Resident Evil Requiem Producer Teases ‘Remaining’ Multiplayer Prototype Options


Resident Evil Requiem producer Masato Kumazawa discusses the sport’s begin as an open world multiplayer title and teases that a few of these components have managed to stay within the present iteration. Even with an early 2026 launch date, there’s lots of pleasure surrounding Resident Evil Requiem, although the traditional single-player expertise was virtually one thing else totally.

Horror has been an enormous focus for the Resident Evil workforce, taking suggestions from followers over earlier entries within the franchise, with some video games being appeared down upon greater than others for seemingly prioritizing motion gameplay. Nonetheless, that does not appear to be the case in any respect, as Capcom beforehand revealed some ideas to help make Resident Evil Requiem even scarier. Whereas not all of these components made the minimize, followers have seen a number of the scary concepts Capcom has been working with, together with the brand new stalker-style monster protagonist Grace Ashcroft has to cope with. Nonetheless, there could also be extra shocking components that gamers will come throughout throughout playthroughs.

Resident Evil Requiem Teases Multiplayer Components

In an interview with Press Begin, Requiem producer Masato Kumazawa in contrast the horror to Resident Evil 2, although that wasn’t at all times the case. Throughout Resident Evil Requiem‘s six-year development, it initially began out as an open-world on-line multiplayer title. Kumazawa admitted that the primary concern was that the sport simply wasn’t very scary, despite the fact that it was enjoyable to play. “However we appeared deeply into this sport and puzzled if a fan of the franchise would like this, so we thought they might in all probability wouldn’t get pleasure from it as a lot.”

Young Grace in Resident Evil Requiem

It is largely due to that cause that Capcom transitioned Resident Evil Requiem again to a standard single-player expertise. Nonetheless, contemplating that the unique multiplayer prototype was nonetheless checked out as being enjoyable to play, some components from that construct have been introduced ahead into the present sport. Sadly, no extra particulars got outdoors some obscure teases from Kumazawa, since he is not capable of disclose something about what could have made the transition.

I imagine followers of the franchise need is survival horror and being scared. That’s the primary factor that followers need.

Nonetheless, the workforce honed in on the truth that even with a enjoyable multiplayer expertise, longtime followers possible would not be happy with a scarcity of horror, an expectation that comes with the Resident Evil franchise. Kumazawa went on to confess that he believes followers are on the lookout for survival horror components within the sequence and need to be scared whereas taking part in. “I imagine followers of the franchise need is survival horror and being scared. That’s the primary factor that followers need.”

Throughout the interview, Kumazawa additionally touched on the notion that by the tip of Resident Evil Village, it had change into a bit too motion heavy. Kumazawa burdened that the workforce has targeted on horror being the primary factor of Resident Evil Requiem, although did seemingly tease a small use of motion components to assist break up the scares as a type of distraction, to make sure the subsequent horror part hits tougher with gamers not being ready for it. Contemplating how a lot Leon Kennedy has been teased for Resident Evil Requiem, it is doable his inclusion could possibly be used to suit these small bits of motion segments.


resident evil requiem tag page cover art


Launched

February 27, 2026

ESRB

Ranking Pending


Supply: Press Start



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