
Again within the day after I used to most important Name of Responsibility’s extraction mode, DMZ, any time my plans to play sniper boss on a tall tower went awry and I needed to skedaddle, I’d simply leap off of a constructing and, with out a lot thought or concern, hit the bottom and run and conceal someplace. It was low cost. But additionally, there was an infinite parachute on my again. It was part of the sport. Am I alleged to not use it?
Properly, as we’ve now seen for somewhat bit, you’ll be able to kinda sorta do the identical factor in Arc Raiders. However as a substitute of an infinite parachute, you’ll be able to exploit how the sport handles characters grabbing onto ledges to fall from unbelievable heights with principally no hurt to your character. It’s not proper. I don’t agree with it. It is best to cease doing it. Camp the extraction level? Tremendous. But when I see you do that ledge factor from someplace ridiculous just like the skyscraper-sized launch tower in Spaceport, I don’t care should you’re preventing a Leaper or are operating from a Rocketeer. I’m hopping on the mic to have a dialog with you about unsportsmanlike conduct.
Learn Extra: Arc Raiders: The Sickest, Silliest, And Most Spectacular Moments From The Game So Far
I first caught sight of this little exploit again after I wrote up a montage of all of the hijinks that unfolded during Arc Raiders’ first weekend. I’d hoped that, amusing because it was to look at, it could be somewhat too difficult to drag off reliably. Properly, no. As Morgan Park over at PC Gamer has documented, people have discovered how to do that reliably. However in contrast to my colleague, I don’t discover it amusing.
It primarily works like this: Fall from an important peak however be certain there’s a ledge to seize ready far beneath. Maintain down the bounce key or button whilst you’re falling and also you’ll seize the ledge, your character’s arm sockets apparently absorbing the affect of falling from terminal velocity to cancel out the entire fall harm you proper earned.
Kotaku has reached out to Embark Studios for touch upon this “movement tech.”
Don’t get me incorrect. I do get pleasure from motion exploit when it feels prefer it requires a little bit of mastery to drag off. “Curb sliding” in Halo Infinite (RIP) was one such factor. After sprinting, you may slide off a ledge to get a lift in pace. It was difficult to do, particularly amidst the chaos of Halo match.
However I don’t see that form of ability on this ledge seize trick in Arc Raiders. Having the ability to bail from a excessive vantage level with out consequence feels somewhat too straightforward, and antithetical to the pretty grounded strategy to fight Arc Raiders appears to be going for.
Ledges and climbing are fairly necessary in Arc Raiders, a lot in order that the sport generally jogs my memory somewhat little bit of Uncharted. As some people have commented in a Reddit post documenting the ledge-grab exploit, grabbing onto a ledge from an important peak is ok, nevertheless it shouldn’t cancel out fall harm. Particularly once you’re leaping off one thing as tall as a skyscraper. Such silliness.


