Now that the anticipate Ghost of Yotei is lastly over, many followers of its predecessor, Ghost of Tsushima, are curious to seek out out precisely the way it set itself aside as a sequel. In some ways, Ghost of Yotei merely improves and refines the bottom that Ghost of Tsushima launched, however there are a number of options which are a lot bigger modifications.
This time round, developer Sucker Punch brings a extra various arsenal of weapons to gamers, making Ghost of Yotei a fun-filled fight expertise. Ghost of Yotei‘s combat is really a shining level in an all-around stable sport, and one addition left me speechless once I first encountered it, and it is more likely to take loads of different gamers without warning, too: disarming.
Ghost of Yotei’s Disarming Mechanic Kicks the Hazard Up a Notch
How Does Ghost of Yotei’s Disarm Work?
This time round, enemy NPCs can disarm Atsu. The way in which Ghost of Yotei introduces this mechanic is extremely fast, requiring gamers to behave quick. The primary time I used to be disarmed in fight, I used to be fully taken without warning, and sadly, this drove Atsu to an early finish, since I did not react fast sufficient. Ghost of Yotei‘s differences to Ghost of Tsushima are felt all all through the sport, and being disarmed for the primary time is a daring reminder from Sucker Punch that the general expertise is supposed to really feel like an enormous step ahead.
The excellent news is that, as soon as that first second of being disarmed occurs, it is pretty simple to bounce again in future encounters. Earlier than enemies carry out a disarming assault, they’ll sign with a yellow cue, warning gamers forward of time. Except you make a slip-up, it is fairly easy to navigate, however when it first occurred throughout my playthrough, I used to be caught fully off guard. It is a small addition, however it additional showcases how a lot Ghost of Yotei has improved upon Ghost of Tsushima‘s formula.
Disarming can go each methods, too. Unlocking Onryo’s Strike within the Onryo ability tree provides Atsu the power to disarm her opponents.
Maintaining Gamers On Their Toes Makes Ghost of Yotei Really feel Contemporary
When disarmed, it forces gamers to strategize quick. If you have not expanded Atsu’s arsenal, managing being disarmed could be far more difficult. So, not solely does disarming make fights extra sweat-inducing, it additionally requires gamers to become familiar with each weapon Atsu has, as a result of there are sure to be moments the place one is pressured to make use of a weapon they’re much less expert with.
It is an extremely efficient solution to take fight to better heights, which isn’t any simple process when looking back at Ghost of Tsushima. Sucker Punch crafted a beautiful base with its first chapter within the sequence, so Ghost of Yotei surpassing its predecessor’s combating mechanics is a formidable achievement.
Being disarmed for the primary time is a daring reminder from Sucker Punch that the general expertise is supposed to really feel like an enormous step ahead.
All through Atsu’s journey, bounty-hunting Ronin can be in pursuit of her, requiring gamers to be cautious of NPCs encountered alongside the best way.
Atsu is the Good Character to Takw Up Jin’s Mantle
Do not get me fallacious, I nonetheless love Jin as a protagonist dearly, however Atsu is a wonderful change of pace. Between the bottom model of Ghost of Tsushima and its Iki Island DLC, it is refreshing to have a brand new lead character step into the highlight, particularly one who’s totally different from Jin in loads of important methods. Atsu’s totally different persona opens the door for a brand new tackle fight, and Ghost of Yotei demonstrates this in a incredible manner. Being disarmed by enemy NPCs is not a groundbreaking idea, however it’s an efficient leap into extra dynamic mechanics that proves how Ghost of Yotei improves upon virtually each aspect of Ghost of Tsushima.