Final week, it was revealed that upcoming open-world RPG Vampire: The Masquerade – Bloodlines 2 would launch in October with two of its necessary, playable vampire clans locked behind $22 day-one DLC. This didn’t go over nicely with of us on-line. Now, the devs behind the sequel are planning to make some modifications.
On August 19, Bloodlines 2 builders The Chinese language Room and writer Paradox introduced at Gamescom Opening Night Live that the long-awaited RPG sequel was lastly launching on PC and consoles on October 21. This adopted a prolonged and rocky improvement cycle, so for a lot of followers, it was simply good to know Bloodlines 2 was really going to return out. Nonetheless, people soon discovered that two of the RPG’s six playable vampire clans would be locked behind a paywall, which led to a backlash from followers. Now, probably in an try to calm everybody down earlier than a scheduled upcoming stream, the studio is promising modifications.
On August 27, the official World of Darkness Twitter account posted a hyperlink to a Bloodlines 2 livestream occurring at present and shared this message concerning the DLC controversy as a reply:
We’re listening to you about Bloodlines 2 & the Lasombra & Toreador clan entry, & we’re making changes to replicate this. We’ll share extra details about this as quickly as potential. Till then, be a part of us TODAY on Twitch at 5PM CEST, the place we’ll be displaying off the sport!
That is much like a message that was posted by a group supervisor within the official Discord server for Vampire: The Masquerade – Bloodlines 2, as noticed by GameSpot and ResetEra users.
Followers have been so upset concerning the clans being locked behind day-one DLC as a result of in Bloodlines 2, vampire clans are a really massive a part of the RPG. They assist decide your playstyle, have an effect on the sport’s story, and provide distinctive powers and talents. And certain, you’ll be able to technically get any clan’s powers by leveling up and spending sufficient assets, nevertheless it’s a lot more durable to get talents that aren’t provided by your chosen clan. So locking two of them behind a paywall that requires you to purchase an additional DLC or the costliest model of Bloodlines 2 was a irritating alternative.
Last week, the devs told RPS that the explanation for locking some content material behind DLC was that Bloodlines 2 had expanded past what was deliberate, and further work had gone into making increasingly more content material for the RPG. I additionally think about Paradox wished further {dollars} after years and years of rocky development and delays. Whereas I get that making video games ain’t low cost, locking clans behind a paywall was by no means going to go over nicely.