Path of Exile 2 0.3.1 replace is now accessible for obtain throughout all platforms, delivering a sweeping overhaul of the motion RPG’s endgame techniques. The modifications basically alter how gamers method mapping, addressing some of the criticized techniques from the Path of Exile 2 early entry interval.

December 6 will mark the primary anniversary of Path of Exile 2 launching in early access. Although there’s nonetheless no phrase on when the 1.0 model is popping out, Grinding Gear Video games retains delivering main updates on a constant foundation, refining the ARPG based mostly on participant suggestions, telemetry knowledge, and its personal long-term plans.
Path of Exile 2 Towers Are No Longer Required
Persevering with this development, the New Zealand-based studio rolled out yet one more patch with the arrival of October, debuting it for each PC and consoles. Recognized by model quantity 0.3.1, the replace overhauls Path of Exile 2 endgame activities with over a dozen modifications, together with a rework of the mapping system making towers not required for utilizing Precursor Tablets. As a substitute, gamers can now insert tablets straight into the map machine to use bonuses. Tablets have a set variety of makes use of—denoted by their Implicit Modifier—and every map permits as much as three pill slots, depending on what number of modifiers it already has. To boost the restrict to the max, gamers have to run a map with six modifiers enabled.
As soon as its use counter reaches zero, the Precursor Pill is destroyed. To steadiness this conduct, Grinding Gear Video games has boosted Pill modifier values. The Towers themselves haven’t been eliminated fully, however reworked to grant Atlas visibility and assure a Pill drop upon completion. General, these novelties mark a major revamp of the Path of Exile 2 mapping system.
To additional streamline development, each map now contains a map boss whose defeat alone suffices to finish it, eradicating the requirement to seek out each single uncommon pack and leaving gamers free to decide on how a lot they need to discover earlier than continuing. Path of Exile 2 update 0.3.1 also changes some map generation mechanics, making each space spawn with between one and three items of additional random content material, together with Ritual, Shrines, Expedition, Strongboxes, and Summoning Circle, amongst others.
Early participant reactions to the brand new construct seem to lean cautiously optimistic. Some vocal followers see the elimination of the tower dependency as a much-needed quality-of-life enchancment, having stated as a lot on social media. Extra broadly, the contents of the 0.3.1 launch recommend Grinding Gear Video games is continuous its efforts to decouple systemic modifications from common content material drops. This method could give the developer better flexibility for the Path of Exile 2 0.4 replace and past.
Path of Exile 2 Replace 0.3.1 Patch Notes
PoE 2 Endgame Adjustments
- You not want Towers to make use of Precursor Tablets, as an alternative, Tablets can now be positioned into the Map Machine so as to add their bonuses on to your Map.
- Tablets now have a set variety of makes use of, as described by its Implicit Modifier.
- Every time you employ a Pill whereas working a Map, the variety of remaining makes use of on the Pill decreases. As soon as it reaches zero, the Pill is destroyed.
- You should use as much as 3 Tablets with every Map, however the variety of slots accessible relies on what number of modifiers the Map has. Operating a Map with 6 Modifiers will allow all 3 of the Tablets slots on the Map Machine.
- Tablets can’t be utilized to areas which have already been tried.
- Towers can nonetheless be used to realize visibility on the Atlas, and they’ll additionally drop an additional Precursor Pill as a reward for finishing them.
- Non-Distinctive Tablets now have 10 makes use of (beforehand 12 to 18), or within the case of the Overseer’s Pill it now has 10 makes use of (beforehand 2 to 4).
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As your tablets are actually straight utilized to your Maps, this implies you can now apply the content material you want to each single Map you run (assuming you will have the pill provide). Nevertheless, the ceiling for the quantity of content material you possibly can apply to a single Map has been lowered. General this leads to a extra streamlined and constant expertise, however to be able to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets:
- Bountiful: Now has a worth of 15 to 40 (beforehand 10 to fifteen).
- Breeding: Now has a worth of 4 to 10 (beforehand 3 to 7).
- Brimming: Now has a worth of 15 to 40 (beforehand 10 to fifteen).
- Collector’s: Now has a worth of 10 to 30 (beforehand 7 to 10).
- Elevated: Now has a worth of 5 to twenty (beforehand 5 to 10).
- Plundering: Now has a worth of 4 to 10 (beforehand 3 to 70.
- Teeming: Now has a worth of 25 to 70 (beforehand 15 to 25).
- Treasurer’s: Now has a worth of 1 to three (beforehand 1).
- of Historic Fiends: Now has a worth of 15 to 40 (beforehand 10 to fifteen).
- of Compartments: Now has a worth of 1 to 2 (beforehand 1).
- of Conquering: Now has a worth of 20 to 80 (beforehand 20 to 40).
- of Crystals: Now has a worth of 1 to 2 (beforehand 1).
- of Envy: Now has a worth of 8 to 24 (beforehand 3 to eight).
- of Eternity: Now has a worth of 6 to 12 (beforehand 3 to six).
- of Fissuring: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Freeze Time: Now has a worth of two to five (beforehand 2)).
- of Devotion: Now has a worth of -30 to -20 (beforehand -15 to -10).
- of Hoards: Now has a worth of 10 to twenty (beforehand 10 to fifteen).
- of Information: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Omens: Now has a worth of 25 to 70 (beforehand 15 to 25).
- of Insanity: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Mirrors: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Pathways: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Persecution: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Phobia: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Prayers: Now has a worth of 1 to three (beforehand 1).
- of Relics: Now has a worth of 6 to 18 (beforehand 3 to six).
- of Runes: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Rupturing: Now has a worth of 4 to 10 (beforehand 2 to 4).
- of Sacrifice: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Spirits: Now has a worth of fifty to 100 (beforehand 30 to 50).
- of Shrines: Now has a worth of fifty to 100 (beforehand 30 to 50).
- of Strongboxes: Now has a worth of fifty to 100 (beforehand 30 to 50).
- of Treasure: Now has a worth of 20 to 60 (beforehand 15 to twenty).
- of Endeavor: Now has a worth of 1 to 2 (beforehand 1).
- of Verisium: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of Wisps: Now has a worth of 1 to 2 (beforehand 1).
- of Worship: Now has a worth of 1 to 2 (beforehand 1).
- of the Enchantment: Now has a worth of 15 to 40 (beforehand 10 to fifteen).
- of the Cartographer: Now has a worth of 20 to 50 (beforehand 10 to twenty).
- of the Commander: Now has a worth of 1 to 2 (beforehand 1).
- of the Cult: Now has a worth of 15 to 40 (beforehand 10 to fifteen).
- of the Demolition: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of the Detonator: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of the Dogma: Now has a worth of -30 to -20 (beforehand -15 to -10).
- of the Area: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of the Essence: Now has a worth of fifty to 100 (beforehand 30 to 50).
- of the Exile: Now has a worth of 25 to 50 (beforehand 15 to 25).
- of the Flash: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of the Foundling: Now has a worth of 25 to 70 (beforehand 15 to 25).
- of the Hand: Now has a worth of 1 to three (beforehand 1).
- of the Horde: Now has a worth of 25 to 70 (beforehand 15 to 25).
- of the Invasion: Now has a worth of 4 to 10 (beforehand 4 to six).
- of the Occult: Now has a worth of 300 to 600 (beforehand 100 to 300).
- of the Pursuit: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of the Simulacrum: Now has a worth of 10 to 30 (beforehand 5 to 10).
- of the Writings: Now has a worth of 1 to 2 (beforehand 1).
- of the Never-ending: Now has a worth of -30 to -20 (beforehand -15 to -10).
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We have additionally added 7 new Pill modifiers:
- Azmeri’s: Space incorporates 1 further Azmeri Spirit
- Crystallised: Space incorporates a further Essence
- Exiled: Space is inhabited by 1 further Rogue Exile
- Summoner’s: Space incorporates a further Summoning Circle
- of the Antiquarian: Space incorporates a further Strongbox
- of the Devoted: Space incorporates a further Shrine
- of the Summoning: Space has 25 to 50% elevated likelihood to comprise a Summoning Circle
- All Maps now comprise Map Bosses (apart from some Distinctive Maps and Hideouts). To finish a Map you might be solely required to kill the Boss, you not should kill any Rares and you are able to do as a lot or as little of the remainder of the Map as you please.
- The present icons that at the moment point out there’s a Map Boss now as an alternative signify the world incorporates a Highly effective Map Boss that’s additional difficult and rewarding.
- The next Map Boss Atlas Passive Abilities now require a Highly effective Boss to be current within the Map: Past Actuality, Crystal Realm, Directed Worship, Drawn To Gentle, Previous Pirate’s Trick, and Organised Forces.
- Map Areas now generate with 1 to three additional random content material, together with Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles.
- This content material will probably be added along with the content material added by your Tablets and Map Modifiers, and chosen afterwards. If in case you have a Modifier that provides an Expedition Encounter, which can not have greater than 1 in an space, a distinct sort of additional content material is chosen as an alternative.
- Content material icons for Breach, Delirium, Ritual and Expedition have been faraway from the Atlas.
- The dimensions of the next Map Areas has been lowered: Penitentiary, Vaal Metropolis, Channel, Bastille, Grimhaven, Epitaph, Oasis, Augury, Hidden Grotto, Wetlands, Savannah, Blooming Area, Rupture, Slick, and Fortress.
- The variety of Monster Packs in lower-Tier Maps has been lowered by roughly 30%. As you proceed by the tiers, the variety of Monsters Packs will improve in order that by Tier 15 it’s the similar because it was earlier than.
- Adjusted the composition of all naturally spawning Monster Packs in Maps. This leads to extra packs of a smaller variety of Monsters, however roughly the identical complete quantity of Monsters in a Map.
- The Floor Results for the “of Ice”, “of Lightning”, and “of Flames” Map Modifiers now cowl 75% much less of the Map on Tier 1 to five Waystones, 68% much less on Tier 6 to 10 Waystones, and 62% much less on Tier 11 or larger Waystones.
- Elevated the possibility of Citadels spawning by 66%.
- The Visions of Paradise Distinctive Precursor Pill now provides Irradiated somewhat than eradicating it.
- Atlas Maps related to a Sealed Vault can now spawn a Vaal Beacon on map completion, which when clicked will drop an Idol of Estazunti. Beforehand, this merchandise dropped from the ultimate Uncommon monster or Map Boss.
- Added visible results to the Atlas round maps close to to Vaults, Sandstorms, and Maelstroms to assist information gamers.
- Up to date the Precursor Towers Quest to finish as soon as you have spoken to Doryani after activating a Precursor Tower.
- Up to date varied Doryani dialogue traces to mirror modifications made to Precursor Towers and Tablets.
- The strolling sequence from the Sacred Reservoir Map has been eliminated.
Rise of the Abyssal Adjustments
- The Effectively of Souls now exhibits a extra detailed description for the kind of Passive Talent nodes the revealed modifier choices will have an effect on.
- The Effectively of Souls now applies the resistance penalty of your highest reached Act somewhat than strictly Act 2.
- Icons for Abyss cracks not show on the sting of the minimap when out of vary.
- Enabled the Eruption of Souls Abyssal Uncommon Monster Modifier.
- Added Abyss to the Atlas Map Legend.
PoE 2 Participant Adjustments
- When calculating likelihood to Hit vs Gamers or their Minions, we now use the next system: Probability to Hit = 1 – (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy)
- The prospect to hit system vs Monsters is unchanged.
- Gamers not obtain Evasion Ranking scaling with degree. Participant base Evasion Ranking is now 7 (beforehand 27). This can end in all courses having a 5% likelihood to evade baseline at degree 1 with no gear.
- Monster Accuracy Ranking scaling has been adjusted barely to account for the above modifications.
- The bottom pickup radius for all Remnants has been elevated by roughly 50%.
- The Stormweaver’s Remnant Vary Ascendancy Passive Abilities now have “Remnants could be collected from 20% additional away” (beforehand 30%).
- The Principal Infusion Notable Passive Talent now has “Remnants could be collected from 20% additional away” (beforehand 15%).
- Small Passive Abilities that present Remnant Pickup Vary now have values of 15% (beforehand 10%).
- Harmonic Remnants Help I and II now have “Remnants created by supported Abilities could be collected from 35% additional away” (beforehand 100%).
- Siphon Parts now has Remnants created by Supported Abilities could be collected from 14-38% additional away at gem ranges 8-20 (beforehand 17-47%).
- You are actually unable to have greater than 10 Ancestral Warrior Totems at the moment energetic without delay.
- Made enhancements to Parry’s behaviour to cut back the variety of occasions it seems like successful needs to be Parried however is not.
- Diminished the Heavy Stun buildup a participant features when Parrying successful by roughly 30%.
- Diminished the quantity of Heavy Stun buildup utilized by monsters at very low ranges.
- The Void Phantasm Talent now works with Hole Palm’s Bodily Injury modifier.
- The vegetation from Vine Arrow can now solely take poison harm from allies.
- Persistent buff abilities that should be energetic in all weapon units now describe this requirement.
- Whirling Assault now makes use of pathfinding to keep away from obstacles.
PoE 2 Common Adjustments
- Now you can use Orbs of Alchemy on Magic gadgets. When used on Magic gadgets the unique modifiers usually are not retained.
- Enabled the Romira’s Requital and Kalisa’s Crescendo Lineage Help Gems, which had been mistakenly not capable of drop. They’re now within the international drop pool.
- Added 779 extra foiled Distinctive Merchandise choices that the Twilight Reliquary can yield.
- Elzarah, the Cobra Lord in Sel Khari Sanctuary now drops a one-time assured Djinn Barya that can be utilized to acquire your third set of Ascendancy Factors when you have not already acquired them. This can drop for brand new and current characters, no matter whether or not they have already killed Elzarah.
- Up to date the Treasures of Utzaal quest steps to be extra clear for characters that had been defeating the Forgemaster in The Molten Vault after having already accomplished the Treasures of Utzaal quest on one other character in the identical league.
- Added Jacob, the City Crier to Kingsmarch, who will replace the city in your journey as you progress by Act 4.
- Character Panel estimations for participant Accuracy, Armour and Evasion now use a most Monster degree of 82 for calculations (beforehand degree 84).
- The Stash and Service provider UI will now bear in mind your beforehand entered search phrases.
- Omen of Whittling will now accurately spotlight Desecrated modifiers if they are often rerolled.
- Timeless Hate now has a keyworded description for Unstable Desecration, clarifying that Preserved Skull foreign money gadgets have an growing likelihood to destroy the merchandise.
- Up to date the outline of Zenith II Help to make clear that solely mana prices are recouped.
- Up to date descriptions of Freeze, Electrocute and Pin buildup on monsters.
- Adjusted the density and spacing of packs in The Khari Crossing and Qimah.
- Added the Salvage and Reforge benches to The Khari Bazaar.
- Added a second dash animation for larger motion speeds.
- Added extra applicable crossbow reload animations for very gradual reloads.
- Modified some steered helps that had been incorrect for Flash Grenade and Lightning Warp.
- Diminished the harm and the projectile rely of the Treant Foulspawn barrage ability.
- The Bloodthief Queen Monster can not be Tamed or certain as a Spectre.
- Enabled the prevailing Darkshard Armour Set, Hood, and Helmet Attachment microtransactions to be used in Path of Exile 2.
- Enabled the prevailing Historic Dread Armor Set and Primordial Dread Helmet Attachment microtransactions to be used in Path of Exile 2.
- Enabled the prevailing Darkshard Cloak and Darkshard Wings microtransactions to be used in Path of Exile 2.
- Enabled the prevailing Photo voltaic Knight Armour Set microtransactions to be used in Path of Exile 2.
- Made changes to the audio system. This may increasingly assist with audio efficiency, in addition to some conditions the place audio might minimize out.
- Improved the efficiency of the overkill explosion impact from the Trampletoe Distinctive Boots.
- Improved the efficiency of Abyss cracks and craters.
- Improved the efficiency within the Scorched Farmlands.
- Improved the efficiency in Kingsmarch.
- Forge Hammer aftershocks are not silent.
PoE 2 Bug Fixes
- Fastened a bug stopping Fracturing Mirrors from spawning in Delirium.
- Fastened a bug the place further Monster Modifiers on Distinctive Monsters weren’t making use of some stats accurately, similar to Most Life or Merchandise Rarity.
- Fastened a difficulty the place some Map Bosses weren’t benefiting from elevated problem modifiers.
- Fastened a difficulty the place some Map Bosses that modified type in the course of the battle wouldn’t profit from elevated problem modifiers.
- Fastened a bug the place Zolin, Blood Priest might re-animate and turn out to be invulnerable when you killed them after which returned to the world.
- Fastened a bug the place Ashar the Sand Mom and comparable Bosses might leap out of their arenas.
- Fastened a bug the place Karash, The Dune Dweller might escape the world in The Silent Cave Distinctive Map.
- Fastened a bug the place the Aurelian, the Grand Adjudicator Boss battle was not affected by Map Issue.
- Fastened a bug the place Avelyne, the Withered Rose might typically ignore you and proceed to bounce round not combating you within the Derelict Mansion Map.
- Fastened a bug the place The Black Crow Map Boss might fail to transition to the second section of the battle.
- Fastened some circumstances the place Diamora, Music of Loss of life might fail return to her area after diving into the water.
- Fastened a bug the place you might not re-enter the second area of the ultimate Act 4 boss battle after the battle begins.
- Fastened a bug the place the grace interval in the course of the section change of the ultimate Act 2 boss was eliminated too early.
- Fastened a difficulty that will stop Distinctive enemies from receiving the suitable Heavy Stun Buildup from some hits.
- Fastened a bug with Ancestral Warrior Totem that allowed different Totems to bypass their Restrict.
- Fastened a bug the place Injury over Time would reserve all Darkness instantly.
- Fastened a bug the place Skeletal Reaver’s Enrage would cease dealing harm to themselves in the event that they survived lengthy sufficient.
- Fastened a bug the place Forge Hammers might persist indefinitely if the Talent Gem was modified whereas deployed.
- Fastened a bug that prevented Deliberation Help from with the ability to help Freezing Salvo.
- Fastened a bug the place Firestorm was nonetheless unable to inflict ignite regardless of not consuming ignite.
- Fastened a bug the place you might obtain Heavy Stun construct up from enemy hits indefinitely after being interrupted whereas Parrying.
- Fastened a difficulty the place you might spectre the Expedition Vaal Zealots, they now are changed by their non-expedition variations.
- Fastened a difficulty the place some Act 4 Monsters that had been spawned by Strongboxes didn’t perform accurately when certain as a Spectre.
- Fastened a bug the place Triggered Dwelling Lightning didn’t having the Cooldown sort, which prevented supportability for Cooldown Restoration Help.
- Fastened a bug the place Forge Hammer’s affect was not creating Aftershocks.
- Fastened a bug the place Forge Hammer’s affect was not visually displaying when it was Ancestrally Boosted.
- Fastened a bug the place sure Passive Abilities that granted Most Hearth Resistance weren’t making use of to the Smith of Kitava’s Cast in Flame Ascendancy Passive Talent.
- Fastened a bug the place community latency might be reported incorrectly when idle, significantly at excessive latencies.
- Fastened a bug the place Strongboxes didn’t spawn monsters within the following Maps: Caldera, Cliffside, Flotsam, Rupture, Sinkhole, Stronghold, or Wayward Isle.
- Fastened a bug the place the barrels created by the Rotting Demolitionist Monster might block gamers.
- Fastened a difficulty the place some motion abilities weren’t ready for use within the Boss area of the Sacred Reservoir Map.
- Fastened a bug the place Dodge Roll was not avoiding Curses granted by Rogue Exile’s Hand of Chayula.
- Fastened a bug that prevented Rogue Exiles from dodge rolling.
- Fastened a bug the place the Map Machine UI did not show the +1 to Monster Stage from Irradiated Atlas Icons typically.
- Fastened a bug the place the modifiers utilized to Maps by the Liquid Paranoia and Diluted Liquid Ire didn’t show within the Map Space modifiers record.
- Fastened a bug the place the Heavy Stun meter was not accurately displaying how far by the stun animation a monster was.
- Fastened a bug the place the Goal Cursor Aiming Mode Choice wouldn’t perform accurately with some channelled abilities.
- Fastened a bug the place Ignites utilized to gamers had been purple if they’d the Black Covenant Keystone allotted.
- Fastened a bug the place the checkpoints in Howling Cave weren’t functioning accurately.
- Fastened a bug the place the Specialisation E-book obtained for the Clearing the Approach Quest incorrectly accomplished the world map icon for The Abominable Yeti within the Howling Caves.
- Fastened a bug the place the Morior Invictus Distinctive Physique Armour was not working accurately with socketed Talismans.
- Fastened a bug the place some music, most notably Una’s, was not enjoying.
- Fastened a bug the place utilizing some Abilities whereas mounted on a Rhoa when utilizing a Controller would goal the bottom if you weren’t focusing on an enemy.
- Fastened a bug the place you might be unable to revive one other participant when utilizing a Controller when you had a Talent certain to the Revive button. We have additionally added an Choice that may be enabled to prioritise reviving over utilizing Abilities, this may be discovered below Controller within the Sport Choices tab.
- Fastened a bug the place the work together button on Controller might cease working after interacting with a Strongbox.
- Fastened a difficulty the place Spirit calculation might be incorrectly taking invalid Abilities into consideration when utilizing a Controller.
- Fastened a bug the place the league migration possibility was hidden when utilizing a Controller.
- Fastened a difficulty the place gamers on PlayStation might expertise crackling audio or had the audio minimize out.
- Fastened a bug the place Microtransactions utilized to Weapons weren’t carrying over when the merchandise was used from one other weapon set.
- Fastened a bug the place the Gentle of Divinity Sceptre Pores and skin microtransaction was changing the 2D artwork of your outfitted Sceptre.
- Fastened a visible bug with the Overgrown Gargoyle Portal Impact microtransaction.
- Fastened a difficulty that would trigger the shopper freeze when getting into a brand new space after respawning in occasion play.
- Fastened some conditions the place the DirectX 12 renderer might crash.
- Fastened a shopper crash that would happen on PlayStation.
- Fastened 4 shopper crashes.
- Fastened 2 occasion crashes.

- Launched
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December 6, 2024
- ESRB
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Mature 17+ / Blood and Gore, Nudity, Intense Violence, Sexual Themes, Language, Customers Work together, In-Sport Purchases (Contains Random Objects)