The place to Discover All Hole Knight Silksong Instruments



Silkspear

Lethal Weaver approach. Throw the needle ahead with power amplified by coiled silk.

Thread Storm

Lethal Weaver approach. Forged the needle in a whirl of Silk round oneself, lashing foes.

Cross Sew

Deflective strategy of a creature spun from thread. Bind Silk across the needle to deflect enemy assaults and immediately strike again.

Sharpdart

Lethal Weaver approach. Pierce by means of enemies in a blur of blade and Silk.

Rune Rage

Forgotten Weaver approach. Sew rending runes upon one’s enemies.

Pale Nails

Method taken from the primal supply of Silk. Spin talons from thread that search out enemies.

Straight Pin

Mild throwing device, designed for fast assaults.

Threefold Pin

Flat, layered weapon, crafted to be thrown in a set.

Sting Shard

Deadly entice fashioned of tightly sure blades. As soon as positioned, the entice will pierce enemies that come into contact.

Tacks

Brief pins designed to be scattered alongside the bottom. The sharp factors will pierce any enemy who steps upon them.

Longpin

Weighted pin and haft, fashioned to pierce powerful shells.

Curveclaw

Arched sharpbone utilized by hunters to take down flying prey.

Curvesickle

Radial sharpbone utilized by expert hunters to take down harmful prey.

Throwing Ring

Hardened throwing weapon of the warrior Shakra. Blunt power weapon that rebounds between enemies and exhausting surfaces.

Pimpillo

Material pouch stuffed with unstable materials. Explodes on affect with enemies or when ignited by its fuse.

Conchcutter

Spiral weapon normal from a hardened conchspire. Thrown at an angle, it may ricochet and catch prey off guard.

Silkshot I

Historical weapon of the Weavers, repaired and modified by Forge Daughter. Makes use of shell canisters and the wielder’s personal Silk to fireplace.

Silkshot II

Historical weapon of the Weavers, repaired and modified by Twelfth Architect. Makes use of shell canisters and the wielder’s personal Silk to fireplace.

Silkshot III

Historical weapon of the Weavers, repaired to its unique kind. Makes use of shell canisters and the wielder’s personal Silk to fireplace.

Delver’s Drill

Rotary device used for boring into bone and rock. Drives the wielder downwards, whereas spinning the drill with harmful power.

Cogwork Wheel

Increasing round blade powered by a cogwork motor. Propels ahead, slicing by means of foes.

Cogfly

Winged cogwork companion that can search close by foes and assault.

Rosary Cannon

Repurposed mechanism from the bottom of a rosary stringing machine. Rosaries should be inserted to reload the cannon.

Voltvessels

Convertible orbs containing electrical energy. The vessels may be thrown as a bola for an explosive discharge or staked as a spear to launch a column of power.

Flintslate

Sharpening slate constituted of lower and polished flintgem. Briefly superheats the needle’s blade, imbuing every slash with flame and rising lethality.

Snare Setter

Lure-setting device of the Weavers. Lays a Silk rune that ignites when foes come into contact. Makes use of shell canisters and the wielder’s personal Silk.

Flea Brew

Invigorating beverage ready by the Flea Caravan. Briefly will increase the pace of motion and assaults.

Plasmium Phial

Spear-phial containing Plasmium. Injecting the liquid permits one to achieve well being past their pure limits.

Needle Phial

Device designed to extract and retailer fluids. To pierce its goal, the Needle Phial should first be charged to full rigidity.

Druid’s Eye

Amulet of safety fashioned from Mossberries. Because the bearer takes injury, the amulet weeps a inexperienced elixir that can kind into Silk.

Druid’s Eyes

Highly effective amulet of safety fashioned from many Mossberries. Because the bearer takes injury, the amulet weeps a inexperienced elixir that can kind into Silk.

Magma Bell

Cast-iron bell, crafted to ward towards the extreme warmth of the Deep Docks. Reduces the injury taken from flame and magma.

Warding Bell

Holy bell inscribed with a hymn of safety. Shields the bearer as they bind their wounds.

Pollip Pouch

Pouch containing a fast-acting venom drawn from a flower’s coronary heart. Applies venom to outfitted instruments.

Fractured Masks

Previous bug’s cranium carved for cover. Shields towards crucial injury however shatters on affect. If shattered, the masks will likely be repaired whereas resting at a bench.

Multibinder

Elaborate, etched Weaver spindle, usable solely by wielders of Silk. Extends the act of binding, however will increase its therapeutic impact.

Weavelight

Gleaming equipment of Weaver make. Its core emits a faint glow. Will increase the pace of Silk regeneration.

Sawtooth Circlet

Versatile belt of serrated steel tooth, capable of affix to the helm of a cloak. Flaring the cloak will spin the blades, damaging surrounding enemies.

Injector Band

Brace of surgical pins from the Whiteward. Used to forcefully insert Silk deep inside a bug’s shell. Will increase the pace of binding.

Spool Extender

Silk-storing device of the Citadel, normal after an artefact of the Weavers. Permits the storing of further Silk past one’s pure talents.

Reserve Bind

Ornate artefact of the Citadel, capable of maintain a Bind’s value of Silk. Used when therapeutic is required and one’s pure assets run low. The Reserve Bind will likely be restored when resting at a bench.

Claw Mirror

Theatrical device of a vainglorious bug. When binding, emits a stunning flash that damages surrounding enemies.

Claw Mirrors

Twin theatrical instruments of a vainglorious bug. When binding, emits a searing blast that damages surrounding enemies.

Reminiscence Crystal

Reflective stone with mnemonic properties. When taking injury, a reminiscence of the bearer is fashioned of crystal. The reminiscence will shatter into sharp spines if an enemy comes into contact.

Snitch Decide

Hooked device for the forceful retrieval of loot from bugs and husks. Harpoon into foes to steal rosaries and shell shards, whereas inflicting further injury.

Volt Filament

Charged organ from a defeated Voltvyrm. May be coiled round thread, imbuing Silk Expertise with an electrical cost.

Fast Sling

Taut-drawing mechanism constructed from reed and bone, meant for mounting on the limb of a bug. Doubles the variety of instruments thrown.

Wreath of Purity

Fragile band woven of reed and leaf, crafted to repel Muckmaggots. If damaged, the wreath will likely be repaired whereas resting at a bench.

Longclaw

Talisman normal from the talon of a giant predator. Will increase the vary of needle assaults.

Wispfire Lantern

Damaged iron lantern containing smouldering wispfire. Wisps will spawn from the lantern and burn foes, at the price of Silk.

Egg of Flealia

Icon of the legendary mom flea, handed down from caravans of outdated. An emblem of safety and kinship. Decreases the price of Silk Expertise whereas well being is full.

Pin Badge

Emblem of the Order of the Pinstress, the outdated blademasters of Pharloom. Reduces cost time of Needle Strike.

Compass

Intricate monitoring machine, carved from shell. When outfitted, the bearer’s location will likely be marked on their map.

Shard Pendant

Crude trinket worn by collectors and crafters. Permits one to gather extra shell shards from defeated creatures.

Magnetite Brooch

Holy stone inscribed with a prayer for rosaries. Any unfastened beads will likely be pulled towards the wearer.

Weighted Belt

Heavy band favoured by these with an unsteady step. The wearer will recoil much less when placing foes and won’t be flung as far when taking injury.

Barbed Bracelet

Vicious bracelet worn by those that consider they haven’t been duly punished. Will increase injury taken, but additionally will increase injury dealt by needle.

Lifeless Bug’s Purse

Discarded purse of a fallen pilgrim. Permits the bearer to retain some rosaries upon defeat.

Shell Satchel

Fast entry container fashioned from an outdated shell. Will increase the amount of crafted instruments.

Magnetite Cube

Playthings carved from magnetic materials. Utilized in easy video games and believed to convey luck to the bearer.

Scuttlebrace

Synthetic backbone that clasps tightly across the shell. Enhances the wearer’s innate flexibility, permitting fast retreat.

Ascendant’s Grip

Gilded piton that enables one to carry in place whereas on a wall.

Spider Strings

Subtle Weaver machine. Resonates with music performed to amplify and improve a efficiency. Expands and strengthens the consequences of Needolin.

Silkspeed Anklets

Experimental anklets of Weaver make. Attracts upon the wearer’s personal Silk to extend sprinting pace.

Thief’s Mark

Image worn to determine oneself to fellow thieves. Achieve additional rosaries from defeated enemies, however lose some rosaries on taking injury.



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