
New data continues to trickle out about Larian Studios’ subsequent RPG because of a January AMA held with among the improvement staff’s leads on Reddit. The sport is in full manufacturing and the Baldur’s Gate 3 maker is exploring timing round when to indicate off the primary snippets of precise gameplay. Within the meantime, we’ve got loads of morsels to chew on from the newest Q&A, together with feedback on co-op, companion romances, and a potential Change 2 port. Right here’s the whole lot new we simply realized about Divinity.
Hand-crafted loot might return
Loot in Divinity: Authentic Sin 1 and 2 was random, however Larian needs to do one thing extra like Baldur’s Gate 3 for Divinity. “The BG3 approach of handcrafting every magic item worked well, and it’s something we’ve always wanted to do for DOS2,” head of design Nick Pechenin wrote. “Something we realized when working on randomized loot for DOS1 and DOS2 is that fully random loot is frequently confusing, so we added more and more rules and premade patterns to make it feel more intentional. In the end randomization did not save us much time.”
It’ll be made in the identical engine as Baldur’s Gate 3
Larian will proceed iterating on its present Divinity Engine for the subsequent recreation. It’s not abruptly shifting to Unreal like another RPG studios.
Native keyboard motion controls?
Head of gameplay Artem Titov merely wrote “no.”
In fact Divinity shall be co-op
Following within the footsteps of earlier video games, the subsequent RPG may even be multiplayer at launch. “The amount of players playing together will be depending on the final party size,” wrote scripting director Bert Stevens. “But since modding is planned for this project as well, player[s] will be essentially free to extend this. There is no hard limit to the amount of coop players.”
The purpose with gameplay is to “embrace the chaos”
For gamers who love doing quests out of order and blazing their very own path by way of a recreation, Divinity will proceed Larian’s repute for accommodating the weirdest participant idiosyncrasies. “The first thing we tend to do when playtesting our own situations is run them out of sequence, break them in every conceivable way, and see how far we can push the boundaries of what’s possible,” wrote writing director Adam Smith. “The greatest joy I get is seeing somebody go so far off the beaten path that they assume we’ll have lost track of them, and then they stumble across something that we put there just for them.”
Divinity might need swimming?
One fan requested Larian which new Divinity mechanic it was most happy with and Pechenin gave a cryptic reply. “There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3,” he wrote. “It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game.” Contemplating all three video games begin close to a seashore, some gamers assume he’s speaking about lastly with the ability to hop into the water.
It’s ditching the magic armor system
Divinity: Authentic Sin 2 launched a brand new mechanic to the sequence by which armor for bodily and magic harm had been separate. That may, thank god, not be returning in Divinity. “There will be ways to protect your characters from harm, but you will not have to wait before you can use your fun skill on enemies,” Pechenin wrote. “We are still cooking a system that makes sure that you have to work harder to stunlock solo bosses with level 1 skills, but it won’t be tied to damage.”
What in regards to the tone?
The debut cinematic trailer was extraordinarily grim and R-rated. Will the remainder of the sport comply with in that vein? In keeping with Smith, Divinity undoubtedly goals to be extra “grounded” and embrace some “folk horror vibes,” however may even nonetheless have loads of humor, tragedy, and different emotional beats. “I laughed out loud reviewing a dialogue this morning!” he wrote. “I mentioned in the answer to another question that a game this size needs lots of tonal diversity.”
How will the digital camera work in Divinity?
“The camera will work very similar as in BG3,” Stevens confirmed. “So a hybrid of top-down and 3rd person camera!”
Will Divinity lastly allow you to lookup on the sky?
In all probability not. “There is no real engine limitation to allow looking at the sky,” Stevens wrote. “How the camera works is entirely a design choice. Alternative camera angles are always considered. If they benefit the game, we will for sure add it.”
Divinity is a standalone story moderately than a direct sequel to Authentic Sin 2
Whereas Authentic Sin 2 retconned among the sequence’ earlier lore, the brand new recreation will happen in that world however inform a separate story. “It’s in the same continuity, but it’s a standalone story,” Smith confirmed. “Long-term Divinity fans will find lots of familiar things but it’s never just fanservice – it has to serve the story we’re telling.”
Companions could have deeper relationships with one another this time round
Baldur’s Gate 3 was nice at deep relationships between the participant and their get together, however much less so between the person companions. Extra fascinating relationships between get together members is a precedence for Divinity. Senior author Kevin VanOrd wrote that the staff needs “to have more interaction between companions – not just with more and better banter, but to have them develop deeper relationships with each other, just as they do with players.”
And be much less aggressively sexy…
He wrote that the opposite primary purpose with the companion penning this time round is “to ramp up player friendship and romance more subtly, so relationship building feels natural.”
Divinity on Change 2 is being thought of however not promised
“We love the platform and we will certainly consider Switch 2 for the next Divinity game,” Stevens wrote.


