Digimon Story Time Stranger Character Information


In Digimon Story: Time Stranger, tamers won’t solely have to concentrate to their Digimon’s stats, however their Character too. Personalities are a key think about how Digimon develop in energy, study new abilities, and attain the circumstances for Digivolution. It could additionally alter how Agent Expertise improve their talents throughout fight and assist them study passive talents that may significantly improve their efficiency throughout the hardest battles.

Brokers must know that Personalities could be altered on a regular basis, so it is a bit tough to trace down which ones are optimum for his or her present social gathering members. This information will assist gamers perceive how Personalities work and the way gamers can reap the benefits of them to boost the strongest companions in Digimon Story: Time Stranger.

All Personalities in Digimon Story Time Stranger

Huckmon and Tamer Personality Change Convo Digimon Story Time Stranger

There are 4 primary character traits in Digimon Story Time Stranger: Valor, Philanthropy, Amicability, and Knowledge. Every Digimon could have a Base Character that’s affixed to certainly one of these varieties, and sure elements like Interactions and Evolution can change that character into certainly one of its 4 sub-variants. Every sub-variant alters the Stat Development of a Digimon, so gamers ought to thoughts that each time they’ve a dialog with their Digimon, since slightly push within the fallacious path can alter how they improve their stats and lock some evolution routes.

With that in thoughts, gamers will wish to push the dialogues they’ve with their Digimon into sure solutions relying on the character they wish to reinforce. Every time a Digimon ranges up, there’s an opportunity for a Character Change dialogue, so gamers ought to take note of these probabilities which are normally activated throughout the Restoration Mode.

The Digimon saved within the Field or these within the Reserve row may also ship messages asking Questions. Answering them will even alter their Character, so preserve this in thoughts and take note of message prompts every so often. This is a full character chart for Digimon and the way every of them impacts the Stat Development Issue:

Foremost Character

Variant

Impact

Stat Development Issue

Valor

Courageous

Boosts ATK and SP development

ATK ++ SP +

Valor

Zealous

Boosts ATK and SPD development

ATK ++ SPD +

Valor

Daring

Boosts ATK and DEF development

ATK ++ DEF +

Valor

Reckless

Boosts ATK and HP development

ATK ++ HP +

Philanthropy

Adoring

Boosts SPI and DEF development

SPI ++ DEF +

Philanthropy

Devoted

Boosts SPI and INT development

SPI ++ INT +

Philanthropy

Tolerant

Boosts SPI and SP development

SPI ++ SP +

Philanthropy

Overprotective

Boosts SPI and HP development

SPI ++ HP +

Amicability

Compassionate

Boosts DEF and HP development

DEF ++ HP +

Amicability

Sociable

Boosts DEF and SP development

DEF ++ SP +

Amicability

Pleasant

Boosts DEF and ATK development

DEF ++ ATK +

Amicability

Opportunistic

Boosts DEF and SPI development

DEF ++ SPI +

Knowledge

Astute

Boosts INT and SPD development

INT ++ SPD +

Knowledge

Strategic

Boosts INT and SPI development

INT ++ SPI +

Knowledge

Enlightened

Boosts INT and SP development

INT ++ SP +

Knowledge

Sly

Boosts INT and HP development

INT ++ HP +

As talked about earlier than, Digimon have Base Personalities, however these are usually not ‘definitive.’ Evolutions alter the character of a Digimon, for instance: Gabumon may be Pleasant, however when evolving to Garurumon, it might probably flip into Opportunistic if each levels had the identical base Character. Nevertheless, if Gabumon evolves into Black Garurumon, his base Character may change from Amicability into Knowledge, and develop into Sly or Astute as a substitute. Maintain that in thoughts when evolving Digimon.

What Are Character Expertise in Digimon Story: Time Stranger?

Personality Skills in Digimon Story Time Stranger

Character Expertise are passive talents Digimon can study every time their character shifts right into a subvariant or one of many 4 main Character Traits. These could be realized spontaneously after a Dialogue, and Digimon can solely have one on the similar time. If a Digimon learns a brand new Character Talent after a dialogue, a immediate will seem asking gamers in the event that they wish to exchange the outdated one, and gamers can achieve this by urgent X (on PC).

Some Character Expertise alter the Stats of Digimon Completely, or a minimum of, so long as they do not exchange them with others. For instance: Stout Power enhances STR primarily based on the quantity of HP a Digimon has. Different varieties of abilities are solely energetic throughout battle, for instance: Cheer enhances ATK and INT primarily based on the entire bond of all ally Digimon at the beginning of battle. There are numerous varieties of abilities which are extraordinarily helpful in fight, and gamers must study which fits their playstyle (and the necessities of the Digimon they’re elevating) the most effective.

Character adjustments are limited only by level/talent factor, that means that if gamers run out of probabilities to change their Digimon’s character, they’ll simply Devolve them and retrain them.

All Character Expertise in Digimon Story: Time Stranger

All Personality Skills in Digimon Story Time Stranger

As talked about earlier than, based on the Personality that a partner Digimon has, they’ll study a sequence of abilities that may significantly alter how they develop and muster energy throughout fight. This is an inventory of all Character Expertise in Digimon Story: Time Stranger:

  • Booing: Extends the length of debuff results utilized by the consumer’s abilities by 2 turns.
  • Cheer: Firstly of battle, boosts ATK and INT for all allies primarily based on the entire Bond of all battle members.
  • Combo Magic: Likelihood of activating ability once more when utilizing a magic assault ability. (Probabilities will increase as HP goes decrease).
  • Counter: Likelihood of countering with an Assault when being attacked (The decrease the HP, the higher the possibility to counter).
  • Additional Strikes Tech: Performs an extra assault when Additional Strikes is activated.
  • Quick Break: Boosts ATK for the primary 3 rounds (The sooner the spherical, the higher the increase to ATK).
  • First Support: Removes the goal’s Harm when utilizing abilities to get well an ally’s HP.
  • First in Line: At all times acts first.
  • Comply with-Up: At all times acts final.
  • Fortifying Cost: Additionally boosts all the goal’s stats when utilizing abilities to get well an ally’s HP.
  • Nice Embrace: Overheals as much as 200% of goal’s Max HP when utilizing restoration abilities.
  • Haymaker: Boosts CRT harm by 20%.
  • Therapeutic Knowledge: Reduces SP value for restoration abilities by 10%.
  • Hustle Cry: Extends the length of buff results utilized by the consumer’s abilities by 2 turns.
  • Intense Focus: Boosts INT for the primary 3 rounds.(The sooner the spherical, the higher the increase to INT).
  • Magic Theft: Recovers SP equal to 10% of magic assault ability harm dealt.
  • Magical Knowledge: Reduces SP value for magic assault abilities by 10%.
  • Meditation: Boosts INT from spherical 4 onward (The extra rounds go, the higher the increase to INT).
  • Planning Forward: Firstly of battle, scale back DEF and SPI for all enemies primarily based on the entire Bond of all battle members.
  • Prayer for Support: Barely recovers HP of all allies at the beginning of every spherical.
  • Prankster: Boosts the chance price of ability debuff results.
  • Rally Blessing: Revives with 50% HP when KO’d (as soon as per battle)
  • Secret Sage Artwork: Attacking offers magic harm (% is calculated primarily based on WIS+INT+ATK).
  • Gradual Starter: Enhance ATK from spherical 4 onwards.(The extra rounds go the higher the increase ATK).
  • SP Complement: Additionally recovers 10% of goal’s Max SP when utilizing abilities to get well an ally’s HP.
  • Music of Triumph: Barely boosts CP gained.
  • Steadfast Emotion: Boosts INT when HP is 90% or decrease (The decrease the HP, the higher the increase to INT).
  • Steadfast Coronary heart: Boosts DEF when HP is 90% or decrease (The decrease the HP, the higher the increase to DEF).
  • Steadfast Would possibly: Boosts ATK when HP is 90% or decrease (The decrease the HP, the higher the increase to ATK).
  • Stout Protection: Boosts DEF primarily based on consumer’s HP.
  • Stout Spirit Boosts SPI primarily based on consumer’s HP.
  • Stout Power: Boosts STR primarily based on consumer’s HP.
  • Strategic Order: Boosts CRT Charge by 5%.
  • Vitality Theft: Recovers HP equal to 10% of bodily assault ability harm dealt.
  • Warrior Knowledge: Reduces SP value for bodily assault abilities by 10%.
  • Weak Level Blitz: Enhance harm dealt by the consumer when hitting an enemy weak level after an ally does.

You will need to point out that Digimon can have Character Expertise from the Valor class on them, and belong to the Amicability or Knowledge character classes. This occurs as a result of abilities solely change throughout conversations and could be altered by the Tamer. If a Tamer needs their Digimon to have a Talent from a special Character, they’ll attempt to receive it by switching their alignment after which, upon studying the ability, shift them again to their unique Character.


Digimon Story: Time Stranger Tag Page Cover Art


Digimon Story: Time Stranger

Launched

October 3, 2025

ESRB

Teen / Fantasy Violence, Delicate Language, Suggestive Themes, Use of Alcohol

Developer(s)

Media.Imaginative and prescient




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