In Helldivers 2, you’re solely nearly as good as your loadout. Fortunately, just about any construct—possibly moreover melee-oriented builds—is viable if gamers have concocted an immaculate loadout of main and secondary weapons, throwables, and stratagems.
As for myself, I solely run mild armor, and I like to take advantage of stratagems to clear outposts, goals, and hordes of enemies as effectively as potential. With Helldivers 2 again on the bot entrance, I’m violently reminded of why I lean on an anti-tank construct I’ve curated in order that no Automaton is a match for me.
No Matter the Enemy Faction, I Prefer to Pack a Punch in Helldivers 2
A part of why I like Helldivers 2 is that it usually has me reconsidering my construct, even when it’s merely a stratagem or secondary weapon substitution, relying on which enemy faction I’m confronted with. As an example, Helldivers 2’s Into the Unjust update taught me the worth of an M-105 Stalwart or an MG-43 Machine Gun with swarms of smaller but deadly enemies abounding, and I grew accustomed to having one or the opposite in my loadout always.
Lots of of hours of playtime in the past, earlier than I used to be conscious of how OP Helldivers 2’s Eruptor is, bug holes had been a nuisance to me since I get pleasure from operating the GP-20 Ultimatum as my fundamental secondary and G-123 Thermite as my throwable since they’ll soften Chargers, Bile Titans, and Hulks, and I used to be positive I wasn’t going to have the ability to reliably shut all bug holes scattered throughout a map until I swapped the Ultimatum for the GP-31 Grenade Pistol or Thermite for a extra generic, conventional throwable.
Miraculously, the R-36 Eruptor grew to become a vital component of my construct after realizing—amongst foundations of causes that I wield it completely as my main weapon now—that its heavy armor-penetrating, jet-assisted explosive shells behave like grenades and shut bug holes in a single shot, that means I might not have to fret about needing to swap my secondary or throwable.
This fashion, my main, secondary, and throwable are all ridiculously robust. However whereas stratagems just like the AX/LAS-5 “Guard Dog” Rover are enjoyable and help with crowd management on bug or squid missions, I really feel bare and powerless on bot missions if I don’t have the next stratagem loadout after I dive in:
- Orbital 380MM HE Barrage
- Eagle 500KG Bomb
- GR-8 Recoilless Rifle
- A/MLS-4X Rocket Sentry
Helldivers 2’s Bots Name for All of the Heavy Artillery I Can Muster
In contrast to on Terminid planets, which require a bit extra finesse concerning enemies like Hunters and Stalkers which are extremely aggro and might outrun me, I can really feel comparatively free to completely wield heavy weaponry and wreak havoc on Helldivers 2’s Automaton and Illuminate planets. I like the Eruptor, for instance, however I’m asking for debilitating limb accidents, if not a swift self-death, if I shoot an explosive spherical at a bug barreling towards me at shut vary.
Automatons, then again, are fairly simple to outmaneuver. I may most likely select one thing extra environment friendly to substitute for the Rocket Sentry. Nevertheless, in contrast to bugs’ Scavengers, Pouncers, Warriors/Bile Warriors, Bile Spitters, Nursing Spewers, Hunters, Stalkers, and Shriekers, I don’t consider the bots’ Troopers and Commissars—nor squids’ Voteless in Helldivers 2—are a large enough menace to warrant me equipping a provide stratagem allow just like the Stalwart.
I recognize the Rocket Sentry’s brief cooldown, making up for a way ephemeral it’s on the battlefield, and the way its devastating anti-tank rockets could make fast work of the heaviest items bots throw at me, particularly if I’ve discovered an optimum perch with a terrific vantage for it to snipe enemies and supply suppressing fireplace at a distance whereas I progress an goal or lay siege to a Fortress.
I not fret a couple of close by Hulk if I’ve Helldivers 2’s Rocket Sentry close by, and it doubles as an important diversion that enemies lunge at earlier than they aggro to me. So long as I’m on bot missions, you’ll be able to assure I’ll be raining nukes and punching holes into the heaviest of Automaton armor with what I’ve on me.

- Launched
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February 8, 2024
- ESRB
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Mature 17+ / Blood and Gore, Intense Violence, In-Recreation Purchases, Customers Work together
- Developer(s)
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Arrowhead Recreation Studios, Nixxes
- Writer(s)
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Sony Interactive Leisure, PlayStation Publishing