Abstract
- Immobility in FNAF enhances gamers’ feeling of being trapped.
- Telephone Man’s messages trace at a sinister backstory within the sport.
- Audiovisual disturbances in FNAF create mistrust and reinforce underlying narratives.
The 5 Nights at Freddy’s franchise has grown by leaps and bounds because the launch of the primary sport in 2014. What started as a humble indie sport with delicate, spine-chilling horror has expanded right into a sprawling fictional universe of video video games, books, and films. Followers can spend hours watching lore movies on YouTube and nonetheless not get an entire image of the story and timeline. Individuals are nonetheless attempting to unravel the mysteries of murdered kids, trapped souls, and the animatronics’ creation, all whereas having fun with the scares that these horror video games are identified for.
With how difficult this franchise has turn out to be, it is price taking a step again to reexamine Scott Cawthon’s unique sport. It could have been an easier time, however the storytelling and sport design of the unique FNAF is a textbook instance of indie horror finished effectively. Its short runtime and easy mechanics cannot examine to the likes of Safety Breach or Secret of the Mimic, however the sport is tense, creepy, and deeply unsettling. The franchise by no means would have turn out to be what it’s right this moment if not for the extremely efficient horror of the primary sport.
The Participant Is Caught In One Place
Immobility Makes Gamers Really feel Trapped
Isolation is a classic horror trope, and for good cause. Being actually alone is frightening. In 5 Nights At Freddy’s, the participant is trapped in an workplace, pursued by haunted animatronics. They can not run, cover, summon assist, or combat again. All they’ll do is try to hold Freddy and associates from stepping into the workplace. The one instrument they’ve is to observe the animatronics and be taught their habits, reacting accordingly to save lots of themselves.
That is additionally what makes the jumpscares in this game so efficient. Jumpscares have typically been criticized as a horror trope, typically used as an affordable manner of eliciting a powerful response with none actual substance. Nevertheless, it is attainable to make use of them skillfully. In FNAF, the true terror is the immobility and isolation. That is what places gamers right into a fight-or-flight state, and when a type of creepy characters does seem onscreen, it is the straw that may break the camel’s again.
The Subtext Of Telephone Man’s Messages
He Hints That There’s Extra Going On
The “Telephone Man,” as named by followers, is an icon of the franchise. Within the unique FNAF, the participant receives a pre-recorded message on the office phone firstly of every night time from the one who labored of their place earlier than them. Telephone Man appears affable sufficient, however his messages are unsettling, to say the least. It is by way of him that gamers be taught the primary mechanics of the sport: watch the cameras, shut the doorways when obligatory, and do not let the facility exit, or they will be fatally stuffed into an animatronic costume.
Nevertheless, probably the most sinister elements of Telephone Man’s messages aren’t actually the hazards he describes. It is the way in which he tries to downplay and brush over the hazard. On the primary night time, he reads a message from the corporate primarily stating that if an worker suffers dying or bodily hurt, authorities will likely be notified inside three months, as soon as all of the proof has been coated up. This tells gamers that not solely is that this a harmful job, nevertheless it’s run by wildly unethical employers.
Telephone Man’s graphic description of the participant’s potential demise means that he (or somebody on the firm) has seen this occur earlier than. In the meantime, the corporate’s particular insurance policies on what to do within the case of “dying or dismemberment” counsel precedent for such occasions. This lets gamers know the hazard they’re in with out displaying them instantly, letting them image the gory particulars for themselves whereas the animatronics stalk them. Some issues are scariest when left to the creativeness.
Ambiance & Sound Design
The Recreation Places Gamers On Edge
Ambiance is a vital a part of any horror sport, and 5 Nights At Freddy’s nails it. Clearly, the setting is darkish and creepy, reinforcing the sense of isolation. The animatronics themselves are unsettling to look at, creating an uncanny valley impact with their clean, bulging eyes. However past that, the digicam setup feels janky and outdated, even in 2014. The static on the display screen makes it really feel like the photographs are unreliable, or like gamers could possibly be lacking one thing. And when Freddy stares instantly on the participant by way of the digicam, it reinforces the sensation that that is no odd animatronic.
As gamers flick by way of the cameras and verify their door lights, they will hear metallic scraping and shuffling, as if somebody is digging by way of trash or dragging furnishings. But, not one of the animatronics transfer when caught on digicam (save Cunning working for the workplace). Gamers may hear Cunning singing his “dum-diddle-um” shanty, a distorted snort, or echoes of Freddy’s tune. All of this provides to the sensation that one thing sinister is lurking within the constructing, and the uncertainty about the place the sounds are coming from makes it worse. The sport’s audiovisual design creates the expectation of hazard, and the jumpscares deliver it.
The Subtlety Of The Underlying Story
Gamers Have To Dig For Hints About The Lacking Kids Incident
Nearly each gamer is aware of the essential plot by now. The unique FNAF features an underlying story a few assassin who, sooner or later previously, wore a mascot swimsuit to lure 5 kids away from the pizzeria, kill them, and conceal their our bodies contained in the animatronics. This induced their souls to own the characters, resulting in the murderous nature they show within the sport. However for somebody taking part in the sport for the primary time, with no prior information, that data shouldn’t be instantly apparent. To be taught what occurred at this haunted pizzeria, gamers should look at the altering newspaper articles pinned to the partitions, describing what’s now referred to as the Lacking Kids Incident.
Maybe probably the most chilling element in these occasions is that the victims’ our bodies have been by no means discovered. The small print within the articles make it clear to the participant precisely what occurred to them, however both the animatronics have been by no means investigated, or the corporate performed a job in protecting issues up. This latter thought is not directly bolstered by how little the story comes into the precise gameplay. If gamers merely blaze by way of, they will solely get the vaguest thought of what occurred. The horror right here is not nearly a wicked killer, however an organization obstructing justice to try to save their picture.
Audiovisual Disturbances
Gamers Really feel Like They Cannot Belief Their Eyes
One other well-known side of the unique FNAF is the hallucinations that can occur all through the night time. Gamers can see flickering photographs after they take down the digicam, and listen to distorted audio whose supply is unclear. They may see Freddy, and even Golden Freddy, accompanied by the phrases “it is me.” A hallucination of the mysterious Golden Freddy may even seem within the workplace, slumped and lifeless, crashing the sport when he jumpscares the participant. There are extra delicate examples too, such because the disturbing childlike drawings that seem on the partitions, presumably depicting the victims’ fates.
Are these hallucinations, or supernatural manifestations? Are the ghosts attempting to torment the participant, or are they calling out for assist? In a sport the place gamers should be on excessive alert, sudden visible adjustments or surprising audio cues are startling in and of themselves. FNAF makes use of this not solely to get gamers’ consideration, however to bolster the underlying narrative and immediate gamers to invest about what is going on on on this haunted place.
Lack Of Decision
There’s No Actual Ending To The Story
The primary 5 Nights at Freddy’s sport is elegant in its simplicity, and that simplicity truly provides to the sport’s horror. The participant is not doing any investigating or attempting to unravel the Lacking Kids Incident; they’re simply attempting to outlive. Finally, the participant character is a bystander, an additional within the higher narrative. There is not any closure to seek out in relation to Telephone Man’s grisly destiny, caught on audio on Night time 4’s recording. The participant merely finishes their 5 nights and receives their paycheck — or, in the event that they end the bonus nights, they’re fired.
The purpose in most horror games is to uncover the character of the risk and eliminate it. FNAF does not give the participant that likelihood. There is not any strategy to get rid of the hazard; the sport merely ends as soon as gamers have evaded it for lengthy sufficient. With out that decision, the sport stays with gamers lengthy after they stroll away from the display screen, with imagery of lifeless Golden Freddy or sprinting Cunning seared into their minds.
This not solely provides to the horror issue — it is also an enormous a part of why digging into the sport’s hidden layers is so interesting. Unraveling the story has all the time been part of the franchise’s enchantment. After eleven mainline video games, that lore has gotten far more dense, however attempting to make sense of the video games’ horror has been part of the franchise since its first installment.

Five Nights at Freddy’s
- Launched
-
August 8, 2014
- ESRB
-
m
- Developer(s)
-
Scott Cawthon
- Writer(s)
-
Scott Cawthon, Clickteam LLC USA
- Engine
-
multimedia fusion