No Man’s Sky has launched a brand new content material replace that lets gamers construct their very own module-based starships piece by piece. Titled Voyagers, the brand new replace for No Man’s Sky launches throughout all out there platforms in the present day, August 27, and permits for lots extra versatility whereas exploring house, together with an autopilot characteristic and totally traversable ship interiors.
Launched in August 2016 to a lackluster response, No Man’s Sky has been one of many greatest comeback tales in gaming, fueling its success over the previous 9 years via a collection of 32 free content material updates which have added all kinds of options to the sport. Customizable freighters were added to No Man’s Sky lower than three months after its launch, however this newest replace takes ship creation to a different stage.
As introduced in a brand new developer update, Voyager provides Corvette Workshops to space stations in No Man’s Sky, the place gamers can design the hull, silhouette, and peripherals of latest Corvette-class starships. The system makes use of a module-based development mechanic that many followers have already likened to the favored characteristic in Bethesda’s Starfield, with tons of of components to select from. The system lets gamers individually place and paint every ship half and connector with a full 360-degree view of the outside, and inside customization provides an extra diploma of personalization to ships. Capable of be constructed a lot bigger than customary ships that gamers can pilot, these ships also can have onboard facilities like sleeping quarters, teleporters, medical bays, and warfare rooms, which gamers are capable of go to by strolling round inside their custom-designed ships.
The replace seems to have gone dwell on Steam a few hours forward of the official announcement. Some gamers who found it early have been fast to point out off the options of the brand new ships, with one of the crucial thrilling additions being the power to drift round exterior of them. Utilizing a hatch that some have already in comparison with those on Firefly-class transport ships in sci-fi TV collection Firefly, gamers have been proven stepping out from their ships whereas in house and exploring the exteriors with no gravity. Whereas freighters additionally enable for exterior exploration, gamers stay tied to them by a gravitational area, and the brand new freedom of motion appears to be a preferred addition.
Together with the brand new ships, Voyagers provides a brand new expedition to No Man’s Sky. This particular mission is meant to get gamers constructing their very own ships shortly, as enjoying via it’s going to unlock lots of the components they will want for Corvette development and can train them find out how to optimize their ships’ stats and potential.
No Man’s Sky Model 6.0 Patch Notes (August 27, 2025)
Corvette-class Starships
- Added a brand new class of starship, the Corvette. Corvettes are massive, totally bespoke ships with furnished interiors, able to accommodating a number of passengers.
- A light-weight tutorial for assembling your first Corvette will activate upon first amassing a Corvette module or interacting with the Corvette Workshop.
- A big catalogue of snappable structural and ornamental modules is offered for Corvette meeting, together with habitation modules, hulls, wings, engines, home windows, accessways, weapons, reactors, defend mills, connectors and ornamental peripherals.
- Corvette modules may be unearthed from salvage containers buried on worlds throughout the universe, in addition to found in Derelict Freighters.
- Modules also can generally be retrieved from defeated pirates, freighter cargo pods, crashed freighter crates, frigate expeditions, or acquired as rewards for finishing missions.
- Structural Corvette modules are collected individually within the stock and spent instantly when assembling a Corvette.
- Whereas standing inside a Corvette, specialised furnishings and a choice of base decorations may be put in within the ship’s inside.
- Inside modules may be put in with out limitation, however require assets to assemble.
- Habitation modules (“habs”) type the principle residing space for Corvette-class starships. Habs can be found in three distinct courses: Titan, Thunderbird, and Ambassador, every with its personal sci-fi aesthetic. Put in furnishings replicate the model of their hab, and a number of habs positioned adjacently are routinely linked with doorways.
- Multi-storey Corvettes may be assembled with the set up of inside stairways.
- A number of installable Corvette modules have sensible performance, such because the Residing Wall, Vitamin Unit, Refiner Unit and Mission Radar.
- A lot of Corvette modules are linked to expertise upgrades, routinely bettering the Corvette’s stats alongside its look.
- Corvette Workshop terminals may be discovered aboard the Area Station. These terminals present an interface via which collected Corvette modules may be assembled right into a pilotable, liveable starship.
- The terminal additionally supplies entry to a store for buying fundamental Corvette modules, and a barter interface for buying and selling superior Corvette modules.
- The Corvette Workshop can retailer a draft Corvette, permitting work-in-progress edits to be saved and returned to at a later time.
- A close-by cache will gather any overflow of refunded Corvette modules if there are too many to retailer within the participant’s stock.
- The Corvette advantages from an particularly highly effective pulse drive, which strikes quicker than single-occupancy ships.
- Corvettes can autopilot to house stations, found planets, and mission locations.
- Corvettes can be set to autopilot alongside the present flightpath.
- Corvette accessways are accompanied by a specialised teleporter, permitting the ship to hover above particularly mountainous or troublesome terrain, whereas passengers beam themselves to and from the planetary floor.
- Added help for a number of physics worlds, enabling gamers to journey stably and stroll on foot round fast-moving Corvettes.
- Spacewalking is now a completely supported mode of navigation, permitting gamers to depart their ships (or freighters) and use their jetpack to fly among the many stars.
- Added numerous Corvette-specific visible results for engines and touchdown.
- Added new audio results and ambient environments for Corvettes.
- Added specialised digicam dealing with for piloting Corvettes and navigating their interiors.
Corvette Multiplayer Missions
- Added a Corvette-based mission board, permitting gamers on board the Corvette to register as mission crew to co-operatively full aims within the native system and earn rewards and standing.
Corvette Expedition
- Expedition Nineteen, Corvette, will start shortly and run for roughly six weeks.
- Rewards embody new posters, decals and titles, the vigilant jetpack path and plasma starship path, an unique deadeye cannon module for Corvettes, and the distinctive Mecha-Mouse robotic companion.
Skyborn Exosuit and Jetpack
- Added the 5-piece Skyborn Exosuit to the Look Modifier, together with armour, gloves, boots, legs and torso customisations.
- Added the Skyborn Jetpack to the Look Modifier.
Twitch Drops
- A brand new package deal of Twitch drops will start shortly. Join and join your platform accounts on the Twitch Drops web page, then tune in to Twitch to earn unique base components, high-tech starships, fireworks, look modifications, and extra.
Gameplay and High quality of Life
- Applied help for rebinding controls on console.
- Rearranged numerous enter bindings within the controls menu for improved usability.
- Added a graphics choice to regulate the energy of blurring / mild scattering on distant objects in underwater environments.
- On PC and MacOS, added textual content translations for system-level dialog packing containers (for instance, when the working system reviews a graphics driver error).
- Improved the visibility of the “Swap Base” management, for choosing which base to edit whereas throughout the perimeter of a number of planetary bases, or inside each a planetary base and a Corvette.
- Added the power to repeat and paste No Man’s Sky Buddy Codes on PC and MacOS.
- Improved the looks of a number of dialog packing containers on the boot and pause screens.
- Added “scroll on hover” performance to numerous UI buttons that would overspill in non-English languages.
- Improved the mouse scroll pace within the base constructing menu.
- Elevated the variety of planets that includes buried historical bones.
- Elevated the variety of planets that includes buried salvageable scrap.
- Salvageable scrap containers are now not guarded by corrupt Sentinels.
- Prevented Echo Locator trace notifications from showing when a harmonic camp was already regionally marked, or whereas throughout the perimeter of a camp.
- Improved the system for displaying the estimated remaining time to a vacation spot on HUD markers, leading to rather more correct time estimates and tick-down pace.
- The touchdown pad readout on the Area Anomaly now signifies the place your ship is docked, and precisely displays touchdown house availability.
- Robotic creatures now lay steel eggs.
Rendering
- Added help for NVIDIA DLSS4. Deep Studying Tremendous Sampling is a revolutionary suite of neural rendering applied sciences that makes use of AI to spice up FPS, cut back latency, and enhance picture high quality.
- Added help for PlayStation® Spectral Tremendous Decision (PSSR), bettering picture readability utilizing AI-enhanced decision, for ultra-high definition and unimaginable element.
- Added help for Intel Xe Tremendous Sampling (XeSS) 2, which makes use of machine studying to ship larger efficiency with distinctive picture high quality.
- Applied moment-based order-independent transparency (MBOIT), bettering the looks of translucent surfaces, particularly when overlapping.
- Added localised “hero lighting” for the participant character, bettering their look in darker environments.
- Improved the rendering and lighting of 3D objects such because the participant’s ship, Multi-Software and jetpack on the stock display.
- Improved the looks of glowing distant objects.
- Improved the rendering of semi-transparent mesh particles.
- Improved the looks of cloud shadows, making them denser and extra dramatic.
- Improved the visible stability of heavy air results, resolving some flickering points.
Bugfixes
- Mounted a difficulty that would trigger a number of NPC ships to land on the identical dock.
- Mounted a difficulty that would trigger creatures to teleport onto terrain when navigating underground caverns.
- Mounted a difficulty that would trigger some sections of Autophage staffs to stay seen when the participant entered a short-range teleporter.
- Mounted a difficulty that brought on the “Open Constructing” button on a Settlement constructing to be incorrectly greyed out, even when out there.
- Mounted a difficulty that would trigger some frigate fleet log entries to be omitted from the ultimate checklist if the frigate expedition was very lengthy.
- Mounted a uncommon timing-specific problem that would trigger uploaded cross-platform saves to be displayed within the unsuitable UI model when backing out of the Cross-Save Supervisor.
- Mounted a difficulty that brought on some Station Core textual content to seem within the unsuitable dialog field model.
- Mounted a difficulty that would trigger terrain to seem visually corrupted on lower-end programs.
- Mounted a difficulty that would trigger distant objects to flicker in Digital Actuality.
- Mounted a difficulty that prevented fishing strains from rendering accurately in multiplayer.
- Mounted a uncommon problem that would trigger participant names to seem as “…” in multiplayer.
- Mounted numerous uncommon multiplayer crashes.
Deserted Mode
- Added the Mech Hardframe components to the expertise analysis bushes in Deserted Mode.
- Mounted a difficulty that prevented studying the Creature Pellets recipe in Deserted Mode.
Optimisations
- Applied occlusion culling on Xbox Sequence, PS4, and PS5, considerably rising framerate in indoor environments (corresponding to in caves and planetary buildings).
- Applied multi-threaded rendering on PC, considerably bettering CPU efficiency, notably in VR.
- Applied a major efficiency optimisation on mature saves with a lot of accomplished or energetic missions.
- Applied a lot of efficiency optimisations throughout a number of recreation programs, together with the dealing with of HUD markers, the physics of static objects corresponding to buildings and rocks, audio, the Evaluation Visor, particles, and elements that set off animations or state modifications in response to participant actions.
- Improved the CPU efficiency of planetary creatures navigating throughout terrain.
- Applied a number of memory-saving optimisations associated to massive textures and information desk loading.
- Considerably improved load instances when loading saves close to massive planetary bases.
- Additional decreased the variety of shaders utilized by the sport, bettering load instances.

No Man’s Sky
- Launched
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August 9, 2016
- ESRB
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T for Teen: Fantasy Violence, Animated Blood
- Engine
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Proprietary