Minecraft gamers can take a look at a number of the new options being added to the sport within the upcoming Mounts of Mayhem recreation drop proper now. The most recent Minecraft Java Snapshot has added new creatures, gear, a weapon, and plenty of changes to current mechanics.
Minecraft snapshots are used as a technique of testing developmental variations of the sport upfront of official updates. Mounts of Mayhem was revealed on the finish of September, because the fourth recreation drop of 2025. Whereas many gamers are nonetheless having fun with the recently-added drop of The Copper Age, those that are extra all for what’s to come back could need to take a look at the most recent snapshot.
Minecraft‘s new Java snapshot, 25w41a, has been launched, and with it, gamers can now take a look at numerous new options. A few of the most fun amongst these are the addition of Nautilus to Minecraft, a tameable mob that gamers can use to experience by the water. The Nautilus spawns in all ocean biomes, is impartial, and has a Sprint assault that it could possibly use of its personal volition or by the participant’s command if tamed. Nautilus take suffocation harm exterior of the water, so gamers ought to bear that in thoughts, however they’ll additionally give the participant a Breath of the Nautilus impact that permits them to breathe underwater whereas mounted. Zombie Nautilus, then again, are ridden by Trident-wielding Drowned, however are solely hostile when ridden by a hostile mob. Each commonplace and Zombie Nautilus can put on armor, which has Copper, Gold, Iron, Diamond, and Netherite variations.
Past the brand new mounts, a Spear has been introduced into Minecraft, with completely different stats relying on which materials it is made out of. The Spear has an extended vary than most instruments and weapons, but when a participant is simply too near their goal, it’s going to deal no harm. The spear consists of Jab and Cost assaults, and outdoors of crafting it, gamers can probably discover them on Zombies, Husks, and Piglins. The spears even have a brand new Lunge enchantment that is distinctive to them, which propel the participant horizontally within the route they’re wanting in.
Zombie Horses are actually additionally accessible, spawning naturally, and are non-hostile except ridden by a hostile mob, just like the Zombie Nautilus. Zombie Horses burn within the daylight like different undead, however gamers can defend them from taking stated harm with Horse Armor. They will in any other case be tamed and ridden similar to an ordinary Horse in Minecraft.
Gamers are suggested to share any enter they might have or any bugs they expertise whereas enjoying the Snapshot so the dev group can work on ironing out any points earlier than the official launch.
New Options
- Added Nautilus and Zombie Nautilus
- Added Nautilus Armor
- Added Spear Weapon
- Up to date developments to incorporate Nautilus, Zombie Nautilus, and the Zombie Horse
Nautilus
- Nautilus is a brand new impartial aquatic mob
- Spawns in all ocean biomes
- Assaults utilizing a Sprint assault, if provoked
- Often assaults Pufferfish inside vary utilizing the Sprint assault
- Has a Sprint ability much like Camels, utilized by urgent the Leap button
- Takes suffocation harm on land
- Provides the “Breath of the Nautilus” impact to mounted gamers
- Nautilus may be bred and tamed utilizing Pufferfish or a Bucket of Pufferfish
-
A Tamed Nautilus:
- Might be mounted utilizing a Saddle
- With a Saddle has a roaming restriction of 16 blocks
- With no Saddle has a roaming restriction of 32 blocks
Zombie Nautilus
- Zombie Nautilus is a brand new underwater mob that spawns with a Drowned rider wielding a Trident
- Zombie Nautilus is barely hostile if ridden by a hostile mob
- Zombie Nautilus behaves much like the Nautilus besides that it can’t be bred
Nautilus Armor
- Equippable on the Nautilus and Zombie Nautilus
- Is available in Copper, Golden, Iron, Diamond and Netherite variations
Spear Weapon
- New weapon that may be crafted in Wooden, Stone, Copper, Iron, Gold, Diamond and Netherite variations
- Every materials has completely different stats for timing, influencing how briskly they’re to make use of
- Has a minimal attain for harm, being too near a goal will yield no harm
- Has prolonged most attain in comparison with different instruments and weapons
- Has two assaults. Jab and Cost
- Zombies, Husks, Zombified Piglins and Piglins can spawn with the Spear
Jab Assault
- Fast-press major motion button to make use of
- Low harm assault with knockback
- Cooldown between assaults
- Wood Spears have the quickest cooldown; Netherite the slowest
- Can hit a number of enemies
- Doesn’t destroy blocks
Cost Assault
- Press and maintain the secondary motion button to make use of
- Harm is predicated on Spear materials, the participant’s view angle, and the speed of each the participant and the goal
-
Whereas holding down the button, the assault goes by three levels earlier than returning to idle:
- Engaged: The Spear can deal harm, knockback, and dismount mounted enemies if the velocity is above the required thresholds
- Drained: Indicated by the Spear rotating to a vertical place and shaking. The Spear can deal harm and knockback (however not dismount) if the velocity is above the required thresholds
- Disengaged: Indicated by the Spear being lowered, pointing downwards. The Spear offers harm however not knockback or dismount if the velocity is above the required threshold
- The Spear’s vary when utilized by mobs is half of that when utilized by gamers, however they’ll deal harm, dismount and knockback at decrease speeds than the gamers
- Zombies, Husks and Zombified Piglins know tips on how to cost with a Spear
Lunge Enchantment
- Spear unique enchantment
- Solely works with the Jab assault
- When doing a Jab assault with Lunge, it propels the participant horizontally within the view route
- The view angle must be completely leveled horizontally to attain most lunge distance
- Does vital sturdiness harm to the Spear
Developments
- Up to date the “How did we get right here?” development to incorporate the Breath of the Nautilus impact
- Up to date the “Greatest Buddies Perpetually” development to incorporate the Nautilus, Zombie Nautilus, and the Zombie Horse
- Up to date the “The Parrots and the Bats” development to incorporate the Nautilus
- Up to date the “Two by Two” development to incorporate the Nautilus
- Up to date the “Monster Hunter” development to incorporate the Zombie Nautilus
- Up to date the “A Throwaway Joke”, “Take Purpose” and “It Spreads” developments to incorporate the Nautilus and Zombie Nautilus
Adjustments
- Zombies, Husks, Piglins and Zombified Piglins can now maintain Spears
- Piglins now think about Golden Spears as one of many objects they like
- Gadgets will not “bob” every time their sturdiness modifications, similar to when dropping sturdiness from an assault, or repaired by Mending
- Some modifications had been made to debug renderers
- Graphics modes “Quick”, “Fancy”, and “Fabulous!” have been changed with graphics presets with the identical names
- Cloud motion is now the identical for all gamers on a server
- Netherite Armor factors have been elevated for the Physique slot from 11 to 19
-
All blocks on the earth now have mipmaps utilized if enabled in video settings
- Blocks that didn’t have mipmaps earlier than, similar to completely different vines, rails, folliage (other than leaves) and extra ought to look higher from increased distances
- Consumer FPS is predicted to be increased for many gamers
Zombie Horse
- Zombie Horses now spawn naturally
- Zombie Horses spawn in darkness, and burn in daylight like different undead mobs
- Zombie Horses rely in direction of the hostile mob cap and spawn with different hostile mobs
- Zombie Horses don’t show any hostile habits in direction of gamers. Their hostility resides solely of their Zombie rider
- Untamed Zombie Horses despawn like different hostile mobs
- Tamed Zombie Horses are persistent and don’t despawn
- Zombie Horses may be tamed in the identical style as common Horses, and may then be mounted and managed by a participant
- Zombie Horses may be healed and tempted utilizing Purple Mushrooms
- Tamed Zombie Horses may be geared up with a Saddle and Horse Armor
- Horse Armor protects Zombie Horses from daylight harm
- Zombie Horses have 25 well being factors (12.5 hearts) of well being
- Zombie Horses have variable motion velocity and soar power, decided once they spawn
- Zombie Horses drops 2-3 Rotten Flesh when killed, with further 0-1 for every degree of Looting
- Zombies using Zombie Horses now have an opportunity of dropping a Purple Mushroom on demise
Mob Spawning
- Zombie Horses now has an opportunity to spawn in plains and savanna biome sorts, with a zombie rider holding an iron spear
World Era
-
Added numerous spears to numerous loot chests all over the world
- Iron Spears may be present in Buried Treasure chests
- Copper and Iron Spears may be present in Weaponsmith chests in villages
- Stone Spears may be present in Ocean Damage chests
- Diamond Spears may be present in Bastion Remnant and Finish Metropolis chests
-
Copper, Iron, Golden, and Diamond Nautilus Armor now have an opportunity to be discovered within the Chests for the next Constructions:
- Buried Treasure
- Ocean Ruins
- Shipwreck
Standing Results
-
Added Breath of the Nautilus impact
- Impact that impacts mounted gamers
- Pauses participant oxygen consumption (however doesn’t replenish oxygen)
Sounds
- Anvil destroy, land, place and use sounds now play at a barely decrease quantity
Accessibility
-
Keys used to entry debug options can now be rebound
- It’s a part of a brand new Debug class within the Key Binds display screen
- The debug modifier key may be certain individually from the debug overlay key
- The important thing to toggle GUI can now be rebound
- The important thing to toggle spectator shader results, similar to when spectating an enderman, can now be rebound
Enter
A number of makes use of of the cmd key on Mac have been rebound to ctrl:
- The enter modfier to drop all objects
- The enter modfier to incorporate all the information when selecting a block
- The enter modfier to alter GUI scale within the Video Settings display screen
- Stopping the recipe ebook from biking by variations of things
Debug Renderer Adjustments
- Similar as earlier than, don’t deal with debug renderers as supported options, they’re there solely to help with growth
- Extra debug renderers are actually accessible by the Debug Settings display screen
- Some current renderers had been improved
- The efficiency of debug renderers has been considerably improved
Graphics Presets
- Settings on the Video Settings display screen have been reordered and break up into 3 sections: “Show”, “High quality & Efficiency”, and “Interface”
-
The next settings that had been duplicating accessibility settings have been faraway from the Video Settings display screen:
- “View Bobbing”
- “Glint Velocity”
- “Glint Power”
- “FOV Results”
- “Distortion Results”
-
Tweaks that had been beforehand hidden behind the “Graphics” setting have been break up out to be configurable independently:
- “See-Via Leaves”
- “Present Vignette”
- “Climate Impact Radius” configures the gap in blocks inside which rain and snow are seen
- “Improved Transparency” resolves a number of the clear geometry rendering points at a big GPU price, beforehand was hidden behind “Fabulous!”
-
A brand new “Preset” slider was added to the highest of the “High quality & Efficiency” part
- Presets, as you’d anticipate based mostly on gaming business commonplace, management many of the “High quality & Efficiency” settings directly, not solely those that had been beforehand hidden behind the “Graphics” setting
- Accessible presets are “Quick”, “Fancy”, “Fabulous!” and “Customized”
- The default preset is “Fancy” for brand spanking new gamers
- However for gamers who’re upgrading to this model the preset might be set to “Customized” to protect your present configuration
UI
- Menu sliders will now “stick” to the closest accessible worth whenever you launch them after dragging with a mouse
- When utilizing keyboard to alter slider values, arrow keys will now transfer the slider to the subsequent accessible worth, not by one pixel as earlier than
- The inF3 button within the Debug Possibility display screen has been renamed to inOverlay
Technical Adjustments
- The Information Pack model is now 89.0
- The Useful resource Pack model is now 70.0
- The Minecraft Server Administration Protocol model is now 1.1.0
- Added ClientFps JFR occasion
- Expertise packets that don’t change the participant’s expertise progress or degree are not despatched by the server
Minecraft Server Administration Protocol Model 1.1.0
-
Added a brand new notification server/exercise
- Signifies {that a} community connection to the server has been initiated
- Price restricted to 1 notification per 30 seconds
Information Pack Model 89.0
- Added stopwatch command for retaining observe of actual time
Instructions
Added stopwatch
- New command that permits the creation of a Stopwatch that retains observe of actual time
- Stopwatches don’t rely on recreation ticks
- They solely run when the server/world is working, even when paused
Syntax:
-
stopwatch
create – creates a Stopwatch with the given namespaced ID -
stopwatch
question – reveals the elapsed time in seconds of the given Stopwatch in chat -
stopwatch
restart – restarts the given Stopwatch -
stopwatch
take away – removes the given Stopwatch
Developer’s Notice: This command is added to interchange the necessity of utilizing world borders to maintain observe of actual time. The intent is to alter the world border to be depending on recreation ticks in a future snapshot. In the event you’ve relied on this fashion of measuring the passage of actual time earlier than, please swap to utilizing the brand new command and tell us if something would not work as meant. Thanks!
execute
-
Added new syntax /execute if|except stopwatch
-
Permits to match the elapsed time of a given Stopwatch with a floating level worth vary
- The Stopwatch worth is measured in seconds and has an accuracy of at most a millisecond
- Instance: /execute if stopwatch foo:bar ..10 run say Stopwatch foo:bar has not reached 10 seconds but
Merchandise Parts
Added minecraft:use_effects
- Controls how the participant behaves when utilizing an merchandise (proper mouse click on)
-
Format: object with fields
- can_sprint: boolean, whether or not the participant can dash whereas utilizing this merchandise
- speed_multiplier: float (0 to 1), the velocity multiplier utilized to the participant whereas utilizing this merchandise
- e.g. use_effects={can_sprint:true,speed_multiplier:1.0}
Added minecraft:minimum_attack_charge
- Units the minimal assault cost on the assault indicator required to assault with this merchandise
-
Format: float (0.0 to 1.0)
- 0.0: no cost required
- 1.0: full cost required
Added minecraft:damage_type
- Specifies the kind of harm this merchandise offers
-
Format: string, harm sort identifier
- e.g. damage_type=”minecraft:spear”
Added minecraft:kinetic_weapon
- Allows a charge-type assault when utilizing the merchandise (primarily for Spears), the place, whereas getting used, the harm is dealt alongside a ray each tick based mostly on the relative velocity of the entities
-
Format: object with fields
- min_reach: float, the minimal distance in blocks from the attacker to the goal to be thought of legitimate
- max_reach: float, the utmost distance in blocks from the attacker to the goal to be thought of legitimate
- hitbox_margin: float, the margin utilized to the goal bounding field when checking for legitimate hitbox collision
- delay_ticks: integer, the time in ticks required earlier than weapon is efficient
-
dismount_conditions, knockback_conditions, damage_conditions: indicating the situation to use dismount, knockback and harm results respectively. Objects with fields:
- max_duration_ticks: integer, the ticks after which the situation is not checked. This begins after delay has elapsed
-
min_speed: float, the minimal velocity of the attacker, in blocks per second, alongside the route that the attacker is wanting
- Optionally available, default worth: 0.0
-
min_relative_speed: float, the minimal relative velocity between the attacker and goal, in blocks per second, alongside the route that the attacker is wanting
- Optionally available, default worth: 0.0
- forward_movement: float, the gap the merchandise strikes out of hand throughout animation
- damage_multiplier: float, the multiplier for the ultimate harm from the relative velocity
- sound: Optionally available Sound Occasion to play when the weapon is engaged
- hit_sound: Optionally available Sound Occasion to play when the weapon hits an entity
- e.g. kinetic_weapon={max_reach:5.0,forward_movement:1.0,delay:20,damage_conditions:{max_duration:60},knockback_conditions:{max_duration:40},dismount_conditions:{max_duration:20}}
-
The harm dealt is calculated as flooring(relative_speed * velocity_multiplier) the place relative_speed is the distinction of velocity vectors of the attacker and the goal as projected onto the axis of the attacker’s view vector
- Any further harm from enchantments or attribute modifiers is added after this calculation
Added minecraft:piercing_weapon
- Allows a fast assault that damages a number of entities alongside a ray (primarily for Spears)
-
Format: object with fields
- min_reach, max_reach, hitbox_margin: as in kinetic_weapon
- deals_knockback: boolean, whether or not the assault offers knockback
- dismounts: boolean, whether or not the assault dismounts the goal
- sound: Optionally available Sound Occasion to play when a participant assaults with the weapon
- hit_sound: Optionally available Sound Occasion to play when the weapon hits an entity
- e.g. piercing_weapon={min_reach:0,max_reach:4,dismounts:true}
Added minecraft:swing_animation
- Specifies the swing animation to play when attacking or interacting utilizing this merchandise
-
Format: object with fields
- sort: string, the animation identifier (none, whack, stab)
- length: integer, the length in ticks
- e.g. swing_animation={sort:’stab’,length:20}
Modified minecraft:consumable
-
The animation discipline has been up to date:
- Renamed spear to trident
- Added new spear animation
Modified minecraft:intangible_projectile
- Gadgets with this part now present details about it of their tooltip
Entity Information
- The AngryAt discipline has been renamed to angry_at
- The AngerTime discipline has been eliminated
- An anger_end_time (lengthy) discipline has been added, containing the time anger ends in recreation ticks
Harm Sorts
- Added a brand new minecraft:spear harm sort
Predicates
Part Predicates
- Part predicates (predicates discipline in block, merchandise and entity predicates) now embrace predicates for checking existence of each part sort
-
These predicates are written as {
: {}} - Such predicate verify passes so long as part is current, regardless of the precise worth
- Current predicates for particular parts stay unchanged
-
Instance:
- {predicates:{written_book_content:{creator:”foo”}} – current format for matching books
- {predicates:{written_book_content:{}} – particular case of above that accepted any worth, so long as part existed
- {predicates:{instrument:{}} – checks if part minecraft:instrument exists (was not allowed earlier than)
Entity Predicates
The flags predicate now helps new values:
- is_in_water: when an entity is touching water or a bubble column
- is_fall_flying: when an entity is gliding with an elytra
Merchandise Predicates
-
Merchandise predicate in command type (
- [predicate~{…},component={…}]) has been prolonged to simply accept empty predicates for any part sort
- Similarily to part predicates in information, these empty entries solely verify for part existence
-
Current shorter syntax for checking part existence stays unchanged
- Meaning *[instrument] and *[instrument~{}] are equal
Enchantments
Enchantment Impact Parts
- minecraft:post_piercing_attack: Results making use of after a piercing assault with an merchandise
Enchantment Entity Results
-
minecraft:apply_impulse: applies an impulse to the focused entity
- route – Step one of figuring out the impules is making use of this vector as native coordinates (the identical utilized by tp @s ^ ^ ^) onto the entity look vector
- coordinate_scale – The second step is scaling the ensuing vector by this vector on every axis in world house, X, Y and Z
- magnitude – The third step is scaling the ensuing vector by this Degree-Based mostly Worth
- minecraft:play_sound: can now assist an inventory of sound occasion identifiers, one for every degree of enchantment. If a degree is increased than the variety of sounds, the final sound within the record is used
Added exponent
-
Raises the bottom to the desired energy degree.
- base – Degree-Based mostly Worth indicating the bottom of the exponent.
- energy – Degree-Based mostly Worth indicating the facility of the exponent.
Tags
Block Tags
- Added #can_glide_through – climbable blocks that may be glided by with out stopping
Merchandise Tags
- Added #nautilus_taming_items – objects that can be utilized to tame a Nautilus and a Zombie Nautilus
- Added #nautilus_bucket_food – bucketed fish objects that can be utilized to feed a tamed Nautilus and Zombie Nautilus
- Added #nautilus_food – all objects that can be utilized to feed a tamed Nautilus and Zombie Nautilus
- Added #spears – all Spear weapons
- Added #enchantable/lunge – all objects that may be enchanted with the lunge enchantment
- Added #enchantable/melee_weapon – all major melee weapons together with Swords and Spears
- Renamed #enchantable/sword to #enchantable/sweeping
Entity Tags
- Added #can_wear_nautilus_armor – entities that may equip Nautilus Armor
- Added #nautilus_hostiles – entities that the Nautilus might be hostile in direction of when untamed
- Modified #not_scary_for_pufferfish to incorporate Nautilus and Zombie Nautilus
- Added #burn_in_daylight – entities that burn in daylight
Enchantment Tags
- Added #lunge_exclusive – all enchantments incompatible with the lunge enchantment
Useful resource Pack Model 70.0
- Unifont has been up to date to 17.0.01
Textures
-
texture part of *.mcmeta recordsdata has a brand new boolean discipline darkened_cutout_mipmap
- The default worth is fake
- It’s set to true for the block textures that had mipmaps earlier than this model: all Go away sorts and Mangrove Roots
- If the sector is about to true and the feel is cutout the mipmaps might be darkened to emulate the darker inside of the block, this was the habits for cutout mipmapped blocks earlier than this model
- Leaving the sector unset or setting it to false will generate mipmaps with out darkening, and it matches nicely for different kinds of cutout blocks that do not need darkish inside similar to flowers, grasses, vines, rails, and so on
- Solely mipmaps of degree 0 and 1 are actually animated for block animated textures
- Glass and Glass Pane now assist translucent textures
Merchandise Sprites
-
Added new merchandise sprites:
- merchandise/nautilus_spawn_egg
- merchandise/zombie_nautilus_spawn_egg
- merchandise/copper_nautilus_armor
- merchandise/iron_nautilus_armor
- merchandise/golden_nautilus_armor
- merchandise/diamond_nautilus_armor
- merchandise/netherite_nautilus_armor
-
Added the next merchandise sprites for the Spear weapon:
- When in stock: merchandise/wooden_spear, merchandise/stone_spear, merchandise/copper_spear, merchandise/iron_spear, merchandise/golden_spear, merchandise/diamond_spear, merchandise/netherite_spear
- When in hand: merchandise/wooden_spear_in_hand, merchandise/stone_spear_in_hand, merchandise/copper_spear_in_hand, merchandise/iron_spear_in_hand, merchandise/golden_spear_in_hand, merchandise/diamond_spear_in_hand, merchandise/netherite_spear_in_hand
UI Sprites
-
Added new UI sprite:
- container/slot/nautilus_armor
- container/slot/spear – Spear icon used within the Smithing Desk display screen
-
Added new nine-sliced sprites:
- container/stock/effect_background
- container/stock/effect_background_ambient
-
Eliminated the next sprites:
- container/stock/effect_background_large
- container/stock/effect_background_small
Celestials Atlas
- A brand new celestials atlas has been launched, together with sprites for objects rendered within the sky such because the Solar and Moon
-
Contains sprites from
:textures/atmosphere/celestial/ .png -
The next textures have been moved or break up:
- textures/atmosphere/solar.png -> solar
- textures/atmosphere/end_flash.png -> end_flash
- textures/atmosphere/moon_phases -> moon/full_moon, moon/waning_gibbous, moon/third_quarter, moon/waning_crescent, moon/new_moon, moon/waxing_crescent, moon/first_quarter, moon/waxing_gibbous
Mob Impact Sprites
- Added new mob impact sprite:
Entity Textures
-
Added new entity textures:
- entity/nautilus/nautilus.png
- entity/nautilus/nautilus_baby.png
- entity/nautilus/zombie_nautilus.png
- entity/gear/nautilus_body/copper.png
- entity/gear/nautilus_body/iron.png
- entity/gear/nautilus_body/gold.png
- entity/gear/nautilus_body/diamond.png
- entity/gear/nautilus_body/netherite.png
- entity/gear/nautilus_saddle/saddle.png
Sounds
-
Added new sounds for Spears:
- merchandise.spear.hit
- merchandise.spear.use
- merchandise.spear.assault
-
Added particular sounds for the Wood Spear:
- merchandise.spear_wood.hit
- merchandise.spear_wood.use
- merchandise.spear_wood.assault
-
Added new sound occasions for the Lunge Enchantment:
- merchandise.spear.lunge_1
- merchandise.spear.lunge_2
- merchandise.spear.lunge_3
-
Added new sound occasions for the Nautilus:
- entity.baby_nautilus.ambient
- entity.baby_nautilus.demise
- entity.baby_nautilus.eat
- entity.baby_nautilus.damage
- entity.baby_nautilus.swim
- entity.nautilus.ambient
- entity.nautilus.demise
- entity.nautilus.sprint
- entity.nautilus.dash_ready
- entity.nautilus.eat
- entity.nautilus.damage
- entity.nautilus.swim
- entity.zombie_nautilus.ambient
- entity.zombie_nautilus.demise
- entity.zombie_nautilus.sprint
- entity.zombie_nautilus.dash_ready
- entity.zombie_nautilus.eat
- entity.zombie_nautilus.damage
- entity.zombie_nautilus.swim
- merchandise.nautilus_armor.equip
- merchandise.nautilus_armor.unequip
-
Added new sound occasion for the Zombie Horse:
- entity.zombie_horse.offended
Merchandise Fashions
-
Added new possibility for all merchandise fashions: swap_animation_scale
- Defaults to 1.0
- Signifies how briskly the merchandise strikes up and down when swapping objects in hotbar
- Giant speeds can enable objects that take extra of the display screen house to completely duck earlier than swapped into the subsequent merchandise
Added new merchandise mannequin:
- spear_in_hand – mannequin for the Spear when in hand.
Fastened bugs in 25w41a
- MC-22882 – Ctrl + Q would not work on Mac
- MC-54989 – Sliders may be moved to positions between accessible values
- MC-80476 – On macOS, the “drop merchandise stack” shortcut conflicts with the “stop Minecraft” shortcut
- MC-114265 – Mipmaps are too darkish round clear edges in textures (e.g. aspect of grass)
- MC-146862 – Lengthy impact names trigger textual content to seem exterior the impact field
- MC-147718 – F1, F3, F3+[char] combos can’t be rebound
- MC-159275 – Map participant markers on maps of the nether do not rotate when doDaylightCycle is disabled
- MC-162573 – A white define is rendered on composters’ edges when seen from far-off
- MC-171688 – Invisibility standing of LivingEntity isn’t up to date when ActiveEffects are modified immediately
- MC-195505 – Brief grass is unaffected by mipmap ranges
- MC-234358 – Moiré patterns / aliasing on sure objects when seen from a distance
- MC-241862 – It generally requires a number of keyboard inputs to alter values on sliders
- MC-248499 – Potion UIs displayed inside the stock do not have cyan outlines if the consequences are granted by beacons or conduits
- MC-264151 – Glass blocks don’t use mipmapping, however glass panes do
- MC-267364 – Teleporting within the air is taken into account flying by server
- MC-271941 – Music discs can generally spawn inside jukeboxes when ejected from them
- MC-276445 – Highlighted textual content inside the anvil and artistic stock interfaces renders blue making it troublesome to learn
- MC-278742 – Creakings can’t be ridden by any entities utilizing instructions
- MC-279076 – Sure mobs will at all times retarget the participant upon reloading the chunks, no matter distance or gamemode
- MC-295949 – Flying by vines with an elytra cancels the flight
- MC-296952 – F4 key to toggle shaders can’t be rebound
- MC-297328 – Unloading and reloading an space causes invisible entities to be seen till you get shut sufficient.
- MC-297367 – Checkbox crammed standing is not narrated
- MC-298767 – Piercing arrows part by mobs which might be in the identical block
- MC-298915 – Multishot crossbows loaded in survival or journey mode present their secondary charged projectiles on a separate line within the tooltip
- MC-299196 – Waypoints fade out when an development is granted
- MC-300979 – The motion and length messages within the demo introduction display screen now have a textual content shadow
- MC-301595 – Music toasts briefly seem within the pause menu after a track has completed
- MC-301632 – Comparators measuring jukeboxes don’t replace when a music disc is taken out of a jukebox if the music disc has already completed its track
- MC-301754 – The hand animation performs when right-clicking cabinets with nothing in your hand
- MC-301763 – The define of the “Invited” aspect inside the realms “Players” tab renders above different tabs when chosen and when a scroll bar is current
- MC-301805 – Chosen merchandise define on statistics display screen renders exterior of scissor space
- MC-302030 – Setting commandBlocksEnabled to false prevents command blocks from being edited
- MC-302254 – Cursor modifications don’t work for command options
- MC-302288 – All cabinets have the oak tan map shade
- MC-302549 – Server important thread impasse throughout respawn place decision when your entire world spawn radius is stuffed with fluids
- MC-302601 – A white define is rendered on anvils’ high texture when seen from far-off

- Launched
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November 18, 2011
- ESRB
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E10+ For Everybody 10+ Due To Fantasy Violence