Black Ops 7 New Replace Patch Notes Revealed


A brand new Name of Obligation: Black Ops 7 replace rolled out within the afternoon (ET) of November 21, with Activision sharing its official patch notes quickly afterward. The discharge introduces many weapon balancing tweaks and a few adjustments to the Black Ops 7 goal help function, amongst different novelties.

The seventh Call of Duty: Black Ops game launched on November 14. It has acquired 4 updates over the following 5 days. Every of these patches was primarily targeted on bug fixes and steadiness changes.

call of duty black ops 7 playlist update nuketown


Call of Duty: Black Ops 7 Update Adds Fan-Favorite Multiplayer Map

A brand new Name of Obligation: Black Ops 7 playlist replace for November 20 provides one of many sequence’ most iconic and beloved Multiplayer maps.

fifth Black Ops 7 Replace Barely Strengthens Purpose Help

Black Ops 7 Cover art

One other such replace rolled out earlier right this moment, November 21, marking the first-person shooter’s fifth revision to this point. Its doubtlessly most impactful change arrives within the type of a rebalanced Black Ops 7 rotational aim assist, a function that helps controller customers monitor transferring targets by making small changes to their goal. Previous to the patch, the minimal rotational goal help penalty sat at 35%, which has now been lowered to 25%. What this implies in apply is that controller gamers will now obtain barely extra help when their right-stick inputs aren’t completely monitoring a goal, easing the harsher really feel of the launch-day tuning with out restoring the stronger beta habits.

Black Ops 7 Assault Rifles Ought to No Longer Rival SMGs in Mid-Vary Fight (As A lot)

The newest patch introduces balancing adjustments to a handful of Black Ops 7 weapon categories: Assault Rifles, SMGs, Marksman Rifles, Pistols, and LMGs. The largest portion of the changes is aimed toward addressing participant complaints about SMGs underperforming relative to ARs, largely as a result of the latter had been just too good at too many ranges. To fight this, the builders have diminished the flexibility of the strongest ARs—the M15 MOD 0, AK-27, MXR-17, X9 Maverick, and DS20 Mirage—whereas concurrently bettering the mid-range efficiency of a number of SMGs, together with the Ryden 45K and RK-9.

The November 21 replace barely changes the Black Ops 7 HUD by giving a ten% enhance to the viewable minimap space, on prime of a beforehand applied 15% enhance. It additionally nerfs the Drone Pod Subject Improve by rising its cost time by 30 seconds—to a complete of three minutes—and lowering its lively drone period from 10 to eight seconds. Drone Pod injury has been lowered from 60 to 50 as effectively. Amongst Scorestreaks, the LDBR Second Strike Overclock has been buffed from 9 to 13 missiles per goal, whereas the Hand Cannon Akimbo Overclock now options 7 rounds per gun, up from 5, and has had its hipfire unfold diminished by 44%.

Name of Obligation: Black Ops 7 Replace #5 Patch Notes (Nov 21, 2025)

Purpose Help Modifications

  • Minimal Rotational Purpose Help penalty diminished from 35% to 25%.

We deliberately took a giant swing with our Purpose Help adjustments between Beta and Launch. Now that we have had time to gather knowledge and participant suggestions, we’re making a slight adjustment as we do with all points of gameplay over time to hit our targets and tackle the wide selection of suggestions.

Black Ops 7 launched with a brand new right-stick aiming requirement for reaching most Rotational Purpose Help power. When the right-stick isn’t used, or isn’t monitoring a goal successfully, gamers now expertise a minimal Rotational Purpose Help power. At launch, the minimal Rotational Purpose Help was a 35% discount from the Beta. Our purpose for this new mechanic and our different Purpose Help vary adjustments is to offer probably the most aggressive expertise for all gamers and inputs. This barely overshot our steadiness goal, so we’re making a small tuning adjustment to the minimal Rotational Purpose Help.

Purpose Help is without doubt one of the most integral parts of gameplay really feel, so it’s essential for us to choose tuning that each feels nice to play with and hits our steadiness targets. As at all times, we’ll proceed to intently study sport knowledge and participant suggestions.

Weapon Modifications

We’re pushing an early spherical of weapon tuning that goals at addressing a number of the widespread items of suggestions we have now been seeing at launch. The principle space of suggestions has been SMG steadiness, significantly in relation to Assault Rifles. Most of our adjustments right this moment goal to scale back the flexibility of our highest performing ARs, and enhance the mid-range efficiency of SMGs. You’ll find extra particulars under. Except for the SMGs, we have now a handful of different particular person weapon and status attachment changes. Basically we actually like the category selection we have now been seeing to this point.

That is only the start for weapon tuning within the opening weeks of Black Ops 7. We’ll be persevering with to dial issues in throughout weapons, status attachments, and the overall attachment portfolio as we roll into our first season.

Assault Rifle Modifications

  • Weapon Class Adjustment: Obtained Flinch elevated from .15N to .18N.

M15 MOD 0 (AR) Changes

Assault Rifles are receiving a small flinch nerf in order that they flinch more durable than SMGs. This isn’t an enormous adjustment, as we additionally don’t need to introduce fortunate headshots into our full-auto gunfights. This flinch enhance is sufficiently small that it could have an effect on gamers aiming for headshots and never effectively centered, however nonetheless not drive most torso pictures into headshots unintentionally.

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 22

Harm 21

Vary 0 – 27.9m

Vary 0 – 38.1m

Medium

Harm 21

Harm 19

Vary 28m – 46.4m

Vary 38.2m – 46.4m

Minimal

Harm 18

Harm 17

Vary >46.4m

Vary >46.4m

Further Updates

  • Dash to Hearth time elevated from 190ms to 210ms.
  • Tactical Dash to Hearth time elevated from 300ms to 320ms.
  • Motion Velocity diminished from 4.9m/s to 4.7m/s.
  • Crouch Motion Velocity diminished from 2.8m/s to 2.6m/s.
  • Sprinting Motion Velocity diminished from 7.0m/s to six.9m/s.
  • ADS Motion Velocity diminished from 3.2m/s to 3m/s.
  • Elevated first shot recoil.
  • Barely elevated View Kick power.

AK-27 (AR) Changes

The AK-27 was one other AR that was extra versatile than we’d like. Our intent for this one is to have a faster TTK for the category, however with the tradeoff of excessive horizontal recoil in addition to slower dealing with and mobility for an Assault Rifle. We’re pushing the dealing with and mobility penalties additional, and introducing a bit extra preliminary vertical recoil earlier than it clamps (which is a singular attribute of this weapon that we need to preserve). The injury and vary changes cut back a number of the mid-range headshot potential, after which introduce further injury falloff at lengthy vary in order that the AK-27 is weaker in opposition to Marksman Rifles, LMGs, and Snipers at a distance.

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 26

Harm 26

Vary 0 – 21m

Vary 0 – 21m

Medium

Harm 24

Harm 22

Vary 21.1m – 40.6m

Vary 21.1m – 50.8m

Minimal

Harm 22

Harm 18

Vary >40.6m

Vary >50.8m

Further Changes

  • Dash to Hearth time elevated from 230ms to 250ms.
  • Tactical Dash to Hearth time elevated from 340ms to 360ms.
  • Slide to Hearth time elevated from 430ms to 450ms.
  • Motion Velocity diminished from 4.6m/s to 4.5m/s.
  • Crouch Motion Velocity diminished from 2.6m/s to 2.5m/s.
  • ADS Motion Velocity diminished from 3.0m/s to 2.9m/s.
  • Elevated first shot recoil.
  • Barely elevated most Vertical Recoil climb.

MXR-17 (AR) Changes

  • Slide to Hearth time elevated from 420ms to 430ms.
  • ADS Motion Velocity diminished from 3.1m/s to three.0m/s.

X9 (AR) Maverick Changes

The X9 Maverick has been a really robust AR within the opening days of Black Ops 7. We’re very comfortable to have a burst weapon within the combine, so the adjustments listed below are pretty gentle. We’re adjusting the max injury and physique multipliers in order that hitting not less than one shot to the pinnacle, neck, higher torso, or higher arms is required for the one-burst at shorter ranges. We’re additionally dropping the dealing with from above common for the category to about common, because the weapon has fairly a little bit of energy and flexibility.

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 34

Harm 33

Vary 0 – 16.51m

Vary 0 – 16.51m

Medium 1

Harm 31

Harm 31

Vary 16.52m – 28.6m

Vary 16.52m – 28.6m

Medium 2

Harm 29

Harm 29

Vary 28.7m – 42.5m

Vary 28.7m – 42.5m

Minimal

Harm 22

Harm 22

Vary >42.5m

Vary >42.5m

Further Changes

  • Neck, Higher Torso, and Higher Arms now have a 1.05x multiplier (was 1x).
  • Dash to Hearth time elevated from 180ms to 200ms.
  • Tactical Dash to Hearth time elevated from 290ms to 310ms.
  • Slide to Hearth time elevated from 390ms to 420ms.
  • ADS Motion Velocity diminished from 3.2m/s to three.1m/s.

DS20 (AR) Mirage Changes

Further Changes

  • Dash to Hearth time elevated from 210ms to 220ms.
  • Tactical Dash to Hearth time elevated from 320ms to 330ms.
  • ADS Motion Velocity diminished from 3.1m/s to three.0m/s.

SMG Changes

  • Weapon Class Adjustment: Obtained Flinch diminished from 0.17N to 0.12N.

SMGs are receiving an identical checklist of buffs throughout the board. Baseline, they’re all receiving an enchancment to their last injury vary so as to add a handful of meters to a few of their mid-range energy. As well as, a number of attachments are receiving substantial enhancements to their injury vary traits. Our purpose right here is to assist SMGs to cope with ARs extra successfully out into medium ranges, but in addition require some construct funding to take action particularly effectively. We nonetheless need gamers to make some decisions between creating ultra-fast SMG builds and people who have greater vary capabilities, however Gunfighter shouldn’t really feel like a requirement.

Equally, the Rear Grip attachments that enhance recoil are seeing a buff. There’s a troublesome dealing with tradeoff when taking recoil in that node, so we felt there was room to push these additional. Just a few of the SMGs are receiving further, baseline enhancements to recoil as effectively.

General, we expect this can give SMGs a extra stable footing in Black Ops 7. We’ll proceed to tremendous tune to verify each SMGs and ARs have a task to play throughout our map portfolio.

Ryden 45K (SMG) Changes

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 22

Harm 22

Vary 0 – 10.4m

Vary 0 – 10.4m

Medium 1

Harm 21

Harm 21

Vary 10.5m – 17m

Vary 10.5m – 17m

Medium 2

Harm 15

Harm 15

Vary 17.1m – 29.2m

Vary 17.1m – 34.3m

Minimal

Harm 13

Harm 13

Vary >29.2m

Vary >34.3m

Further Changes

  • Purpose Down Sight Velocity improved from 210ms to 200ms.
  • Barely diminished Gun Kick deviation.
  • Barely diminished View Kick power and deviation.

Attachment Changes

  • 12” Vienna Barrel

    • Harm Vary enchancment elevated from 23% to 32%.
  • 10.5” Greaves Whiptail Barrel

    • Harm Vary enchancment elevated from 11.5% to 19%.
  • Skeletonized Grip

    • Horizontal Recoil enchancment elevated from 8% to 16%.
  • Bounty Grip

    • Vertical Recoil enchancment elevated from 8% to 13%.
    • First Shot Recoil enchancment elevated from 60% to 63%.
  • EMT3 Agile Laser

    • Harm Vary enchancment elevated from 11% to 19%.

RK-9 (SMG) Changes

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 32

Harm 32

Vary 0 – 9.1m

Vary 0 – 9.1m

Medium 1

Harm 30

Harm 30

Vary 9.2m – 20.1m

Vary 9.2m – 20.1m

Medium 2

Harm 23

Harm 23

Vary 20.2m – 26.7m

Vary 20.2m – 27.9m

Minimal

Harm 18

Harm 18

Vary >26.7m

Vary >27.9m

Attachment Adjugments

  • 13.6” Mercurial Barrel

    • Harm Vary enchancment elevated from 17% to 27%.
  • 9.9” Bowen Cerium Barrel

    • Harm Vary enchancment elevated from 8.5% to 17%.
  • Vega Precision Grip

    • Horizontal Recoil enchancment elevated from 8% to 12%.
  • Nanopulse Grip

    • Vertical Recoil enchancment elevated from 8% to 12%.
    • First Shot Recoil enchancment elevated from 60% to 62%.
  • EMT3 Agile Laser

    • Harm Vary enchancment elevated from 8.5% to 17%

Razor 9mm (SMG) Changes

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 21

Harm 21

Vary 0 – 12.1m

Vary 0 – 12.1m

Medium 1

Harm 17

Harm 17

Vary 12.2m – 18.3m

Vary 12.2m – 18.3m

Medium 2

Harm 13

Harm 13

Vary 18.4m – 27.9m

Vary 18.4m – 30.5m

Minimal

Harm 11

Harm 11

Vary >27.9m

Vary >30.5m

Further Adjugments

  • Barely diminished Gun Kick power and deviation.
  • Barely diminished View Kick power and deviation.

Attachment Changes

  • 13” RL-Genesys Barrel

    • Harm Vary enchancment elevated from 25% to 33%.
  • 9.5” Synthesis Barrel

    • Harm Vary enchancment elevated from 12.5% to 21%.
  • EAM Pushback Grip

    • Horizontal Recoil enchancment elevated from 9% to 16%.
  • Vice Grip

    • Vertical Recoil enchancment elevated from 8% to 17%.
  • EMT3 Agile Laser

    • Harm Vary enchancment elevated from 12% to twenty%.

Dravec 45 (SMG) Changes

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 26

Harm 26

Vary 0 – 13.3m

Vary 0 – 13.3m

Medium 1

Harm 21

Harm 21

Vary 13.4m – 23.5m

Vary 13.4m – 23.5m

Medium 2

Harm 17

Harm 17

Vary 23.6m – 32.5m

Vary 23.6m – 36.8m

Minimal

Harm 15

Harm 15

Vary >32.5m

Vary >36.8m

Carbon 57 (SMG) Changes

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 22

Harm 22

Vary 0 – 14.6m

Vary 0 – 14.6m

Medium 1

Harm 18

Harm 18

Vary 14.6m – 22.1m

Vary 14.6m – 22.1m

Medium 2

Harm 15

Harm 15

Vary 22.2m – 30.5m

Vary 22.2m – 33m

Minimal

Harm 13

Harm 13

Vary >30.5m

Vary >33m

Further Changes

  • Barely diminished View Kick power and deviation.

Attachment Changes

  • 14” Rockleigh Barrel

    • Harm Vary enchancment elevated from 30% to 35%.
  • 11” Greaves Repose Barrel

    • Harm Vary enchancment elevated from 15% to 21%.
  • Dulcet Management Grip

    • Horizontal Recoil enchancment elevated from 8% to fifteen%.
  • Goliath Regular Grip

    • Vertical Recoil enchancment elevated from 8% to fifteen%.
  • EMT3 Agile Laser

    • Harm Vary enchancment elevated from 13.5% to 21%.

MPC-25 (SMG) Changes

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 30

Harm 30

Vary 0 – 9.1m

Vary 0 – 9.1m

Medium 1

Harm 23

Harm 23

Vary 9.2m – 13.5m

Vary 9.2m – 13.5m

Medium 2

Harm 19

Harm 19

Vary 13.6m – 23.5m

Vary 13.6m – 26m

Minimal

Harm 16

Harm 16

Vary >23.5m

Vary >26m

Further Adjusments

  • Slide to Hearth time improved from 290ms to 270ms.
  • Dive to Hearth time improved from 370ms to 350ms.
  • Purpose Down Sight time improved from 190ms to 180ms.
  • Barely diminished Gun Kick deviation.
  • Barely diminished View Kick power.

Attachment Changes

  • 14.5” VAS Ashe Barrel

    • Harm Vary enchancment elevated from 20% to 30%.
  • 10.4” Hydra Barrel

    • Harm Vary enchancment elevated from 10% to twenty%.
  • Vassal Stability Grip

    • Horizontal Recoil enchancment elevated from 5% to 17%.
  • Magnate Grip

    • Vertical Recoil enchancment elevated from 5% to 14%.
    • First Shot Recoil enchancment elevated from 40% to 60%.
  • EMT3 Agile Laser

    • Harm Vary enchancment elevated from 10% to twenty%.

Marksman Rifle Changes

The Warden 308 and M34 Novaline are each very high-power, precision weapons that we see doing very effectively to this point in Black Ops 7. Our sentiment right here is identical because the X9 Maverick, in that we’re excited to have Marksman Rifles within the combine and need to preserve it that means. For now we need to ensure that there’s some counterplay to those weapons, and that taking part in aggressively with them requires attachment funding. Upping the flinch they obtain and hitting the dealing with and mobility is the strategy we’re taking for that.

Warden 308 (MR) Changes

The Warden 308 can also be dropping one-shot potential to the Higher Arms. We don’t need to contact the Higher Torso one-shot, because it’s essential to this weapon’s viability. Given how fast it fires, although, we expect it’s truthful to require good centering.

Further Changes

  • Higher Arm multipliers eliminated.
  • Dash to Hearth time elevated from 220ms to 240ms.
  • Tactical Dash to Hearth time elevated from 350ms to 370ms.
  • Purpose Down Sight time elevated from 320ms to 365ms.
  • Motion Velocity diminished from 4.6m/s to 4.5m/s.
  • ADS Motion Velocity diminished from 2.9m/s to 2.8m/s.
  • Obtained Flinch elevated from 0.5N to 0.55N.

Attachment Updates

  • 16.2” Artemis-01 Barrel

    • Not improves Decrease Arm multipliers.

M34 (MR) Novaline Changes

Further Changes

  • Dash to Hearth time elevated from 230 ms to 250 ms.
  • Tactical Dash to Hearth time elevated from 360 ms to 380 ms.
  • Slide to Hearth time elevated from 430 ms to 460 ms.
  • Dive to Hearth time elevated from 510 ms to 540 ms.
  • Motion Velocity diminished from 4.5 m/s to 4.4 m/s.
  • Purpose Down Sight time elevated from 330 ms to 350 ms.
  • Obtained Flinch elevated from 0.45 N to 0.5 N.

MK7.8 (LMG) Changes

Further Changes

  • Purpose Down Sight time improved from 460 ms to 440 ms.

Attachment Updates

MFS Heatshield Belt Fed

We noticed some frustrations with the overheating on the MK.78 Status attachment. We’ve got up to date the overheat tuning in order that the weapon fires longer earlier than overheating and cools down sooner. The penalty is longer if you happen to do overheat, although.

  • Warmth Accumulation diminished, rising bullets to overheat from 43 to 55.
  • Warmth Dissipation Time improved (warmth falls faster when not firing).
  • Overheat Penalty elevated from 1.2 s to 1.9 s.

XM325 (LMG) Changes

Further Changes

  • Purpose Down Sight time improved from 400 ms to 390 ms.

Jäger 45 (Pistol) Changes

We’ve got redesigned the Status barrel to have a slower price of fireplace, however a lot greater base injury and vary. The brand new tuning attracts inspiration from the Skullsplitter Barrel for the 9mm PM in Black Ops 6, which introduced distinctive gameplay to the pistol class that we additionally need to have accessible early on in Black Ops 7.

Jager 45 – 9.6″ MFS Important Ace Barrel Harm Changes

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 31

Harm 60

Vary 0 – 14.6m

Vary 0 – 36.8m

Medium

Harm 29

None (eliminated)

Vary 14.7m – 26.7m

No separate Medium vary

Minimal

Harm 23

Harm 40

Vary >26.7m

Vary >36.8m

Further Jäger 45 9.6″ MFS Important Ace Barrel Changes

  • Headshot multiplier diminished from 3.25x to 1.8x.
  • Hearth Fee diminished from 375 RPM to 200 RPM.
  • Dash to Hearth penalty diminished from 22% to 11%.
  • Purpose Down Sight Velocity penalty diminished from 13% to 10%.
  • Barely diminished Gun Kick.

Velox 5.7 (Pistol) Changes

The pistols in Black Ops 7 are deliberately stronger than final 12 months. We would like them to really feel extra viable to primary in a match, however with some limitations. The Velox 5.7 one-burst in shut vary was too robust, so it would now require not less than one headshot combined in.

Harm Tier

Pre-Patch

Publish-Patch

Most

Harm 34

Harm 33

Vary 0 – 6.4m

Vary 0 – 6.4m

Medium 1

Harm 30

Harm 30

Vary 6.5m – 19.7m

Vary 6.5m – 19.7m

Medium 2

Harm 20

Harm 20

Vary 19.8m – 25.4m

Vary 19.8m – 25.4m

Minimal

Harm 19

Harm 19

Vary >25.4m

Vary >25.4m

Multiplayer UI Modifications

  • Elevated viewable minimap space an extra 10% on prime of earlier 15% enhance.

Multiplayer Subject Upgrades

  • Drone Pod

    • Elevated Drone Pod cost time from 2.5 to three minutes.
    • Lowered Drone Pod lively drone period from 10 to eight seconds.
    • Lowered Drone Pod injury from 60 to 50 injury.

Multiplayer Scorestreaks

  • Hand Cannon

    • Elevated ammo for the Hand Cannon Akimbo Overlock from 5 to 7 rounds per gun; diminished hipfire unfold by 44%.
    • Lowered ammo for the Hand Cannon Prolonged Magazine Overclock from 12 to 10 rounds.
  • LDBR

    • Elevated missile rely for the LDBR Second Strike Overclock from 9 to 13 missiles per goal.

Multiplayer Modes

  • Adjusted FFA spawn influencer dimension for all maps to deal with dangerous spawn points.

Multiplayer Challenges

  • Modified the next camo problem requirement:

    • “Kill enemies affected by your Tactical Equipment” to “Kill enemies affected by your Tactical or non-lethal Scorestreak”.
  • Mounted a difficulty the place the Popcorn Medal wasn’t being awarded when getting 2 or extra kills with the Needle Drone or Semtex Deadly Tools.

Multiplayer Stability

  • Numerous crash and stability updates.

Zombies Maps

  • Ashes of the Damned

    • Lowered issue for the Boss battle in Ashes of the Damned.

      • Hoard Husk will regenerate after a minute of assortment and provides 25% extra well being.
      • Missiles have diminished effectiveness and can not hearth whereas a Beam Assault is charging.
      • Interrupting the Beam Assault not reduces its cooldown earlier than spherical 100.
      • Lowered injury to passengers using in Ol’ Tessie and eliminated restore cooldown.
      • Elevated cooldown on the boss ramming Ol’ Tessie in its immune section.
      • Zursa will not spawn in Solo earlier than spherical 100 and has diminished velocity.

Zombies Gameplay

  • Closed an exploit that allowed gamers to face on a light-weight fixture at Vandorn Farm.
  • Closed an exploit that allowed gamers to dam zombie pathing with Ol’ Tessie.

Zombies UI

  • Addressed a uncommon problem when coming into Ol’ Tessie that would trigger the HUD to refresh or the boss to spawn with no well being bar.

Zombies Challenges

  • Elevated the quantity of Lifeless Wire Ammo kills required to unlock the Pathfinder Camo for the DS20 Mirage from 5 to 300.
  • Modified the next camo problem requirement:

    • “Get Kills shortly after using a Field Upgrade” to “Get Kills whereas a Subject Improve is lively”.

Zombies Stability

  • Numerous crash and stability updates.

Co-Op Marketing campaign / Endgame Common Modifications

  • Endgame is now accessible for all gamers who personal Name of Obligation: Black Ops 7.

Co-Op Marketing campaign / Endgame Loadouts

  • Addressed a difficulty the place some attachments on weapon builds wouldn’t be current after loading right into a match.


cod black ops 7 tag page cover art


Launched

November 14, 2025

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Sturdy Language, Suggestive Themes, Use of Medication




Source link

Leave a Reply

Your email address will not be published. Required fields are marked *

Back To Top