Helldivers 2 splits armor into three classes: gentle, medium, and heavy. Every kind impacts your mobility and defensive stats. Whereas essential, the true worth of armor truly lies in its passive skills. Consider them as powerful armor perks that may considerably affect your gameplay expertise.
With a variety of armor passives accessible in Helldivers 2, realizing which of them to prioritize and when is crucial for survival and fight effectiveness. Don’t leap into your hellpod simply but. Our up-to-date tier checklist breaks down one of the best armor passives in Helldivers 2, serving to you choose the highest decisions for each mission scenario.

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Up to date August 28, 2025 by Marc Santos: The checklist of armor passives in Helldivers 2 grows with each Warbond content material drop, however not each new passive is nearly as good as a number of the present ones. We have up to date this information to incorporate the armor results that has been added to the sport, up till the discharge Halo ODST Warbond for Helldivers 2.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 options 20 armor passives on the time of writing. Every performs a vital position in defining your playstyle, technique, and fight effectiveness in missions. From extra padding for absorbing more damage to enhanced scouting skills for improved stealth, the precise armor passive could make all of the distinction.
In Helldivers 2, armor passives are tied to physique armor. Your helmets and capes are standard-issue tools that has no further bonuses.
Beneath is a whole checklist of all armor passives in Helldivers 2 and what they bring about to the desk. Understanding them ensures you’re all the time able to adapt to various challenges and mission necessities. Whether or not that features specializing in survival or maximizing utility, selecting the best passive is a crucial step when creating loadouts and builds.
Armor Passive |
Description |
---|---|
Acclimated |
50 % resistance to acid, electrical, fireplace, and gasoline harm. |
Superior Filtration |
80 % resistance to gasoline harm. |
Adreno-Defibrilator |
Resurrects you upon dying, offered your limbs are intact. Well being quickly deteriorates after resurrection. Moreover, this grants gamers 50 % discount to incoming Arc Injury and two additional seconds of Stim period. |
Ballistic Padding |
Offers 25 % chest harm resistance and explosive harm resistance. Prevents all harm from bleeding when chest hemorrhages. |
Democracy Protects |
50 % likelihood of surviving deadly assaults, similar to headshots. Prevents chest accidents, similar to inner bleeding. |
Electrical Conduit |
95 % resistance to lightning arc harm. |
Toes First |
Fully prevents severe leg accidents. Will increase POI detection vary on radar by 30 %. Wearers make 50 % much less noise when transferring. |
Engineering Package |
+2 grenade capability. 30 % recoil discount when crouching or inclined. |
Additional Padding |
+50 armor score for improved protection. |
Fortified |
50 % resistance to explosive harm. 30 % recoil discount when crouching or inclined. |
Gunslinger |
Will increase sidearm reload pace by 40 %. Sidearm draw/holster pace elevated by 50 %. Sidearm recoil decreased by 70 %. |
Inflammable |
75 % resistance to fireplace harm. |
Built-in Explosives |
Explode on dying. Will increase preliminary grenade carrying capability and max stock by 2. |
Med-Package |
+2 stim capability. +2 seconds further stim period. |
Peak Physique |
100% elevated melee harm. Improves weapon dealing with by decreasing weapon motion drag. |
Strengthened Epaulettes |
Will increase major weapon reload pace by 30 %. Provides wearers a 50 % likelihood to keep away from grievous lumb accidents. Will increase melee harm by 50 %. |
Scout |
30 % decreased vary at which enemies can detect gamers. Map markers generate radar scans to disclose close by enemies. |
Servo-Assisted |
30 % elevated throwing vary. 50 % further limb well being. |
Siege-Prepared |
30 % elevated reload pace of major weapons. 30 % elevated ammo capability of major weapons. |
Unflinching |
95 % decreased recoil flinching. Will increase your armor score by 25. Markers positioned on the minimap generate Radar Pings each 2.0 seconds, revealing close by hostiles. |

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Armor Passive Tier Record in Helldivers 2
The next armor passive tier checklist relies on the 1.003.302 sport model of Helldivers 2. It ranks all of the passives based mostly on their general worth, utility, and effectiveness throughout missions and enemy sorts.
Armor Passive |
Why? |
|
---|---|---|
S Tier |
Engineering Package |
Additional grenades are all the time a game-changer. Shut extra bug holes. Destroy extra fabricators and warp ships. Tear by armor with Thermites. Stun-lock precedence enemies. The chances are countless. |
Med-Package |
Having the ability to heal extra usually is a robust means in Helldivers 2. When paired with the Experimental Infusion booster, stims permit you to primarily cheat dying. No different armor passive improves your survival possibilities just like the Med-Package. |
|
Siege-Prepared |
Siege-Prepared is well probably the greatest armor passives in Helldivers 2. The improved ammo rely and reloads permit you to deal with giant crowds with ease, particularly with ammo-hungry weapons. |
|
A Tier |
Democracy Protects |
It provides a stable protection enhance, particularly within the early sport, permitting you to outlive deadly harm on all fronts half of the time. |
Additional Padding |
You can not go fallacious with having a better armor score for flat harm resistance throughout the board. |
|
Ballistic Padding |
This is not fairly nearly as good as Additional Padding, but it surely’s nonetheless good. It’s most helpful towards Automatons, since a lot of their models intention for the chest and use explosive harm. |
|
Fortified |
Extremely helpful on the whole, however an instantaneous S-tier armor passive when fighting Automatons in Helldivers 2. It helps you survive rockets from Devastators, Hulks, and Tanks whereas enhancing weapons just like the Machine Gun to shred bots with precision. |
|
Servo-Assisted |
This top-tier armor passive in Helldivers 2 is especially efficient towards the Terminids. The elevated throwing vary enables you to deploy stratagems from a distance with out drawing aggro, or toss grenades to shut bug holes. Plus, it helps you keep away from most accidents from their claw assaults. |
|
Strengthened Epaulettes |
Very similar to Siege Prepared, Strengthened Epaulettes is superb towards all enemies and in any respect difficulties. The limb damage prevention is nice towards Automatons, and you’ll’t go fallacious with the bonus reload pace and melee harm stats. |
|
Gunslinger |
Gunslinger is nice for gamers who love utilizing weapons just like the Deadeye, Eruptor, and different weapons which can be dangerous to make use of in shut fight. It is also very sturdy when used with a Stun-based major weapon and a heavy-hitting sidearm just like the Senator. |
|
B Tier |
Toes First |
The bonus to stealth is nice for particular varieties of gamers, and the additional POI detection vary is ideal for farming Tremendous Credit. Immunity to leg accidents is the one a part of this armor passive that helps in fight, and whereas it won’t look like a lot, it is sufficient to avoid wasting the lives of many Helldivers. |
Peak Physique |
You usually don’t need to get into melee vary, and whereas the decreased drag is beneficial towards cellular enemies just like the Illuminate Overseers, there are a number of different methods to take care of them successfully. Nonetheless, it is nice in case you’re utilizing heavy weapons just like the Dominator and HMG, and the bonus melee harm is greater than welcome. |
|
Inflammable |
It’s supreme for fire-based builds, and particularly helpful on planets with fire tornadoes. Whereas situational, it offers sufficient worth contemplating how Flamethrowers and Incendiaries may be extremely efficient towards Terminids and the Illuminate. |
|
Scout |
The radar impact is beneficial for revealing enemy positions, permitting you to alter your strategy to completely different threats. It could rank greater if it additionally highlighted factors of curiosity or aspect goals. |
|
Adreno-Defibrilator |
The short-lived resurrection from Adreno-Defibrilator lets gamers go down in a blaze of glory, and people few additional seconds of life (which will get even longer with the bonus Stim period) can spell the distinction between successful and dropping a mission. Nevertheless, the Arc resistance it offers is negligible, making a 3rd of this armor passive successfully nugatory. |
|
Unflinching |
After initially offering solely flinch resistance, this passive obtained buffed to additionally give bonus armor and the flexibility to detect hostiles utilizing map pings. It is significantly better than earlier than, but it surely’s nonetheless not ok to sit down with different passives within the A and S tiers. |
|
C Tier |
Acclimated |
The three factions in Helldivers 2 every specialise in particular elemental harm sorts. You’ll by no means encounter all 4 sorts—acid, electrical, fireplace, and gasoline—in a single mission. |
Superior Filtration |
It provides zero worth if you’re not working a gasoline construct, and if you’re, the general advantages are usually not that a lot. |
|
Electrical Conduit |
This armor passive is simply price contemplating towards the Illuminate, and even then, there are higher choices. Nevertheless, it is price utilizing when groups determine to make use of Arc weapons, as Electrical Conduit wearers can be utilized to increase the vary of pleasant lightning bolts. |
|
Built-in Explosives |
That is a particularly situational armor passive that is solely really helpful for very particular (and sometimes harmful) ways. |