and both activate this button as a part of a wild mod or recreate its performance. I actually simply need to hit a giant button and make a complete map go ka-boom. That seems like a blast. And after speaking to the devs, it appears they agree.