As gamers’ cities develop and so they rank up their residents in Anno 117: Pax Romana, they may require a Sanctuary the place they will commit themselves to the gods and achieve Perception. Worshipping gods and gaining extra Perception is an effective way to enhance manufacturing chains, metropolis stats, and scale back prices.
Gamers can solely worship one patron per island, and the quantity of Perception that the inhabitants places into them will enhance their general world results. Subsequently, players will need to choose deities that pair properly with every island’s focus and manufacturing chains, to allow them to maximize how a lot they profit from them in Anno 117: Pax Romana.
How Faith Works in Anno 117: Pax Romana
In Anno 117: Pax Romana, gamers should choose a deity for his or her residents to commit themselves to on a sure island. As Perception on the island rises, they may achieve extra Devotion to it and obtain further advantages primarily based on the deity’s skills. Gamers can change an island’s patron at any time, however this may reset residents’ Devotion to it.
As gamers decide on extra islands, they may have the chance to dedicate themselves to different deities and benefit from their results as properly. As deity Devotion goes up, they may obtain world results from that deity, that means they may obtain stats throughout their complete empire for part of their inhabitants devoting themselves to a sure patron.
Ceres
-
Skill: Ceres Augusta – boosts the next manufacturing chains:
- Bread (Flour, Wheat, Bread)
- Porridge (Oats, Porridge)
- Wine (Grapes, Honeycombs, Wine)
- Beer (Malt, Barley, Beer)
- Olive Oil (Olives, Olive Oil)
- Skill: Confarreatio – all residences present further inhabitants
|
Required Devotion |
Boosts (Native) |
|---|---|
|
50 |
+10 % Productiveness |
|
100 |
+20 % Productiveness |
|
250 |
+1 Inhabitants |
|
500 |
+30 % Productiveness |
|
800 |
+40 % Productiveness |
|
1,500 |
+2 Inhabitants |
|
2,500 |
+50 % Productiveness |
|
3,500 |
+60 % Productiveness |
|
4,500 |
+3 Inhabitants |
|
6,000 |
+70 % Productiveness |
|
8,000 |
+80 % Productiveness |
|
11,000 |
+4 Inhabitants |
|
15,000 |
+90 % Productiveness |
|
20,000 |
+one hundred pc Productiveness |
|
25,000 |
+5 Inhabitants |
Gamers can even receive world perks as soon as they attain these Devotion milestones:
- Permits the development of the Shrine of Ceres, which will increase +1 Inhabitants and +1 Well being inside its space of impact
- 4,000 Devotion – Vervactor’s Plough world veneration – all Farms can help as much as 50 % extra subject modules, permitting a rise of as much as 50 % productiveness
- 7,000 Devotion – Conditor’s Grace impact – will increase the storage restrict on all islands by 300t
Neptune
-
Skill: Salacia’s Fruit – boosts the next manufacturing chains:
- Sardines
- Garum (Mackerel, Salt, Garum)
- Oysters with Caviar (Oysters, Caviar, Sturgeon)
- Cockles
- Seashells
- Skill: Essence of Hippocampus – newly-constructed ships are extra sturdy and have decreased Cash Repairs
|
Required Devotion |
Boosts (Native) |
|---|---|
|
50 |
+10 % Productiveness |
|
100 |
+20 % Productiveness |
|
250 |
-10 % Repairs Price +10 % Hitpoints |
|
500 |
+30 % Productiveness |
|
800 |
+40 % Productiveness |
|
1,500 |
-20 % Repairs Price +20 % Hitpoints |
|
2,500 |
+50 % Productiveness |
|
3,500 |
+60 % Productiveness |
|
4,500 |
-30 % Repairs Price +30 % Hitpoints |
|
6,000 |
+70 % Productiveness |
|
8,000 |
+80 % Productiveness |
|
11,000 |
-40 % Repairs Price +40 % Hitpoints |
|
15,000 |
+90 % Productiveness |
|
20,000 |
+one hundred pc Productiveness |
|
25,000 |
-50 % Repairs Price +50 % Hitpoints |
Gamers can even receive world perks as soon as they attain these Devotion milestones:
- 1,000 Devotion – Permits the development of the Shrine of Neptune, which will increase +1 Revenue and +1 Hearth Security inside its space of impact
- 4,000 Devotion – Venilia’s Serenity world veneration – constructing close to Cisterns will grant further Perception
- 7,000 Devotion – Triton’s Conch impact – all Ships are 10 % quicker
Mars
-
Skill: Armamentum – boosts the next manufacturing chains:
- Weapons (Iron, Iron Ore, Weapons)
- Sandals (Leather-based, Pigs, Salt, Sandals)
- Armour (Iron, Iron Ore, Leather-based, Pigs, Salt, Armour)
- Charcoal
- Skill: Quirinus – troops recruited on this island have a better Morale and decreased Workforce and Cash Repairs
|
Required Devotion |
Boosts (Native) |
|---|---|
|
50 |
+10 % Productiveness |
|
100 |
+20 % Productiveness |
|
250 |
+10 % Morale -10 % Workforce Wanted -10 % Repairs Price |
|
500 |
+30 % Productiveness |
|
800 |
+40 % Productiveness |
|
1,500 |
+20 % Morale -20 % Workforce Wanted -20 % Repairs Price |
|
2,500 |
+50 % Productiveness |
|
3,500 |
+60 % Productiveness |
|
4,500 |
+30 % Morale -30 % Workforce Wanted -30 % Repairs Price |
|
6,000 |
+70 % Productiveness |
|
8,000 |
+80 % Productiveness |
|
11,000 |
+40 % Morale -40 % Workforce Wanted -40 % Repairs Price |
|
15,000 |
+90 % Productiveness |
|
20,000 |
+one hundred pc Productiveness |
|
25,000 |
+50 % Morale -50 % Workforce Wanted -50 % Repairs Price |
Gamers can even receive world perks as soon as they attain these Devotion milestones:
- 1,000 Devotion – Permits the development of the Shrine of Mars, which will increase +1 Inhabitants and +1 Status inside its space of impact
- 4,000 Devotion – Gladiators world veneration – permits the recruitment of the Murmillo Gladiator troop sort in Latium
- 7,000 Devotion – Invictus impact – +1 Offense and +1 Protection for all Troops
Minerva
-
Skill: Arachne’s Spindle – boosts the next manufacturing chains:
- Tunics (Hemp, Tunics)
- Togas (Material, Flax, Tyrian Purple, Murex Snails, Togas)
- Trousers (Sheep, Dye Crops, Trousers)
- Cloaks (Sheep, Celtic Inexperienced, Dye Crops, Cooper Ore, Cloaks)
- Skill: Divine Knowledge – further Data from all residents
|
Required Devotion |
Boosts (Native) |
|---|---|
|
50 |
+10 % Productiveness |
|
100 |
+20 % Productiveness |
|
250 |
+1 Data |
|
500 |
+30 % Productiveness |
|
800 |
+40 % Productiveness |
|
1,500 |
+3 Data |
|
2,500 |
+50 % Productiveness |
|
3,500 |
+60 % Productiveness |
|
4,500 |
+5 Data |
|
6,000 |
+70 % Productiveness |
|
8,000 |
+80 % Productiveness |
|
11,000 |
+7 Data |
|
15,000 |
+90 % Productiveness |
|
20,000 |
+one hundred pc Productiveness |
|
25,000 |
+9 Data |
Info on Minerva’s world perks coming quickly…
Mercury-Lugus
- Skill: Tradecraft – passive commerce is extra worthwhile
- Skill: Statecraft – Depots, Buying and selling Piers, and Harbour Warehouses produce further Status
|
Required Devotion |
Boosts (Native) |
|---|---|
|
50 |
+10 % Productiveness |
|
100 |
+20 % Productiveness |
|
250 |
+50 Status |
|
500 |
+30 % Productiveness |
|
800 |
+40 % Productiveness |
|
1,500 |
+100 Status |
|
2,500 |
+50 % Productiveness |
|
3,500 |
+60 % Productiveness |
|
4,500 |
+150 Status |
|
6,000 |
+70 % Productiveness |
|
8,000 |
+80 % Productiveness |
|
11,000 |
+200 Status |
|
15,000 |
+90 % Productiveness |
|
20,000 |
+one hundred pc Productiveness |
|
25,000 |
+250 Status |
Gamers can even receive world perks as soon as they attain these Devotion milestones:
- 1,000 Devotion – Permits the development of the Shrine of Mercury-Lugus, which will increase +2 Revenue inside its space of impact
- 4,000 Devotion – Gold Mine world veneration – unlocks the power to assemble Gold Mines
- 7,000 Devotion – Storecraft impact – loading/unloading of Ships and Wagons is 50 % quicker
Epona
-
Skill: Potnia Theron – boosts the next manufacturing buildings:
- Horses
- Sheep
- Pigs
- Ponies
- Ochs
- Skill: Reins of Prosperity – manufacturing buildings present further Inhabitants
|
Required Devotion |
Boosts (Native) |
|---|---|
|
50 |
+10 % Productiveness |
|
100 |
+20 % Productiveness |
|
250 |
+1 Inhabitants +2 Status |
|
500 |
+30 % Productiveness |
|
800 |
+40 % Productiveness |
|
1,500 |
+2 Inhabitants +4 Status |
|
2,500 |
+50 % Productiveness |
|
3,500 |
+60 % Productiveness |
|
4,500 |
+3 Inhabitants +6 Status |
|
6,000 |
+70 % Productiveness |
|
8,000 |
+80 % Productiveness |
|
11,000 |
+4 Inhabitants +8 Status |
|
15,000 |
+90 % Productiveness |
|
20,000 |
+one hundred pc Productiveness |
|
25,000 |
+5 Inhabitants +10 Status |
Info on Epona’s world perks coming quickly…
Cernunnos
-
Skill: Wild Nature – boosts the next manufacturing chains:
- Timber (Wooden, Timber)
- Wattle & Daub (Reeds, Mud, Wattle & Daub)
- Eels
- Resin
- Small Birds
- Beavers
- Skill: Pure Vigor – residents produce further Well being and Data
|
Required Devotion |
Boosts (Native) |
|---|---|
|
50 |
+10 % Productiveness |
|
100 |
+20 % Productiveness |
|
250 |
+1 Well being +1 Data |
|
500 |
+30 % Productiveness |
|
800 |
+40 % Productiveness |
|
1,500 |
+2 Well being +2 Data |
|
2,500 |
+50 % Productiveness |
|
3,500 |
+60 % Productiveness |
|
4,500 |
+3 Well being +3 Data |
|
6,000 |
+70 % Productiveness |
|
8,000 |
+80 % Productiveness |
|
11,000 |
+4 Well being +4 Data |
|
15,000 |
+90 % Productiveness |
|
20,000 |
+one hundred pc Productiveness |
|
25,000 |
+5 Well being +5 Data |
Info on Cernunnos’s world perks coming quickly…
- Launched
-
November 13, 2025
- ESRB
-
Teen / Alcohol Reference, Language, Gentle Violence, In-Sport Purchases, Customers Work together


