Whereas it definitely has a narrative to it, the guts and soul of Misplaced Soul Apart is its fight. That is clearly evidenced by the truth that the sport is basically a boss-rush game, with very restricted exploration and fight encounters between bosses. With such an emphasis on fight, then, Misplaced Soul Apart‘s protagonist, Kaser, wants loads of energy at his disposal, and nearly all of that comes by means of Area, a mysterious dragon who finally ends up accompanying Kaser for his personal profit.
In nearly each approach, Lost Soul Aside‘s Area is as “backseat driver” as they arrive, with common commentary in regards to the sport’s story, fight, exploration, and even Kaser, the protagonist. Sadly, as soon as he unites with Kaser, he is there for good, that means gamers who discover him grating can have no selection however to place up with him for the sport’s 20-hour runtime. That being mentioned, no less than Kaser will get a variety of his energy from Area, in any other case there would not be a lot purpose to maintain him round.
Misplaced Soul Apart’s Area Is the Basic Overbearing Companion
It is Been Carried out Earlier than
One of many most important the explanation why the traits of Misplaced Soul Apart‘s Area are laborious to disregard is as a result of a companion like him has been performed many instances earlier than, and nearly each time it has been performed, it has been met with criticism. In some ways — primarily throughout the first half of his relationship with Kaser — Area is harking back to Forspoken‘s Cuff, who rapidly grew to become notorious for his continuous banter with Frey, the sport’s protagonist. Moderately than being seen as witty or endearing, nevertheless, Cuff’s dialogue was extra on the repetitive, grating, and tonally-awkward aspect of issues.
Forspoken‘s Cuff is simply one of many newer companions like this, as there may be really an entire lineage of Cuff-like companions which have rubbed gamers the flawed approach. Zelda: Ocarina of Time‘s Navi, for example, whereas she wasn’t at all times impolite, was nonetheless seen as annoying for a way usually she interrupted or overexplained issues. Borderlands‘ Claptrap is yet one more companion that many followers of the collection and people who select to avoid it have come to hate, to the purpose that there is even a quantity slider for his dialogue in Borderlands 4. For sure, the gaming business did not want one other companion like this, however right here comes Misplaced Soul Apart‘s Area.
And Area could be very a lot the identical as his religious predecessors. For one factor, he is extremely smug, continuously speaking about how highly effective he’s regardless of needing Kaser with the intention to escape of jail and stroll — or float — among the many residing. One thing else, although, is that he tends to overexplain issues. Certainly one of his first directions given to Kaser, for instance, was “There’s a console forward, use it to overload the power chamber,” although it was clear by the extent’s design that was the target. Lastly, any help he makes an attempt to supply in fight is both too late or misplaced, as a result of fast-paced, chaotic nature of Lost Soul Aside‘s combat encounters.
Kaser’s Pressured to Keep With His Smug Backseat Driver
Because it was with Rey and Cuff in Forspoken, Area is not simply alongside for the experience in Misplaced Soul Apart, as he offers Kaser with the facility he wants to beat the foes forward of him. From a gameplay perspective, that is nice, because it expands fight by granting Kaser new talents he would not have had in any other case. Nevertheless, this implies gamers are pressured to have Area with them always, not like, say, the Sages of Zelda: Tears of the Kingdom, who will help out in fight and exploration however by no means speak and can be deactivated at any time.
Thankfully, Area’s relationship with Kaser does enhance as Lost Soul Aside‘s story progresses, with him changing into a bit humbler in direction of the protagonist, regardless of his conceitedness nonetheless popping out. With that, he turns into a bit extra bearable as a touring companion, although not by a lot. On the finish of the day, he nonetheless talks lots and fails to acknowledge how a lot he has come to depend on Kaser, even from the purpose of him being rescued from his jail. Hopefully, future video games will be taught from companions like Area and Cuff, who, although they profit gameplay, usually hinder narrative.

Lost Soul Aside
- Launched
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August 29, 2025
- ESRB
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Score Pending
- Developer(s)
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Ultizero Video games
- Writer(s)
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PlayStation Studios
- Engine
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Unreal Engine 4