Megabonk is already an enormous hit on Steam, because the indie roguelike title has bought over a million items throughout the first two weeks of availability. Megabonk developer Vedinad shared information of the milestone on social media and mentioned that new patches to repair bugs and different points with the sport are nonetheless being labored on.
Regardless of its latest September 18 launch date, Megabonk has rapidly stepped into the highlight on Steam. As a roguelike title often compared to Vampire Survivors and different video games, Megabonk‘s gameplay loop entails gamers defeating as many waves of enemies as doable whereas gaining ranges and weapons to increase their run. Whereas Vampire Survivors is understood for its 2D pixel type, Megabonk is a 3D title with graphics akin to the PlayStation and Nintendo 64 period of video video games. Megabonk at the moment holds a 94% constructive score on Steam and held an all-time peak of over 117,000 players through the first weekend of October 2025.
Megabonk Has Bought Over A Million Items On Steam In Simply Two Weeks
With Megabonk‘s high Steam player count still holding fast, the sport’s developer revealed that it had reached a major milestone already. On October 2, Vedinad revealed that Megabonk bought over a million copies on Steam inside its first two weeks. Vedinad said that they might be “consuming spaghetti with further sauce” as a technique to have fun the event. Nonetheless, Vedinad said that Megabonk‘s growth would proceed after taking a brief break, as they wished so as to add some issues and repair some lingering points with the sport. The developer additionally expressed that they wished to create a roadmap for future Megabonk updates, although no timetable was said.
Vedinad mentioned in a separate publish {that a} Megabonk replace scheduled for this week will tackle some leaderboard points that got here up as a result of dishonest. In response, customers congratulated Vedinad on Megabonk‘s success and inspired the developer to take as a lot time as wanted. What makes Megabonk‘s success extra notable is that the sport was initially presupposed to launch on September 4, although it was pushed back two weeks due to the arrival of Hollow Knight: Silksong. Moreover, Megabonk’s arrival got here every week earlier than one other roguelike title, Hades 2, went dwell.
Regardless of being sandwiched between two different indie hits that have been near-instant successes, the truth that Megabonk bought one million copies in its first two weeks is nothing in need of spectacular. As extra players try out Megabonk for the first time, it stays to be seen what plans Vedinad has in retailer for Steam’s newest indie darling.
Supply: Game Developer