Battlefield 6 Devs Will Nerf Leaping, Sliding, And The Shotgun


The latest Battlefield 6 open beta was a large success for EA and Battlefield Studios, amassing over half one million concurrent gamers on Steam. However some gamers weren’t completely happy about how briskly and jumpy motion might be within the online FPS, and others felt the shotgun was too highly effective. Now EA has introduced that hopping round with a shotty received’t be as efficient within the full sport.

On August 21, EA and Battlefield Studios published a lengthy community update on Twitter going over what was realized from the beta and what might be modified when the complete sport launches in October. The large information for a lot of might be that, sure, the devs working on BF6 saw some of those wild videos of gamers hopping, sliding, and diving round in matches like it’s a modern Call of Duty game and have plans to nerf how briskly you slide and the way usually you’ll be able to soar.

“Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience,” mentioned EA locally replace submit.  “Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy.”

In line with the devs, the concept behind these adjustments is to make leaping and sliding “more situational” and fewer helpful throughout gunfights, with EA including that it desires to reward “skillful movement” however doesn’t need gameplay to grow to be “too fast or unpredictable.”

The shotgun in Battlefield 6 is being nerfed

One other criticism out of the Battlefield 6 open beta was that the shotgun carried by assault class gamers was too highly effective. As somebody who cherished utilizing the shotgun, I disagree totally and assume individuals must shut up. However the information does present that the shotgun was very efficient at killing individuals. Possibly too efficient? EA thinks so and is nerfing it a bit, explaining: “The M87A1 shotgun now requires more pellets to secure a kill.” So it would nonetheless be good up shut, however received’t be the powerhouse at medium vary prefer it was within the beta.

©EA

Different weapon tweaks embrace a “general pass on recoil” and tap-firing throughout all weapons. EA desires to emphasise every gun’s “unique feel” and ensure weapons have extra diversified efficient ranges.  “We’ve also made changes to encourage more controlled tap-firing and burst-firing, rewarding precision and weapon mastery,” mentioned the staff.

And EA is “investigating the Time-to-Kill and Time-to-Death experiences” in BF6, however doesn’t have any “definitive” plans but. Personally, I feel individuals have been being bizarre about time-to-kill in BF6‘s beta, as it is about the same as it was in BF4. But I do agree that sometimes you’d die immediately, and it felt like just one shot. I assume that is right down to some community points that should be mounted.

Participant counts, Rush adjustments, and extra

Elsewhere locally replace, Battlefield Studios talked extra about participant counts and the way they work in BF6. The devs say the variety of gamers in a match isn’t strictly dictated by the mode, however the scale of the map. For instance, at launch, some Breakthrough maps will help 48 gamers, whereas others will help 64 gamers. It’s an attention-grabbing technique that lets the devs use each map for each mode, even when it means upping or reducing the utmost variety of gamers that may get in on the motion.

EA additionally talked about Rush and the way the extra gamers you add to the mode, the more durable it turns into for one facet to win. So, primarily based on participant suggestions from the beta, EA is reducing the default variety of gamers in Rush within the full sport in October to present attackers a greater likelihood of successful. Hopefully, the studio additionally adjustments the place gamers spawn and the way shut the targets are in Rush to assist make matches more fun and less of a slog.

Oh, and for gamers who’re a part of BF Labs, you’ll get an opportunity to check out a number of the larger maps coming to BF6 at launch, together with the remake of BF3‘s beloved Operation Firestorm. EA confirmed that these two maps will “include the full complement of vehicles…along with a more vast combat space.” So you can stop yelling at EA and Battlefield 6 devs about bigger maps. They’ve instructed you earlier than and now have defined once more: Bigger maps will be in the full game. Loosen up, okay?

Battlefield 6 launches on October 10 throughout PlayStation 5, Xbox Collection X/S, and PC.



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