
I’m nonetheless however a vacationer having fun with the horny fruits of the Love and Deepspace community’s labor, so I suppose it shouldn’t shock me that there are months-long controversies and discourse throughout the gacha recreation I had by no means heard of. Nonetheless, once I noticed IGN reporting on dark-skinned customized characters being basically “invisible” in a few of its cutscenes, I used to be flabbergasted at how true it was, and that it’s apparently been a problem for the reason that recreation launched final 12 months.
One thing you’ll study in movie or artwork college is that you’ll generally have to border pictures, modify lighting, and think about the atmosphere of a scene relying on the topic’s pores and skin tone. It’s why movie and TV will usually have stand-ins to assist the crew modify settings earlier than an actor is available in to shoot their scenes. Sadly, loads of filmmaking expertise was made with only lighter skin tones in mind, and so loads of effort has gone into ensuring that cameras can modify for various shades. In video games, too, some builders provide you with methods of testing that lighting in scenes can work for a wide range of pores and skin tones, as Elizabeth Zelle who labored on the Saints Row video games points out.
However you must really use these instruments and accommodate for it, or you find yourself with scenes like these in Love and Deepspace by which, for those who’re enjoying with a darker-skinned customized protagonist, you fairly actually can not see your character with out upping the brightness of the picture itself.
Thanks @Love_Deepspace for giving us darker pores and skin gamers NO LIGHTING on this new card😒 pic.twitter.com/innx60E7et
— MadameSynclair (@MoonkissedMuse) October 11, 2025
Regardless of the sport providing gamers a large quantity of customization choices, Love and Deepspace’s lighting simply isn’t optimized for darker pores and skin tones, and writer Infold Video games has lastly responded to the criticism.
“At Infold Games, we’ve always believed that our games are shaped together with the players who love them,” the corporate mentioned in a press release to IGN. “The community’s feedback, discussions, and creative passion are what keep Love and Deepspace evolving and alive. We’ve seen the conversations and truly value everyone who has taken the time to share their experiences and thoughts. Every comment, whether it’s about visuals, storytelling, or representation, helps us better understand how our work resonates across different perspectives and cultures. Love and Deepspace is, at its heart, a shared world of emotion and imagination. We hope to keep building it hand in hand with our players, learning and improving together along the way.”
The assertion stops in need of saying that an replace is coming, however Infold does not less than appear conscious of the criticism. Hopefully, the problem will get addressed quickly. Love and Deepspace has thousands and thousands of gamers worldwide, and I’m astounded it took nearly two years for the corporate to acknowledge this.


