How Child Steps’ Visible Design Makes Nate a “Fish Out of Water”


On the floor, Child Steps is a literal strolling simulator if there ever was one, with the label being its supposed identification quite than the criticism it has change into related to. Within the recreation, gamers information Nate, an unemployed slacker who stumbles into a wierd panorama, by manually transferring every of his legs one step at a time. What initially looks like a parody of recreation mechanics, nonetheless, shortly reveals its true colours as one thing extra experimental in nature, and simply as a lot in regards to the world round Nate as his clumsy journey forward in Baby Steps.

That world is not simply there to be an irregular setting, although. From the very starting, the staff behind Baby Steps designed the world round Nate in a manner that retains him feeling like he does not belong there. In a current interview with Sport Rant, builders Bennett Foddy and Maxi Boch delved into this design philosophy, explaining how they needed Nate’s trek to really feel much less like a standard journey and extra like an encounter with one thing he does not fairly gel with.

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Child Steps’ Visible Design Frames Nate as a Perpetual Outsider

When talking with the builders, it shortly grew to become clear that Child Stepsunique visual style wasn’t a single, easy design selection however one thing that was rooted in quite a lot of inspirations and influences. From the beginning, the staff needed to keep away from making the world really feel like a great match for Nate, and a number of that will ultimately manifest within the uncanny physics and animation of his motion.

Nate Strolling Throughout a Bridge

Primarily, the world wanted to be unusual sufficient to make even standing upright really feel unnatural, and people concepts have been in the end born out of different photos and paintings the builders have been exploring on the time. As Foddy defined:

“The visible design had just a few totally different inspirations, however I had a specific form of emotion in thoughts that I needed at the very least for the beginning of the sport, and in late 2019, proper in regards to the time we have been enjoying Gabe’s first prototype for Child Steps, I got here throughout an paintings by Tyler Rhodes that was a part of the exploration he was doing on Artbreeder on the time that basically captured the sensation. He had a collection of those photos of mysterious candles rising from misty landscapes, evoking sound-stage units for outdated motion pictures with unhealthy bluescreen results, or possibly Max Ernst’s collection of surrealist sponge work. That might give our world the sense of Nate being a ‘fish out of water’ that I needed to accompany the gameplay.”

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That very same philosophy would then prolong into Child Steps‘ sound design. The sport could not simply look the half, it needed to really feel the half too, and its music and ambient noise would assist make {that a} actuality. Identical to the visuals, the audio would assist spotlight Nate’s awkwardness quite than making an attempt to easy over it. So, as an alternative of going with a traditional game soundtrack, the staff pulled from sudden locations, letting the surroundings itself be the framework for what gamers hear.

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Consequently, Child Steps‘ music would find yourself being unfastened quite than inflexible, nearly haphazard quite than methodical. To get there, the builders needed to uncover its rhythm in areas the place others may by no means look. Boch elaborated on that method when requested in regards to the game’s audio design:

“I began beatmaking within the bathe after I was recovering from Ape Out improvement and received actually into what that gave the impression of. I had already integrated water sounds into Ape Out’s music, and because the Child Steps gameplay got here collectively, it grew to become clear that music arising from pure parts could be an incredible match for a recreation a few stoner failson’s psychedelic hike.”

The purpose of Child Steps‘ visible and audio design is to make sure Nate by no means appears to be like heroic and even competent. Relatively, it builds a world that goals to continually remind gamers that their slacker protagonist is clearly out of his depth in a large number of how. It may be each seen and heard that Nate is a perpetual outsider, in the end making each step ahead on this unashamed walking simulator really feel extremely precarious — and that is additionally what makes Child Steps such an attention-grabbing idea, no matter how unusual it’s.


Baby Steps Tag Page Cover Art

Programs


Launched

September 23, 2025

Developer(s)

Gabe Cuzzillo, Maxi Boch, Bennett Foddy

Variety of Gamers

Single-player

Steam Deck Compatibility

Unknown




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