You begin Conflict Royale with simply eight playing cards, however as you climb the ladder and earn trophies, you’ll unlock new arenas and extra playing cards. Every enviornment offers you new choices, so when you don’t replace your deck, profitable matches can get fairly robust.
Enviornment 11 unlocks when you hit 3,400 trophies. It’s referred to as Electro Valley, and right here, you’ll get entry to some really strong cards and a brand new tower troop. This text will go over a few of the greatest decks you should utilize to climb by Conflict Royale’s Enviornment 11.
Greatest Conflict Royale Enviornment 11 Decks (Electro Valley)
As soon as gamers hit Enviornment 11, they are going to unlock eight new playing cards. These embody Mega Knight, Sparky, Ram Rider, Inferno Dragon, Miner, Electro Wizard, Princess, and The Log.
Double Barrel Mega Knight Deck
Conflict Royale Playing cards |
Elixir Price |
---|---|
Bats |
Two |
Goblin Cage |
4 |
Dart Goblin |
Three |
Zap |
Two |
Goblin Barrel |
Three |
Skeleton Barrel |
Three |
Goblin Gang |
Three |
Mega Knight |
Seven |
This deck is kind of aggressive since you’ve received two win situations: Goblin Barrel and Skeleton Barrel. Dart Goblin is there to maintain the strain going and pressure your opponent to waste elixir on protection.
For evolution slots, we advocate going with the Skeleton Barrel and the Mega Knight.
The sport plan is straightforward. Deal as a lot injury as you’ll be able to within the first two minutes, then, as soon as double elixir kicks in, flip up the warmth along with your Mega Knight.
You solely have Zap as a spell right here, however when you really feel such as you want extra, you’ll be able to swap out one of many win situations for one more spell. Personally, I believe it really works nice simply the best way it’s.
The common elixir value of this Conflict Royale’s enviornment 11 deck is 3.4.
Miner Balloon Deck
Conflict Royale Playing cards |
Elixir Price |
---|---|
Balloon |
5 |
Miner |
Three |
Skeletons |
One |
Musketeer |
4 |
Ice Golem |
Two |
Bomb Tower |
4 |
The Log |
Two |
Large Snowball |
Two |
This deck was once actually fashionable just a few seasons again, and it nonetheless works nice. For protection, you’ve received the traditional trio of Musketeer, Skeletons, and Ice Golem. Bomb Tower is your constructing, whereas The Log and Large Snowball are your spells.
For evolution slots, we advocate going with Musketeer and Skeletons.
The Large Snowball is very good with the Balloon because it pushes troops away and freezes them simply lengthy sufficient in your Balloon to hit the tower. You may as well attempt the brand new Vines spell as an alternative of Snowball. It does extra injury and freezes for longer, however needless to say new playing cards often get nerfed fairly quick.
The common elixir value of this Conflict Royale’s enviornment 11 deck is 2.9.
Mega Knight Sparky Deck
Conflict Royale Playing cards |
Elixir Price |
---|---|
Sparky |
Six |
Witch |
5 |
Dart Goblin |
Three |
Bats |
Two |
Bomber |
Two |
The Log |
Two |
Goblin Barrel |
Three |
Spear Goblins |
Two |
That is just about the only Sparky deck that basically works in Enviornment 11. You’ve received Evo Witch, Bomber, Bats, and Spear Goblins for protection, and then you definately construct a massive push behind Sparky. The principle win situation right here is Goblin Barrel, however you probably have unlocked Evo Skeleton Barrel, that’s an excellent choice too.
For evolution slots, we advocate going with Witch and Dart Goblin.
The bottom line is to shield your Sparky in any respect prices. Even a few hits from it could possibly flip the sport in your favor. Having mentioned that, when you don’t have Evo Witch but, this deck is just not going to really feel as sturdy.
The common elixir value of this Conflict Royale’s enviornment 11 deck is 3.1.