
Silkspear
Lethal Weaver approach. Throw the needle ahead with power amplified by coiled silk.
Thread Storm
Lethal Weaver approach. Forged the needle in a whirl of Silk round oneself, lashing foes.
Cross Sew
Deflective strategy of a creature spun from thread. Bind Silk across the needle to deflect enemy assaults and immediately strike again.
Sharpdart
Lethal Weaver approach. Pierce by means of enemies in a blur of blade and Silk.
Rune Rage
Forgotten Weaver approach. Sew rending runes upon one’s enemies.
Pale Nails
Method taken from the primal supply of Silk. Spin talons from thread that search out enemies.
Straight Pin
Mild throwing device, designed for fast assaults.
Threefold Pin
Flat, layered weapon, crafted to be thrown in a set.
Sting Shard
Deadly entice fashioned of tightly sure blades. As soon as positioned, the entice will pierce enemies that come into contact.
Tacks
Brief pins designed to be scattered alongside the bottom. The sharp factors will pierce any enemy who steps upon them.
Longpin
Weighted pin and haft, fashioned to pierce powerful shells.
Curveclaw
Arched sharpbone utilized by hunters to take down flying prey.
Curvesickle
Radial sharpbone utilized by expert hunters to take down harmful prey.
Throwing Ring
Hardened throwing weapon of the warrior Shakra. Blunt power weapon that rebounds between enemies and exhausting surfaces.
Pimpillo
Material pouch stuffed with unstable materials. Explodes on affect with enemies or when ignited by its fuse.
Conchcutter
Spiral weapon normal from a hardened conchspire. Thrown at an angle, it may ricochet and catch prey off guard.
Silkshot I
Historical weapon of the Weavers, repaired and modified by Forge Daughter. Makes use of shell canisters and the wielder’s personal Silk to fireplace.
Silkshot II
Historical weapon of the Weavers, repaired and modified by Twelfth Architect. Makes use of shell canisters and the wielder’s personal Silk to fireplace.
Silkshot III
Historical weapon of the Weavers, repaired to its unique kind. Makes use of shell canisters and the wielder’s personal Silk to fireplace.
Delver’s Drill
Rotary device used for boring into bone and rock. Drives the wielder downwards, whereas spinning the drill with harmful power.
Cogwork Wheel
Increasing round blade powered by a cogwork motor. Propels ahead, slicing by means of foes.
Cogfly
Winged cogwork companion that can search close by foes and assault.
Rosary Cannon
Repurposed mechanism from the bottom of a rosary stringing machine. Rosaries should be inserted to reload the cannon.
Voltvessels
Convertible orbs containing electrical energy. The vessels may be thrown as a bola for an explosive discharge or staked as a spear to launch a column of power.
Flintslate
Sharpening slate constituted of lower and polished flintgem. Briefly superheats the needle’s blade, imbuing every slash with flame and rising lethality.
Snare Setter
Lure-setting device of the Weavers. Lays a Silk rune that ignites when foes come into contact. Makes use of shell canisters and the wielder’s personal Silk.
Flea Brew
Invigorating beverage ready by the Flea Caravan. Briefly will increase the pace of motion and assaults.
Plasmium Phial
Spear-phial containing Plasmium. Injecting the liquid permits one to achieve well being past their pure limits.
Needle Phial
Device designed to extract and retailer fluids. To pierce its goal, the Needle Phial should first be charged to full rigidity.
Druid’s Eye
Amulet of safety fashioned from Mossberries. Because the bearer takes injury, the amulet weeps a inexperienced elixir that can kind into Silk.
Druid’s Eyes
Highly effective amulet of safety fashioned from many Mossberries. Because the bearer takes injury, the amulet weeps a inexperienced elixir that can kind into Silk.
Magma Bell
Cast-iron bell, crafted to ward towards the extreme warmth of the Deep Docks. Reduces the injury taken from flame and magma.
Warding Bell
Holy bell inscribed with a hymn of safety. Shields the bearer as they bind their wounds.
Pollip Pouch
Pouch containing a fast-acting venom drawn from a flower’s coronary heart. Applies venom to outfitted instruments.
Fractured Masks
Previous bug’s cranium carved for cover. Shields towards crucial injury however shatters on affect. If shattered, the masks will likely be repaired whereas resting at a bench.
Multibinder
Elaborate, etched Weaver spindle, usable solely by wielders of Silk. Extends the act of binding, however will increase its therapeutic impact.
Weavelight
Gleaming equipment of Weaver make. Its core emits a faint glow. Will increase the pace of Silk regeneration.
Sawtooth Circlet
Versatile belt of serrated steel tooth, capable of affix to the helm of a cloak. Flaring the cloak will spin the blades, damaging surrounding enemies.
Injector Band
Brace of surgical pins from the Whiteward. Used to forcefully insert Silk deep inside a bug’s shell. Will increase the pace of binding.
Spool Extender
Silk-storing device of the Citadel, normal after an artefact of the Weavers. Permits the storing of further Silk past one’s pure talents.
Reserve Bind
Ornate artefact of the Citadel, capable of maintain a Bind’s value of Silk. Used when therapeutic is required and one’s pure assets run low. The Reserve Bind will likely be restored when resting at a bench.
Claw Mirror
Theatrical device of a vainglorious bug. When binding, emits a stunning flash that damages surrounding enemies.
Claw Mirrors
Twin theatrical instruments of a vainglorious bug. When binding, emits a searing blast that damages surrounding enemies.
Reminiscence Crystal
Reflective stone with mnemonic properties. When taking injury, a reminiscence of the bearer is fashioned of crystal. The reminiscence will shatter into sharp spines if an enemy comes into contact.
Snitch Decide
Hooked device for the forceful retrieval of loot from bugs and husks. Harpoon into foes to steal rosaries and shell shards, whereas inflicting further injury.
Volt Filament
Charged organ from a defeated Voltvyrm. May be coiled round thread, imbuing Silk Expertise with an electrical cost.
Fast Sling
Taut-drawing mechanism constructed from reed and bone, meant for mounting on the limb of a bug. Doubles the variety of instruments thrown.
Wreath of Purity
Fragile band woven of reed and leaf, crafted to repel Muckmaggots. If damaged, the wreath will likely be repaired whereas resting at a bench.
Longclaw
Talisman normal from the talon of a giant predator. Will increase the vary of needle assaults.
Wispfire Lantern
Damaged iron lantern containing smouldering wispfire. Wisps will spawn from the lantern and burn foes, at the price of Silk.
Egg of Flealia
Icon of the legendary mom flea, handed down from caravans of outdated. An emblem of safety and kinship. Decreases the price of Silk Expertise whereas well being is full.
Pin Badge
Emblem of the Order of the Pinstress, the outdated blademasters of Pharloom. Reduces cost time of Needle Strike.
Compass
Intricate monitoring machine, carved from shell. When outfitted, the bearer’s location will likely be marked on their map.
Shard Pendant
Crude trinket worn by collectors and crafters. Permits one to gather extra shell shards from defeated creatures.
Magnetite Brooch
Holy stone inscribed with a prayer for rosaries. Any unfastened beads will likely be pulled towards the wearer.
Weighted Belt
Heavy band favoured by these with an unsteady step. The wearer will recoil much less when placing foes and won’t be flung as far when taking injury.
Barbed Bracelet
Vicious bracelet worn by those that consider they haven’t been duly punished. Will increase injury taken, but additionally will increase injury dealt by needle.
Lifeless Bug’s Purse
Discarded purse of a fallen pilgrim. Permits the bearer to retain some rosaries upon defeat.
Shell Satchel
Fast entry container fashioned from an outdated shell. Will increase the amount of crafted instruments.
Magnetite Cube
Playthings carved from magnetic materials. Utilized in easy video games and believed to convey luck to the bearer.
Scuttlebrace
Synthetic backbone that clasps tightly across the shell. Enhances the wearer’s innate flexibility, permitting fast retreat.
Ascendant’s Grip
Gilded piton that enables one to carry in place whereas on a wall.
Spider Strings
Subtle Weaver machine. Resonates with music performed to amplify and improve a efficiency. Expands and strengthens the consequences of Needolin.
Silkspeed Anklets
Experimental anklets of Weaver make. Attracts upon the wearer’s personal Silk to extend sprinting pace.
Thief’s Mark
Image worn to determine oneself to fellow thieves. Achieve additional rosaries from defeated enemies, however lose some rosaries on taking injury.


