The booster meta in Helldivers 2 is second-nature. Like a main or secondary weapon you’ve devoted your construct to, you’ll come to intimately know the booster meta by the ‘big four,’ that are, for some purpose, non-obligatory gameplay modifiers that it’s essential to equip, and never merely a ship improve that may then apply to gameplay ubiquitously.
This has created an enormous graveyard of boosters that will by no means be wielded in tougher difficulties or when gamers have accomplished all development routes. Whereas I don’t suppose any enhancements may very well be drastic sufficient to have them ever thought-about S-tier, the 4 worst boosters in Helldivers 2 advantage substantial overhauls.
Helldivers 2’s best boosters are unmistakably and invariably Vitality Enhancement, Stamina Enhancement, Hellpod House Optimization, and Experimental Infusion, because of their results being so overwhelmingly basic. You’ll typically see gamers choosing seemingly random boosters, to make certain, however it’s broadly agreed upon that nothing comes near shattering the ceiling on this meta.
I can’t assist myself—Stamina Enhancement and Experimental Infusion, as an illustration, are my bread and butter in Arrowhead’s live-service shooter. I’d really feel bare with out one or the opposite, and it’s apparent why all 4 of probably the most OP boosters are phenomenal. Don’t be mistaken, although, as this isn’t good for the sport’s steadiness and longevity. Helldivers 2 boasts a complete of 17 boosters up to now, and the 13 that stay won’t ever break into the meta and belong to a sea of mediocrity:
All Helldivers 2 Boosters, Results, and Warbond Releases
Booster |
Impact |
Warbond Launch |
---|---|---|
Hellpod House Optimization |
Helldivers come out of the Hellpod totally stocked on Ammo, Grenades, and Stims. |
Helldivers Mobilize (February 8, 2024) |
Vitality Enhancement |
Offers minor harm discount from all sources for all Helldivers. |
Helldivers Mobilize (February 8, 2024) |
UAV Recon Booster |
Will increase all Helldivers’ efficient radar vary. |
Helldivers Mobilize (February 8, 2024) |
Stamina Enhancement |
Will increase all Helldivers’ stamina capability and restoration. |
Helldivers Mobilize (February 8, 2024) |
Muscle Enhancement |
Permits Helldivers to traverse tough terrain with ease. |
Helldivers Mobilize (February 8, 2024) |
Elevated Reinforcement Finances |
Will increase the variety of out there reinforcements. |
Helldivers Mobilize (February 8, 2024) |
Versatile Reinforcement Finances |
Reduces time till new reinforcements are granted as soon as they’ve been depleted. |
Steeled Veterans (February 8, 2024) |
Localization Confusion |
Will increase the time between enemy encounters. |
Chopping Edge (March 14, 2024) |
Skilled Extraction Pilot |
Lowers the time it takes for the extraction shuttle to achieve the extraction beacon. |
Democratic Detonation (April 11, 2024) |
Motivational Shocks |
Permits all Helldivers to get well quicker after being slowed by an assault, corresponding to acid. Doesn’t mitigate “area effects,” corresponding to EMS strikes. |
Polar Patriots (Could 9, 2024) |
Experimental Infusion |
Along with restoring well being, Stims quickly improve motion velocity and harm discount. |
Viper Commandos (June 13, 2024) |
Firebomb Hellpods |
Strains all Hellpods with risky incendiaries that detonate upon influence, igniting any items in neighborhood of the drop web site. |
Freedom’s Flame (August 8, 2024) |
Lifeless Dash |
Permits Helldivers to maintain sprinting even when they’re out of stamina, draining their well being as an alternative. |
Reality Enforcers (October 31, 2024) |
Armed Resupply Pods |
Mounts a modified AR-23 Liberator to all resupply pods, permitting them to double as computerized turrets. |
City Legends (December 13, 2024) |
Pattern Extricator |
Massive enemies now have a small probability of dropping Samples on demise. Capped at 10 drops per mission. |
Borderline Justice (March 20, 2025) |
Pattern Scanner |
Provides Helldivers a 15% probability to retrieve twice the samples on pattern pickup. |
Masters of Ceremony (Could 15, 2025) |
Stun Pods |
Exposes Hellpod wiring upon floor contact, beautiful any items within the neighborhood of the drop web site. |
Drive of Regulation (June 12, 2025) |
Helldivers 2’s Worst Boosters, in No Specific Order
- Lifeless Dash
- Elevated Reinforcement Finances
- Pattern Extricator
- Pattern Scanner
In contrast to the stalwart, unshakable meta, debating which boosters are F-tier is way extra subjective and contextual. For instance, you would possibly detest Helldivers 2’s Firebomb Hellpods since you’ve been immolated by teammates in a number of bouts of pleasant fireplace after they’ve bolstered or every time any miscellaneous Hellpod landed close by, however I fairly take pleasure in Firebomb Hellpods after I demand absolute annihilation, corresponding to on Eradicate missions.
Furthermore, I can perceive why chances are you’ll dislike Skilled Extraction Pilot when it’s actually redundant on Helldivers 2’s Eradicate and Evacuate missions, and virtually futile elsewhere, too, but I don’t see it being as horribly offensive as it’s superfluous. The 4 boosters that I declare are the worst—Lifeless Dash, Elevated Reinforcement Finances, Pattern Extricator, and Pattern Scanner—will not be your least-favorite, as I’m basing them on my expertise with the sport.
Although I believe practically all of Helldivers 2’s miscellaneous, non-meta boosters may very well be dismissed or eliminated fully with out many gamers wincing, I’d hope that even the worst of them may very well be buffed with the intention to resuscitate them and introduce compelling causes as to why anyone ought to equip them. Certainly, if the meta is to be crushed and the floodgates opened to new booster incentives, Helldivers 2’s gameplay might have rather more than buffs for its worst boosters.
Can Helldivers 2’s Worst Boosters Be Redeemed?
Elevated Reinforcement Finances is egregious because it solely grants gamers a singular bonus reinforcement per teammate for a most of 4, and there’s no circumstance taking part in on Helldivers 2’s Level 10 Super Helldive difficulty the place that might flip the tide in a grueling encounter, or after I’d be grateful that somebody outfitted this booster rather than virtually anything. Let’s say {that a} hypothetical buff gave gamers 5 or extra reinforcements per teammate, then. On this case, the variety of reinforcements can be hyperbolic.
Perhaps extra gamers would equip it in the event that they feared mission failure, however mission success isn’t as depending on what number of Helldivers 2 reinforcements gamers have left as a lot as it’s decided by whether or not gamers are coordinating effectively and making certain the primary mission goal is full earlier than they ever have to fret about dwindling reinforcements. So, whereas just one further reinforcement per Helldiver is unhealthy, no matter quantity it’d be elevated to would want to strike a steadiness between impotence and extra.
Whereas I don’t suppose any enhancements may very well be drastic sufficient to have them ever thought-about S-tier, the 4 worst boosters in Helldivers 2 advantage substantial overhauls.
As a Helldiver who completely runs mild armor and relies upon wholly on the Stamina Enhancement and Experimental Infusion boosters, Lifeless Dash is principally a demise sentence, if not a vital obstacle to my playstyle, and I condemn it to my private listing of worst Helldivers 2 boosters because of this. I can’t wrap my head round ever desirous to sacrifice well being to run, and I’m actually not sure if Lifeless Dash might ever have a ‘second wind’ because it’s so area of interest.
There are strategies of supplementing this booster, particularly with the Med-Package armor passive, nevertheless it comes nowhere close to competing with the ‘big four.’ If something, Helldivers 2’s Dead Sprint would want to grant me unbelievable velocity and infinite stamina, and even then, I’d overlook it simply as simply; the truth that it’s punitive with out a half-decent incentive is baffling, and I want I might comprehend why anybody would prioritize it as is. Does it deserve a buff? I believe so, however omitting it from the sport can be no much less of a saving grace.
My gripes with the sport’s two pattern boosters are twofold: firstly, it’s not misplaced on me that I’m practically a max-level veteran without having for samples any longer past obligations to donate towards Helldivers 2’s Democracy Space Station (DSS), whereas newer recruits will doubtless discover these boosters pretty useful as they pursue ship modules; and secondly, they’re unfathomably lackluster of their present state.
Pattern Extricator capping drops at a meager 10 is absurd when the prospect that samples will drop from a big enemy in any respect is “small,” and Pattern Scanner’s 15% probability to retrieve twice the variety of samples on pickup is riddled with diminishing returns when that would quantity to a laughable two samples obtained as an alternative of 1.
I like these pattern boosters as a result of I wish to suppose that they’d make farming much less of a chore for gamers who’re nonetheless painstakingly unlocking Helldivers 2 ship modules. Sadly, the chore turns into praying that these boosters will proc whenever you need them to, and, significantly at Degree 10, you and your workforce are most probably affected by it.
You could possibly possibly sway me into bumping Pattern Extricator and Pattern Scanner from F-tier to B- or A-tier if their results utilized to Helldivers 2’s Super Credits, as I’d gladly take a look at my luck with RNG if I knew I might reliably procure a considerably greater variety of Tremendous Credit in a mission.
Regardless, there’s no buff or enchancment that Lifeless Dash, Elevated Reinforcement Finances, Pattern Extricator, or Pattern Scanner might obtain that might make it value substituting in for any of the ‘big four’ in Helldivers 2’s booster meta, and I’m sincerely hoping that Arrowhead conceives of a godly booster to eclipse one in all them, or decides to show the ‘big four’ into normal ship upgrades in order that gamers can creatively experiment with dynamic booster permutations thereafter.

- Launched
-
February 8, 2024
- ESRB
-
Mature 17+ / Blood and Gore, Intense Violence, In-Recreation Purchases, Customers Work together
- Developer(s)
-
Arrowhead Recreation Studios, Nixxes
- Writer(s)
-
Sony Interactive Leisure, PlayStation Publishing