I discover myself in a simulation of a simulation, a contemporary recreation of a fictional jungle that I and lots of others fought and endured by many years in the past. As I crawl by the grass, sneak by Soviet weapons amenities, and survive on the animals of the wild, my thoughts oscillates by deja vu, the nice stupor of nostalgia, and the joys of a complicated stealth expertise that challenges my reflexes in addition to my skill to plan a number of steps forward to remain answerable for harmful conditions. An impressed story threads these sneaking sequences collectively, telling a story of fractured relationships, the ache they trigger, and the way grand forces past our management form us. I’ve been right here earlier than; I’m struck with a wierd feeling of being caught between reminiscence and newness. As I crawl by the mud, I believe, is that this an genuine expertise? Is that this an alternative choice to the “real thing” that got here ages in the past? I take a step ahead. “Huh? Footsteps? Is someone there?” says somebody across the nook. It’s time to place these ideas about actuality, simulations, and authenticity to the aspect; I’ve a mission to finish. Into the fray I am going, silently, swiftly, with new, lethal precision.
To remake Metallic Gear Stable 3 is an attention-grabbing proposition. The winding, cryptic narrative of the Metallic Gear Stable sequence begins with the occasions of Snake Eater. It’s a prequel, and a well-written, rightly celebrated one at that. It additionally represents a maturation of the system sequence creator Hideo Kojima, together with the group of builders at Konami, began with 1998’s Metallic Gear Stable. Snake Eater digs deeper into the sequence’ stealth focus, with enemies extra attuned to the sounds of your footsteps and extra able to recognizing you from a better distance. You additionally need to deal with wants equivalent to starvation and treating your wounds, and utilizing camouflage is important to staying out of sight.
With the video games that adopted MGS3, the sequence started to lose a lot of its identification, turning into much less an evolution of the unique Metallic Gear video games that arrived on MSX within the late ‘80s and more a response to the third-person shooters of the Xbox 360 and PS3 era. With Metal Gear Solid V: The Phantom Pain, we drifted even further from the original mold, embracing an open-world format, fracturing the traditional narrative structure many were used to, and perhaps most controversially, replacing the iconic voice of the American version of Snake while eliminating such series’ staples as devoted “codec” conversations. This fractured sequence identification is what Delta steps into.
Followers of that unique MGS expertise may really feel like we’ve misplaced our means from the sort of stealth and narrative adventures that we cherished a lot within the late ‘90s and early ‘00s. Delta arrives as a potential reset for that, and succeeds with flying camo colors as a remarkably faithful remake of one of the all-time greats of our medium.

After MGS2’s switcheroo compelled gamers to deal with a protagonist who, to place it mildly, challenged the masculine archetype the sequence had centered as much as that time, MGS3 recenters conventional, Kurt Russell-inspired masculinity, the type that defines itself by rugged violence essentialized as a wrestle towards nature; a factor to combat, a factor to kill, a factor to devour. And the ladies of the sport are keen to point out as a lot tits and ass as an M score would permit on the time.
MGS3, and by extension Delta, is vulnerable to sophisticated, typically incorrect, assumptions about governments and financial techniques, and its wiser moments can all too rapidly be overshadowed by the thrill of wielding lethal weapons with out warning and smashing up commies within the East. Nonetheless, it’s vital to see MGS3 as a daring reaffirming of what labored in MGS and a rejection of what didn’t, within the eyes of some, in MGS2. Snake Eater would go on to be one of the celebrated MGS titles. Now we’re right here in 2025, and as soon as once more Snake Eater exists as a sort of course correction for the sequence; it’s a possibility to take the missteps of MGSV, its open-world construction that usually felt directionless and bland, its fractured narrative that was exhausting to parse for a narrative already enjoying with some excessive stage ideas, and proper them.
In doing so, Delta stands to remind us of simply how highly effective this period of MGS was, when it was laser targeted on fascinating, linear stage construction, together with a narrative you could possibly get pleasure from as you’ll a movie, not the disconnected threads that Phantom Ache requested gamers to sew collectively themselves. It additionally streamlines these points of the unique that noticed you spending a lot of your time diving by cumbersome menus, and affords a extra conventional digicam and aiming expertise through its “New Style” mode, which the sport defaults to. It additionally, naturally, delivers the excessive stage of graphical constancy we anticipate from a contemporary AAA recreation, although some purists could take offense at variations in coloration grading (they need to actually simply go play the unique if it bothers them that a lot). I’d argue this stylistic change is in keeping with what Snake Eater was at all times aspiring to, and is consistent with what Kojima envisioned for the way forward for the sequence, which was to deliver it even nearer to photorealism.

And so, we come again to Kojima, whose stamp is throughout Snake Eater and who’s nonetheless conspicuously absent from Delta. To be frank, the dearth of Kojima on this undertaking feels bizarre, even preposterous. Would we settle for a Twin Peaks “remake” or fourth season with out David Lynch? Would we tolerate a shot-for-shot remake of The Matrix with out the participation of the Wachowski sisters? Loopy discuss! Would we even need these issues if their creators had been intimately hooked up?
However after all, for all of the genius and expertise David Lynch gave to Twin Peaks, what would that present be with out the incredible compositions of Angelo Badalamenti? Would The Matrix have warped our minds in the identical means with out the technical and creative genius of John Gaeta, who was in a position to deliver bullet time to life? It’s so typically the case that the works which we bear in mind and cherish dearly are collaborative works, delivered to life by excess of simply the director’s title.
Video video games are not any totally different. Whereas MGS wouldn’t exist with out the enthusiastic, eccentric artistic vitality of Hideo Kojima, it takes far multiple individual to construct a online game as formidable as any Metallic Gear Stable. Main AAA titles are group efforts, and success can by no means be attributed to anyone particular person. Who’s to say what MGS would’ve been like if even one different individual on the groups that constructed these video games had been swapped out?
Delta makes no try at hiding the work of Hideo Kojima, along with his title displaying up quite a few occasions within the opening credit. With very restricted exceptions that can actually be dissected vigorously by the MGS fanbase, the digicam work within the cutscenes stays true to that within the unique with horrifying accuracy. The atmosphere and characters look unbelievable, conveying effectively the emotional depth the unique aimed for with its lofty cinematic targets. Add the truth that the sport makes use of the unique’s voice performing and music, and the mixed impact performs a trick on the thoughts: Delta gave me each the thrills of a contemporary, polished AAA recreation and an energetic dose of nostalgia for the PS2 period in all the perfect methods.

When that digicam is turned over to you, the default settings offer you a unique sort of perspective than what Snake Eater initially shipped with. You’ll be able to freely rotate the digicam, you may even transfer in first individual like you could possibly in MGS4 and V, although at a slower tempo. You press the left set off to lift your weapon, you fireplace it with the proper. You reload with a face button.
For all these fashionable comforts, nonetheless, the sport nonetheless feels prefer it’s enjoying on this planet that MGS, Sons of Liberty, and the unique Snake Eater constructed. Neatly, the d-pad turns into of use in a means that preserves the left and proper corners of the display screen as your devoted merchandise and weapon administration system. Gone is the extra Gears of Warfare-esque weapon choice system of The Phantom Ache. Added to this format is an up-press on the d-pad to scroll by a collection of camo to vary outfits means quicker than you could possibly within the unique. You too can press down on the d-pad to deliver up a brand new codec/radio menu and swiftly hop on a name with the sport’s NPCs–and sure, you may nonetheless name Para-Medic to save lots of your progress and revel in snippets of cinema historical past afterwards.
This streamlining takes components of Snake Eater that when required you to sift by totally different screens to interact with them and as an alternative locations them within the warmth of the second, simpler to achieve for while you want them. In my expertise, this improves the move of Snake Eater’s gameplay a lot that I want enjoying Delta over the unique based mostly on this alone. And whereas I’ve some critical reservations concerning the considered another MGS recreation getting remade, I’ve to say, if it’s going to play like Delta, have at it, Konami! (I’ll now disguise beneath my desk to keep away from getting struck by lightning.)
Most mechanics stay largely trustworthy to the unique, somewhat than present process the sort of deep growth you may anticipate them to obtain in a remake equivalent to this. Shut-quarters-combat, as an illustration, has not been expanded past some flashier animations that largely happen throughout sure boss fights–one combat specifically depends on these fancier animations as an alternative of a sound cue like the unique did. This marks maybe Delta’s most excessive deviation from the unique.

You’ll be able to, nonetheless, crouch-walk. This was not in MGS DNA till Weapons of the Patriots, and it’s a welcome modernization right here; transferring from cowl, crouching, then going to a crawl all feels suitably easy, refined, and intuitive. It makes for a wildly spectacular and immersive stealth expertise that calls for an adherence to type in the way in which you method conditions. It is advisable to be taught and memorize how finest to show corners, when and the place to emerge from tall grass. Snake Eater encourages you to construct these finest practices, that stealth type, like an athlete coaching for an occasion; Delta provides you elevated mobility and camerawork to be extra immersed within the expertise. It may make the sport simpler, nonetheless. With that in thoughts, I like to recommend that veterans of the unique begin on Laborious issue until they’re on the lookout for a breezy first journey by.
The one draw back to the brand new digicam type is that it may, every now and then, really feel claustrophobically shut. There’s no FOV slider, even on the PC model, and the sport’s environments are smaller than what we’re used to in fashionable shooters.
The pacing of the sport has not modified a lot both. Snake strikes at about the identical velocity as he did within the unique. No dash operate was added, and issues like swimming and wading by mud nonetheless really feel like a chore. I believe Konami may’ve stood to be a bit bolder by dashing that tempo up, nevertheless it matches with a recreation that’s already attempting to make its fight really feel meatier and extra impactful than that in a fast, twitchy shooter. Regardless of feeling just like fashionable video games by way of its controls, Delta additionally nonetheless looks like the unique Snake Eater, not an MGS3 overhaul mod for MGSV or one thing. Certainly, it feels extra like traditional Metallic Gear Stable than any MGS recreation has in many years, with out feeling like a retro throwback that requires a rewiring of your mind.

Metallic Gear Stable Delta: Snake Eater
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Again-of-the-box quote:
Identical nice snake style you’re keen on, now with 4 occasions the pixels!
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Developer:
Konami
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Kind of recreation:
Third-person stealth motion recreation.
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Appreciated:
Trustworthy recreation of a traditional, splendidly improved controls.
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Disliked:
Lack of an FOV slider, some slower components of the unique stay.
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Platforms:
PS5, Xbox Collection X/S, Home windows PCs (performed).
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Launch date:
August 28, 2025 (playable on August 26 for many who pre-order the deluxe model).
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Performed:
30 hours on a non-lethal, never-spotted run on the sport’s Laborious issue setting utilizing the “New Style” digicam.
That extends to the menu techniques, which have the entire character and element that they exuded within the unique. Eat a snake, and also you’ll generally see slightly cutscene of our protagonist chowing down, adopted up by the sound of him chewing, swallowing, and commenting on how tasty it was. The sport will play the audio each time you eat, because it did within the unique. The remake may’ve given us an choice to skip because it does really feel slightly tedious and repetitive while you’re greater than a dozen hours into the sport.
MGS3 was at all times removed from my favourite Metallic Gear Stable. It lacked MGS2’s fourth-wall-breaking meta stuff that had me captivated, placing me in a bizarre liminal house the place I obsessed about what the aim of a “sequel” even is. Its plot twists, for my part, don’t match as much as the wild revelations of the primary MGS or, for that matter, these of MGSV afterward. And its survival mechanics at all times slowed the motion down an excessive amount of for me. However Delta actually helped me admire what this recreation is by breaking down the inflexible boundaries of the unique’s menu-diving whereas giving me a extra refined set of motion choices and digicam controls. And the sport is visually spectacular not simply because it’s a modern-day AAA recreation with the horsepower of our fashionable consoles and GPUs. There’s actual care within the presentation, from the improved constancy of facial animations to hold these splendidly well-written traces of dialogue, to bits of grass, leaves, and sticks getting caught to your garments and falling off as you progress round. Delta’s graphics bought various “wows” out of me.

I’ve bought my critiques of that 2004 premiere of Snake within the jungle, however there’s no denying that the unique Snake Eater will stay one of many biggest video games of all time and other people ought to play it in the event that they care concerning the historical past of this medium, and to see how the now humble processing energy of the PS2 was pushed to its excessive to inform a fascinating story about shifting allegiances, damaged relationships, and the risk we people pose to ourselves by utilizing our mind to construct tremendous weapons. For these returning to this jungle, anticipate a trustworthy and respectful rearticulation of a recreation you liked–and for those who didn’t adore it, possibly the slight modernizations will win you over as they did for me.
Ought to somebody come throughout Snake Eater for the primary time with Delta, they’ll discover a phenomenal fashionable stealth expertise housed within the sort of traditional narrative and linear construction that fashionable video games have been neglecting far too typically of their quests to make their worlds larger. Delta is aware of its material can stimulate the creativeness, and no piece of silicon can out muscle that.
Metallic Gear Stable Delta: Snake Eater modernizes the traditional mechanics of the unique whereas preserving the breathlessly tense feeling of its stealth gameplay, and its painstakingly correct recreation of the unique’s aesthetic and vibrantly beating cinematic coronary heart protect a lot of why these video games have withstood the check of time. Ought to Delta be not only a one-off however the daybreak of a brand new era for Metallic Gear Stable, it’s a promising one certainly.